Vaal Cyclone: Difference between revisions

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>Shalq
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(24 intermediate revisions by 8 users not shown)
Line 6: Line 6:
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 28
|drop_level                              = 28
|tags                                    = gem, default
|tags                                    = vaal_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalCyclone
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalCyclone
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|is_vaal_skill_gem                      = true
|strength_percent                        = 40
|strength_percent                        = 40
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|gem_tags                                = Vaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
|gem_tags                                = Attack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
|secondary_skill_id                      = Cyclone
|gem_description                        = Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
|gem_description                        = Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
|active_skill_name                      = Vaal Cyclone
|active_skill_name                      = Vaal Cyclone
Line 18: Line 20:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 28
|required_level                          = 28
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat_text                = (0.5-10)% increased Area of Effect
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 500
|static_vaal_souls_requirement          = 35
|static_vaal_souls_requirement          = 25
|static_vaal_stored_uses                = 1
|static_vaal_stored_uses                = 1
|static_attack_speed_multiplier          = 400
|static_vaal_soul_gain_prevention_time  = 5
|static_stat1_id                        = base_skill_effect_duration
|static_attack_speed_multiplier          = 300
|static_stat1_value                      = 5000
|static_duration                        = 5
|static_stat2_id                        = cyclone_area_of_effect_+%_per_additional_melee_range
|static_stat1_id                        = cannot_cancel_skill_before_contact_point
|static_stat2_value                      = 8
|static_stat1_value                      = 1
|static_stat3_id                        = global_always_hit
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat3_id                        = skill_can_add_multiple_charges_per_action
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat4_id                        = base_skill_effect_duration
|static_stat4_value                      = 1
|static_stat4_value                      = 5000
|static_stat5_id                        = is_area_damage
|static_stat5_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = cannot_cancel_skill_before_contact_point
|static_stat6_id                        = cyclone_area_of_effect_+%_per_additional_melee_range
|static_stat6_value                      = 1
|static_stat6_value                      = 10
|static_stat7_id                        = skill_can_add_multiple_charges_per_action
|static_stat7_id                        = global_always_hit
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|stat_text                              = Deals (50-61.4)% of Base Attack Damage<br>Base duration is 5 seconds<br>(5-28) to (8-42) Added Attack Physical Damage<br>8% increased Area of Effect per 1 additional Melee Strike Range<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
|stat_text                              = Base duration is 5.00 seconds<br>(5-28) to (8-42) Added Attack Physical Damage<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>Can't be Evaded
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
|level1_damage_effectiveness            = 50
|level1_damage_effectiveness            = 80
|level1_damage_multiplier                = 50
|level1_damage_multiplier                = 80
|level1_stat_text                        = 5 to 8 Added Attack Physical Damage
|level1_stat_text                        = 5 to 8 Added Attack Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
Line 51: Line 56:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
|level2_damage_effectiveness            = 51
|level2_damage_effectiveness            = 82
|level2_damage_multiplier                = 50.6
|level2_damage_multiplier                = 81.5
|level2_stat_text                        = 6 to 9 Added Attack Physical Damage
|level2_stat_text                        = 6 to 9 Added Attack Physical Damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
Line 60: Line 65:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
|level3_damage_effectiveness            = 51
|level3_damage_effectiveness            = 83
|level3_damage_multiplier                = 51.2
|level3_damage_multiplier                = 83.1
|level3_stat_text                        = 7 to 10 Added Attack Physical Damage
|level3_stat_text                        = 7 to 10 Added Attack Physical Damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
Line 69: Line 74:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
|level4_damage_effectiveness            = 52
|level4_damage_effectiveness            = 85
|level4_damage_multiplier                = 51.8
|level4_damage_multiplier                = 84.6
|level4_stat_text                        = 8 to 12 Added Attack Physical Damage
|level4_stat_text                        = 8 to 12 Added Attack Physical Damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
Line 78: Line 83:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
|level5_damage_effectiveness            = 52
|level5_damage_effectiveness            = 86
|level5_damage_multiplier                = 52.4
