Version 3.21.0c: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(Hotfix)
mNo edit summary
Line 53: Line 53:


==Hotfixes==
==Hotfixes==
The following hotfixes were deployed after the 3.21.0c patch:<ref name="Hotfix"/>
The following hotfixes were deployed after the 3.21.0c patch:<ref name="Hotfix" />


===Hotfix 1===
===Hotfix===
{{Blockquote top}}
{{Blockquote top}}


Line 74: Line 74:
| accessdate = April 13, 2023
| accessdate = April 13, 2023
}}</ref>
}}</ref>
}}


{{reflist|refs=
<ref name = "Hotfix">{{cite web
<ref name = "Hotfix">{{cite web
| author = Kieren_GGG
| author = Kieren_GGG

Revision as of 15:15, 14 April 2023

Version History
3.21.0b
April 11, 2023
3.21.0c
April 12, 2023

Patch notes

These are the official patch notes for version 3.21.0c released by Grinding Gear Games.[1]

This patch disables lower-tier Crucible Passives that have downsides from rolling, and contains updates to the Crucible Forge user interface, as well as a number of other improvements and bug fixes.

Crucible Changes

  • Added an indicator to the Crucible Forge user interface which displays the relative difficulty for the amount of channelling you have done, and how close you are to fully-channelling the encounter.
  • Disabled most of the lower-tier Crucible Passives that have downsides on the initial skill from rolling. Initial skills with downsides are far less common and can generally only roll in the endgame. When an initial skill does come with a downside, the upside should outweigh the downside.
  • The Crucible Passive that granted Weapon Elemental Damage and cannot Inflict Elemental Ailments can no longer roll.
  • Unique Items obtained by selling an item with a Crucible Passive Tree now come with their own Crucible Passive Tree, with the first skill allocated.
  • Crucible Passive Tree Skills that cause the item to sell for an additional Unique Item can no longer be transferred onto other unrelated Base Types by combining Crucible Passive Trees.
  • Updated the explode visuals for the Crucible Passive Tree skill that causes Totems to Explode on Death to be more appropriate.

General Improvements

  • The Caster Passive Skill Mastery which provides a chance to open nearby Chests when you Cast a Spell no longer opens Curio Displays in Heist.
  • The Heist LockerHeist LockerHideout ItemCreates an object in your hideout Hideout decoration is now unlocked when you first visit the Rogue Harbour in a League, rather than upon completing The Rogue Harbour quest.
  • The "Flasks you Use apply to Linked Targets" modifier on the Ceinture of BenevolenceCeinture of Benevolence
    Cloth Belt
    Requires Level 40(15-25)% increased Stun and Block Recovery+(20-40) to Dexterity
    +(40-60) to maximum Mana
    (10-7)% reduced Flask Charges used
    Non-Unique Utility Flasks you Use apply to Linked Targets
    "Put your faith in me.
    Our god demands it."
    - High Templar Maxarius.
    Unique Belt has been re-enabled, it now only applies to Non-Unique Utility Flasks you Use. We've also enabled this Belt to drop again.
  • Updated an Armour Passive Skill Mastery description to clarify it provides maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour (previously stated maximum Resistances).
  • Updated the description of the Spreading Strength Challenge to clarify it is completed upon fully allocating Crucible Passive Skill Trees on items with specific maximum depths.
  • Improved the Crucible Forge and Crucible Passive Tree user interfaces for Controller Input mode.

