Guide:Visual guide of stolen monster mods

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This is a guide.

Last updated on March 31, 2024.

This guide needs to be updated.

Reason: version 3.18.0 removed all monster mod and replaced by Archnemesis mods. Some bloodline and nemesis mod became Archnemesis mods

Please update this guide to reflect newly available information.

All archnemesis modifier (except mod that only able to spawn on magic rarity monsters) can be stolen by the player from the slayed monsters by using HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
and Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, while Replica HeadhunterReplica Headhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
"A type Delta test subject escaped with Prototype #18. He was last seen
ten times the height of a man and crashing straight through walls."
can steal mod from magic monsters only. Most of them have easily recognized visual effects and some of them have buff icons. Some stealable mods may not be listed here as it has no easily recognized visual effects. For full list of monster mods, read monster modifiers article.

Archnemesis mods

Icon Mod Name Effects Image
N/A Bloodletter Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Nearby Enemies are Maimed with 30% reduced Movement Speed

(The red circle around the character)
N/A Magma Barrier
  • 50% of Physical Damage Converted to Fire Damage
  • 25% of Physical Damage as Extra Fire Damage
  • 30% increased Fire Damage
  • +40% to Fire Resistance
  • 25% additional Physical Damage Reduction
  • Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
  • When the Magma Barrier is depleted it explodes for massive Fire Damage
  • Barrier returns 10 seconds after exploding
  • Periodically spawns Volatile that chases the monsters, accelerating over time (9 second cooldown)
Soul Eater
  • 5% increased damage per Soul Eater stack
  • 5% increased attack speed per Soul Eater stack
  • 5% increased cast speed per Soul Eater stack
  • 1% increased character size per Soul Eater stack
  • Summons a Shackled Phantasm monster every 4 seconds
  • Players gain 1 Soul Eater stack per slain enemy while the buff is active
  • Players can gain up to a maximum of 50 Soul Eater stacks, increasing the player size substantially

Other skill from mods

Icon Mod/skill Name Effects Image
Energy Shield Aura
(from Arcane Buffer archnemesis mod, or the legacy mod of the same name)
  • Grants additional energy shield and increased energy shield recharge.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)

(The blue circle)
Resists Aura
(from Prismatic archnemesis mod, or the legacy mod of the same name)
  • Grants additional elemental resistances.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)
Speed Aura
(from Hasted archnemesis mod, or the legacy mod of the same name)
  • Increases movement speed, attack speed and cast speed.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)
Large Physical Damage Aura
(from "Extra Physical Damage Aura" mod)
  • Allies Deal Extra Physical Damage
Accuracy and Crits Aura
(from Deadeye archnemesis mod, or the legacy mod of the same name)
  • Grants accuracy and critical strike chance.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)
Faster Run
(from the Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill granted from Shroud Walking (Ambushes) mod, or the legacy nemesis mod Shroud Walker, or "Assassin" legacy archnemesis mod)
  • Grants faster movement speed.
Inferno Bolt
(from Flame Strider archnemesis mod, or the legacy nemesis mod of the same name)
  • Fires a projectile which deals Fire Damage when you take damage.
    (Read Archnemesis modifier for the effects of the mod other than the bolt)
Snow Bolt
(from Frost Strider archnemesis mod, or the legacy nemesis mod of the same name)
  • Fires a projectile which deals cold Damage when you take damage.
    (Read Archnemesis modifier for the effects of the mod other than the bolt)
N/A Lightning Mirage
(from Storm Strider archnemesis mod, or the legacy nemesis mod of the same name)
  • A lightning clone of the player detonates itself into enemies when you take damage.
    (Read Archnemesis modifier for the effects of the mod other than the mirage)
N/A Storm Herald
(from the archnemesis mod, or the legacy nemesis mod of the same name)
  • Lightning bolts strike at nearby enemies when you take damage.

Legacy mods

Icon Mod/skill Name Effects Image
Life Regen Aura
(from the legacy mod of the same name)
  • Allies regenerate life.
Proximity Shield
  • Players cannot be hit by direct damage from enemies outside the shield.
Medium Physical Damage Aura
  • Allies Deal Extra Physical Damage
Grasping Vines (from Vine Snare mod)
  • Grasping Vines slow your enemies when you take a hit.
Light Bolt
  • Physical projectiles strike at nearby enemies when you take damage.
Elemental Thorns
  • Fires a projectile which deals damage of each element when you take elemental damage.
Physical Thorns
  • Fires a projectile which deals Physical Damage when you take elemental damage.
Ancestral Power
  • Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers.
Bringer of Bones
  • Skeletons automatically appear around the player which attack nearby enemies.