|level5_damage_multiplier                = 86.1
|level5_stat_text                        = 9 to 13 Added Attack Physical Damage
|level5_stat_text                        = 9 to 13 Added Attack Physical Damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
Line 87: Line 92:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
|level6_damage_effectiveness            = 53
|level6_damage_effectiveness            = 88
|level6_damage_multiplier                = 53
|level6_damage_multiplier                = 87.6
|level6_stat_text                        = 10 to 14 Added Attack Physical Damage
|level6_stat_text                        = 10 to 14 Added Attack Physical Damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
Line 96: Line 101:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
|level7_damage_effectiveness            = 54
|level7_damage_effectiveness            = 89
|level7_damage_multiplier                = 53.6
|level7_damage_multiplier                = 89.2
|level7_stat_text                        = 10 to 16 Added Attack Physical Damage
|level7_stat_text                        = 10 to 16 Added Attack Physical Damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
Line 105: Line 110:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
|level8_damage_effectiveness            = 54
|level8_damage_effectiveness            = 91
|level8_damage_multiplier                = 54.2
|level8_damage_multiplier                = 90.7
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
Line 114: Line 119:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
|level9_damage_effectiveness            = 55
|level9_damage_effectiveness            = 92
|level9_damage_multiplier                = 54.8
|level9_damage_multiplier                = 92.2
|level9_stat_text                        = 12 to 18 Added Attack Physical Damage
|level9_stat_text                        = 12 to 18 Added Attack Physical Damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
Line 123: Line 128:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
|level10_damage_effectiveness            = 55
|level10_damage_effectiveness            = 94
|level10_damage_multiplier              = 55.4
|level10_damage_multiplier              = 93.7
|level10_stat_text                      = 13 to 20 Added Attack Physical Damage
|level10_stat_text                      = 13 to 20 Added Attack Physical Damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
Line 132: Line 137:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
|level11_damage_effectiveness            = 56
|level11_damage_effectiveness            = 95
|level11_damage_multiplier              = 56
|level11_damage_multiplier              = 95.3
|level11_stat_text                      = 14 to 22 Added Attack Physical Damage
|level11_stat_text                      = 14 to 22 Added Attack Physical Damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
Line 141: Line 146:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
|level12_damage_effectiveness            = 57
|level12_damage_effectiveness            = 97
|level12_damage_multiplier              = 56.6
|level12_damage_multiplier              = 96.8
|level12_stat_text                      = 16 to 23 Added Attack Physical Damage
|level12_stat_text                      = 16 to 23 Added Attack Physical Damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
Line 150: Line 155:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
|level13_damage_effectiveness            = 57
|level13_damage_effectiveness            = 98
|level13_damage_multiplier              = 57.2
|level13_damage_multiplier              = 98.3
|level13_stat_text                      = 17 to 25 Added Attack Physical Damage
|level13_stat_text                      = 17 to 25 Added Attack Physical Damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
Line 159: Line 164:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_effectiveness            = 58
|level14_damage_effectiveness            = 100
|level14_damage_multiplier              = 57.8
|level14_damage_multiplier              = 99.8
|level14_stat_text                      = 18 to 27 Added Attack Physical Damage
|level14_stat_text                      = 18 to 27 Added Attack Physical Damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
Line 168: Line 173:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_damage_effectiveness            = 58
|level15_damage_effectiveness            = 101
|level15_damage_multiplier              = 58.4
|level15_damage_multiplier              = 101.4
|level15_stat_text                      = 20 to 29 Added Attack Physical Damage
|level15_stat_text                      = 20 to 29 Added Attack Physical Damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
Line 177: Line 182:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_damage_effectiveness            = 59
|level16_damage_effectiveness            = 103
|level16_damage_multiplier              = 59
|level16_damage_multiplier              = 102.9
|level16_stat_text                      = 21 to 32 Added Attack Physical Damage
|level16_stat_text                      = 21 to 32 Added Attack Physical Damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
Line 186: Line 191:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_damage_effectiveness            = 60
|level17_damage_effectiveness            = 104
|level17_damage_multiplier              = 59.6
|level17_damage_multiplier              = 104.4
|level17_stat_text                      = 23 to 34 Added Attack Physical Damage
|level17_stat_text                      = 23 to 34 Added Attack Physical Damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
Line 195: Line 200:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 60
|level18_damage_effectiveness            = 106
|level18_damage_multiplier              = 60.2