Bug Fixes

  • Fixed a bug where some Crucible Passives that allow you to sell the item in exchange for a Unique Item were instead rewarding a Rare Item.
  • Fixed a bug where vendoring an item with a Crucible Passive Tree could interrupt expected vendor recipes.
  • Fixed a bug where Corrupted Items could not be combined at the Forge of the Titans in areas opened from Primordial RemnantsPrimordial RemnantContains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted ItemsUnmodifiableKalandra watched as the almighty titans fell,
    relegated to the innermost depths of the world,
    where horrific abominations awaited them.
    Open portals to The Forge of the Titans by using this item in a personal Map Device.
    .
  • Fixed a bug where the Forged Warrior Crucible Monster was dealing more damage than intended with their Geyser skill.
  • Fixed some instances where the tooltip for Crucible passives which allocate a Passive Skill Tree Notable could extend off-screen.
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead.
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
  • Fixed a bug where the "increased Armour against Projectiles" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
  • Fixed a bug where Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
    Level: (1-20)
    Souls Per Use: 30
    Can Store 3 Use(s)
    Soul Gain Prevention: 20 sec
    Cast Time: 0.50 sec
    Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Maximum 3 Ascended Sentinels of Dominance
    Ascended Sentinels do not count towards the regular limits
    Ascended Sentinels deal 200% more Damage
    Ascended Sentinels take 70% less Damage

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not taking rarity into account when choosing which Sentinel to Ascend.
  • Fixed a bug where the stat on Phantasmal Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    that causes stronger pulses to deal more Damage with Hits and Ailments was not functioning correctly.
  • Fixed a bug where Explorer's Scouting ReportsExplorer's Scouting ReportStack Size: 20Reroll all of Kirac's Atlas Missions, using uncompleted non-Unique Maps where possibleRight click this item while viewing Kirac's Atlas Missions to use it. were not rerolling Kirac's Atlas Missions correctly.
  • Fixed a bug where the Bestiary Blood Altar user interface would never load in Controller Input mode.
  • Fixed a bug where dynamic culling for Rage VortexRage VortexAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: (25-46) Life
    Attack Speed: 70% of base
    Attack Damage: (40-62)% of base
    Effectiveness of Added Damage: (40-62)%
    Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
    Base radius is 1.8 metres
    Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
    Ragestorm deals 5% more Damage per 1 Rage Sacrificed
    Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
    Ragestorm Hits 250% more Frequently
    Maximum 1 Ragestorm

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was too aggressive.
  • Fixed a bug where searching for Maps on the Bulk Item Exchange section of the Path of Exile: Trade website was not working correctly.
  • Fixed a bug where skill effect microtransactions could not be applied to skills granted by unique items that do not have a skill gem.
  • Fixed a bug where part of the Lithomancer's Body Armour was missing on all classes except the Witch.
  • Fixed a bug with the visuals of the Harlequin Portal EffectHarlequin Portal EffectPortalThis character's portals use the Harlequin Portal Effect. microtransaction.
  • Fixed an instance crash.
  • Fixed a client crash.

This patch was deployed without restarting the servers, so you will need to restart your client to receive the client changes.

Hotfixes

The following hotfixes were deployed after the 3.21.0c patch:[2]

Hotfix

  • Added a 100ms cooldown to the Twister Skill that is triggered when using the Saqawal's FlockSaqawal's Flock
    Silken Hood
    Evasion: (553-685)Requires Level 60, 138 DexTrigger Level 20 Twister when you gain Avian's Might or Avian's Flight
    (60-80)% increased Evasion Rating
    +(40-60) to maximum Life
    +(30-40)% to Lightning Resistance
    (10-15)% increased Movement Speed
    Though we are individual, we share the same plight.
    The First of the Sky teaches us that unity and selflessness, not division and greed, is what will carry us upwards.
    Unique Helmet.

While we generally try to avoid mid-league balance adjustments, this skill was causing unsustainable server load and frequent crashes. We have assessed the balance of the skill with this cooldown and have found that it is still very powerful. The build that is using this skill is still capable of triggering twice as many Twisters as it could pre-Crucible, and this number goes even higher with investment into cooldown recovery and Triggerbots.

References

  1. Kieren_GGG (April 11, 2023). "3.21.0c Patch Notes". Official Path of Exile Forums. Retrieved April 13, 2023.
  2. Kieren_GGG (April 13, 2023). "3.21.0c Hotfix". Official Path of Exile Forums. Retrieved April 14, 2023.