Pacify
Name | Pacify |
---|---|
Skill Id | Quieten |
Icon | |
Cast Time | 0.50 sec |
Level Req. | 70 |
Cost | 33 mana |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Base duration | 10.00 sec |
Curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired. | |
Base duration is 10.00 seconds Cursed Enemies become Pacified once 60% of Curse Duration has Expired, preventing them from dealing Damage Curse expiry rate cannot be modified |
Pacify is a hex curse skill that initially does nothing, but causes the affected character to deal no damage if at least 60% of the curse duration has expired.
This is one of the three mutually exclusive skills that can be acquired from selecting the Creeping Lobotomy skill on the Warlock of the Mists Wildwood ascendancy class in the Affliction league.
Mechanics
Pacify is a hex curse that targets enemies in an area, having no effect initially but causes affected enemies to deal no damage after 60% of the curse's duration has expired. Pacify does not prevent on-hit effects, and has no effect on mechanics that instantly kill the player or arena hazards like the Drowning orbs in Absence of Symmetry and Harmony, or Sirus' Deatomization Storm. Casting Pacify on a target already affected by Pacify will reset the curse's duration.
Increasing curse duration will lengthen the period of damage nullification, but also increases the time required to reach that effect; conversely, reducing curse duration will make the effect apply faster but have a smaller window of nullification. Pacify does not directly scale with curse effect, but 100% reduced curse effect will prevent the damage nullification.
Version history
Version | Changes |
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3.23.0 |
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