|level18_damage_multiplier              = 105.9
|level18_stat_text                      = 24 to 37 Added Attack Physical Damage
|level18_stat_text                      = 24 to 37 Added Attack Physical Damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
Line 204: Line 209:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 61
|level19_damage_effectiveness            = 107
|level19_damage_multiplier              = 60.8
|level19_damage_multiplier              = 107.5
|level19_stat_text                      = 26 to 39 Added Attack Physical Damage
|level19_stat_text                      = 26 to 39 Added Attack Physical Damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
Line 213: Line 218:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 61
|level20_damage_effectiveness            = 109
|level20_damage_multiplier              = 61.4
|level20_damage_multiplier              = 109
|level20_stat_text                      = 28 to 42 Added Attack Physical Damage
|level20_stat_text                      = 28 to 42 Added Attack Physical Damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
Line 222: Line 227:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 62
|level21_damage_effectiveness            = 111
|level21_damage_multiplier              = 62
|level21_damage_multiplier              = 110.5
|level21_stat_text                      = 30 to 45 Added Attack Physical Damage
|level21_stat_text                      = 30 to 45 Added Attack Physical Damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
Line 231: Line 236:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 63
|level22_damage_effectiveness            = 112
|level22_damage_multiplier              = 62.6
|level22_damage_multiplier              = 112.1
|level22_stat_text                      = 32 to 49 Added Attack Physical Damage
|level22_stat_text                      = 32 to 49 Added Attack Physical Damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
Line 240: Line 245:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 63
|level23_damage_effectiveness            = 114
|level23_damage_multiplier              = 63.2
|level23_damage_multiplier              = 113.6
|level23_stat_text                      = 35 to 52 Added Attack Physical Damage
|level23_stat_text                      = 35 to 52 Added Attack Physical Damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
Line 249: Line 254:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 64
|level24_damage_effectiveness            = 115
|level24_damage_multiplier              = 63.8
|level24_damage_multiplier              = 115.1
|level24_stat_text                      = 37 to 56 Added Attack Physical Damage
|level24_stat_text                      = 37 to 56 Added Attack Physical Damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
Line 258: Line 263:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 64
|level25_damage_effectiveness            = 117
|level25_damage_multiplier              = 64.4
|level25_damage_multiplier              = 116.6
|level25_stat_text                      = 40 to 60 Added Attack Physical Damage
|level25_stat_text                      = 40 to 60 Added Attack Physical Damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
Line 267: Line 272:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 65
|level26_damage_effectiveness            = 118
|level26_damage_multiplier              = 65
|level26_damage_multiplier              = 118.2
|level26_stat_text                      = 43 to 64 Added Attack Physical Damage
|level26_stat_text                      = 43 to 64 Added Attack Physical Damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
Line 276: Line 281:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 66
|level27_damage_effectiveness            = 120
|level27_damage_multiplier              = 65.6
|level27_damage_multiplier              = 119.7
|level27_stat_text                      = 46 to 69 Added Attack Physical Damage
|level27_stat_text                      = 46 to 69 Added Attack Physical Damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
Line 285: Line 290:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 66
|level28_damage_effectiveness            = 121
|level28_damage_multiplier              = 66.2
|level28_damage_multiplier              = 121.2
|level28_stat_text                      = 49 to 73 Added Attack Physical Damage
|level28_stat_text                      = 49 to 73 Added Attack Physical Damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
Line 294: Line 299:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 67
|level29_damage_effectiveness            = 123
|level29_damage_multiplier              = 66.8
|level29_damage_multiplier              = 122.7
|level29_stat_text                      = 52 to 78 Added Attack Physical Damage
|level29_stat_text                      = 52 to 78 Added Attack Physical Damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
Line 303: Line 308:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 67
|level30_damage_effectiveness            = 124
|level30_damage_multiplier              = 67.4
|level30_damage_multiplier              = 124.3
|level30_stat_text                      = 56 to 84 Added Attack Physical Damage
|level30_stat_text                      = 56 to 84 Added Attack Physical Damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
Line 312: Line 317:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 68
|level31_damage_effectiveness            = 125
|level31_damage_multiplier              = 67.7
|level31_damage_multiplier              = 125
|level31_stat_text                      = 58 to 87 Added Attack Physical Damage
|level31_stat_text                      = 58 to 87 Added Attack Physical Damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
