Map:Jungle Valley Map (Atlas of Worlds)

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Jungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 58
Vendor Prices
Normal1x Orb of Chance
Magic2x Orb of Chance
Rare3x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasJungleValley
Jungle Valley
Map area
No Waypoint
IdMapAtlasJungleValley
Act11
Area level68
BossesQueen of the Great Tangle
Area type tagsforest
Tagsmap, einharmaps, forest_map_area, jungle_valley_area, windy_area, spider_boss_area, sun_nature_area
The Shaper: Verdant canopies shroud the world in darkness.

Jungle Valley Map is based on the The Riverways zone in Act 2. Since version 3.1.0 (War for the Atlas) the map item is a legacy variant of Jungle Valley MapJungle Valley MapMap Level: 73
Map Tier: 5
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Layout

Map Type: Outdoors

Boss Arena

Jungle Valley's Boss Arena is called The Loom Chamber, an above-ground variation of the Weaver's Chambers encounter. Like the underground version of this fight with The Weaver, the area features a circular area which begins as totally empty of any hostile units. Only once the player has entered far enough into the Arena will the room slowly begin filling with Normal spiders , descending down from an unseen area, above the arena.

The encounter typically includes at least one pack of Magic Spiders, all sharing a single monster affix, which can be either Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Base duration is (0.05-1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. After the boss has been killed, small spiderlings hatch from the eggsacks located at the edges of the Arena's web floor, and immediately proceed to attack the player.

Unlike the encounter with The Weaver, neither the boss, nor the lesser spiders become untargetable by retreating upwards towards the area from which they originally descended.

Boss

Queen of the Great Tangle, based on The Weaver.

  • Casts Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Summons spiders that use Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or fracture into hatchlings.
  • Spawns packs of spiders before appearing, usually at least one of them magic.

Vendor

  • Three Jungle Valley MapsJungle Valley MapMap Level: 68
    Map Tier: 1
    Guild Character: 3
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Beach MapBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: a
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Item acquisition

Jungle Valley Map is drop disabled.

Divination cards

The following divination cards drop in this area:

  • The Flora's GiftThe Flora's Gift5Five-Link Staff
    Item Level: 66
    Sturdy and strong,
    grown from the stream.
    The Flora that live here,
    A combatant's dream.
  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.
  • HopeHope5Prismatic Ring
    Corrupted
    The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
  • The Pack LeaderThe Pack Leader6Alpha's HowlBecome the leader you were born to be.
  • The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
    The web's purpose changes
    with the spider's needs.
    A lesson we should
    take to heart.
  • The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Jungle Valley MapJungle Valley MapMap Level: 75
Map Tier: 8
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Necropolis
Jungle Valley MapJungle Valley MapMap Level: 81
Map Tier: 14
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Affliction
Jungle Valley MapJungle Valley MapMap Level: 79
Map Tier: 12
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Crucible
Jungle Valley MapJungle Valley MapMap Level: 73
Map Tier: 6
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Kalandra
Jungle Valley MapJungle Valley MapMap Level: 77
Map Tier: 10
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Sentinel
Jungle Valley MapJungle Valley MapMap Level: 73
Map Tier: 6
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Archnemesis
Jungle Valley MapJungle Valley MapMap Level: 71
Map Tier: 4
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Expedition
Jungle Valley MapJungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Ritual
Jungle Valley MapJungle Valley MapMap Level: 71
Map Tier: 4
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Heist
Jungle Valley MapJungle Valley MapMap Level: 69
Map Tier: 2
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Jungle Valley MapJungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Delirium
Jungle Valley MapJungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Metamorph
Jungle Valley MapJungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Blight
Jungle Valley MapJungle Valley MapMap Level: 72
Map Tier: 5
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572Legion
Jungle Valley MapJungle Valley MapMap Level: 70
Map Tier: 3
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370Synthesis
Jungle Valley MapJungle Valley MapMap Level: 72
Map Tier: 5
Guild Character: 5
Verdant canopies shroud the world in darkness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572Betrayal
Jungle Valley MapJungle Valley MapMap Level: 73
Map Tier: 5
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
573War for the Atlas
Jungle Valley MapJungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Atlas of Worlds
Shaped Jungle Valley MapShaped Jungle Valley MapMap Level: 73
Map Tier: 6
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Jungle Valley MapJungle Valley MapMap Level: 74
Map Tier: 7
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774The Awakening
Jungle Valley MapJungle Valley MapMap Level: 72
Map Tier: 7
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
772Original

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.1
2.4.0
  • The Jungle Valley boss now stays on the ground for the entire duration of the fight instead of rising up out of the arena for a while.

ru:Карта долины джунглей (Атлас миров)

Version history

Version Changes
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Adjusted the size of the Jungle Valley MapJungle Valley MapMap Level: 72
    Map Tier: 7
    Guild Character: 3
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
0.10.0
  • The following Map areas have been updated so that they're substantially different in layout to before: Spider ForestSpider Forest MapMap Level: 69
    Map Tier: 4
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 72
    Map Tier: 7
    Guild Character: 3
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Waste PoolWaste Pool MapMap Level: 72
    Map Tier: 7
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Dry WoodsAshen Wood MapMap Level: 71
    Map Tier: 6
    Guild Character: Œ
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CemeteryCemetery MapMap Level: 67
    Map Tier: 2
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , MineFlooded Mine MapMap Level: 72
    Map Tier: 7
    Guild Character: 2
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Underground SeaUnderground Sea MapMap Level: 74
    Map Tier: 9
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , BogBog MapMap Level: 70
    Map Tier: 5
    Guild Character: Ú
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlateauPlateau MapMap Level: 75
    Map Tier: 10
    Guild Character: )
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and DunesDunes MapMap Level: 66
    Map Tier: 1
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
0.9.11
  • Introduced to the game.