Line 321: Line 326:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 68
|level32_damage_effectiveness            = 126
|level32_damage_multiplier              = 68
|level32_damage_multiplier              = 125.8
|level32_stat_text                      = 60 to 89 Added Attack Physical Damage
|level32_stat_text                      = 60 to 89 Added Attack Physical Damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
Line 330: Line 335:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 68
|level33_damage_effectiveness            = 127
|level33_damage_multiplier              = 68.3
|level33_damage_multiplier              = 126.6
|level33_stat_text                      = 62 to 92 Added Attack Physical Damage
|level33_stat_text                      = 62 to 92 Added Attack Physical Damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
Line 339: Line 344:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 69
|level34_damage_effectiveness            = 127
|level34_damage_multiplier              = 68.6
|level34_damage_multiplier              = 127.3
|level34_stat_text                      = 64 to 96 Added Attack Physical Damage
|level34_stat_text                      = 64 to 96 Added Attack Physical Damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
Line 348: Line 353:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 69
|level35_damage_effectiveness            = 128
|level35_damage_multiplier              = 68.9
|level35_damage_multiplier              = 128.1
|level35_stat_text                      = 66 to 99 Added Attack Physical Damage
|level35_stat_text                      = 66 to 99 Added Attack Physical Damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
Line 357: Line 362:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 69
|level36_damage_effectiveness            = 129
|level36_damage_multiplier              = 69.2
|level36_damage_multiplier              = 128.8
|level36_stat_text                      = 68 to 102 Added Attack Physical Damage
|level36_stat_text                      = 68 to 102 Added Attack Physical Damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
Line 366: Line 371:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 69
|level37_damage_effectiveness            = 130
|level37_damage_multiplier              = 69.5
|level37_damage_multiplier              = 129.6
|level37_stat_text                      = 70 to 105 Added Attack Physical Damage
|level37_stat_text                      = 70 to 105 Added Attack Physical Damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
Line 375: Line 380:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 70
|level38_damage_effectiveness            = 130
|level38_damage_multiplier              = 69.8
|level38_damage_multiplier              = 130.4
|level38_stat_text                      = 73 to 109 Added Attack Physical Damage
|level38_stat_text                      = 73 to 109 Added Attack Physical Damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
Line 384: Line 389:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 70
|level39_damage_effectiveness            = 131
|level39_damage_multiplier              = 70.1
|level39_damage_multiplier              = 131.1
|level39_stat_text                      = 75 to 112 Added Attack Physical Damage
|level39_stat_text                      = 75 to 112 Added Attack Physical Damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
Line 393: Line 398:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 70
|level40_damage_effectiveness            = 132
|level40_damage_multiplier              = 70.4
|level40_damage_multiplier              = 131.9
|level40_stat_text                      = 77 to 116 Added Attack Physical Damage
|level40_stat_text                      = 77 to 116 Added Attack Physical Damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
Line 462: Line 467:
|level21_strength_requirement            = 70
|level21_strength_requirement            = 70
|level21_dexterity_requirement          = 100
|level21_dexterity_requirement          = 100
|drop_text                              = Vaal Cyclone can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted                      = true
|is_corrupted                            = True
|release_version                        = 1.1.0
|release_version                        = 1.1.0
}}
}}
{{for|the non-Vaal counterpart|Cyclone}}


'''Vaal Cyclone''' is a [[vaal skill|vaal]] [[melee]] [[attack]], for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.
'''Vaal Cyclone''' is a [[vaal skill|vaal]] [[melee]] [[attack]], for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.
Line 476: Line 482:
| c1_pattern_value = %d&nbsp;to&nbsp;%d
| c1_pattern_value = %d&nbsp;to&nbsp;%d
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 482: Line 491:
{{#ev:youtube|VkT0M3NFQu8|350}}
{{#ev:youtube|VkT0M3NFQu8|350}}


{{Skill microtransaction list|skill=Cyclone}}
{{Alternate skill effect list|skill=Cyclone}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.23.0|
* Now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%).
}}
{{Version history table row|3.15.0|
* Now deals 109% of Base Damage, and has 109% Effectiveness of Added Damage at gem level 20 (previously 99%).
* Now deals 109% of Base Damage, and has 109% Effectiveness of Added Damage at gem level 20 (previously 99%).
{{Version history table row|3.14.0}}
}}
{{Version history table row|3.14.0|
* Now deals 80% of base Attack Damage at gem level 1 (previously 50%) and 99% of base Attack Damage at gem level 20 (previously 61%).
* Now deals 80% of base Attack Damage at gem level 1 (previously 50%) and 99% of base Attack Damage at gem level 20 (previously 61%).
* Now has 300% of base Attack Speed (previously 400%).
* Now has 300% of base Attack Speed (previously 400%).
* Now expends 25 Souls per use (previously 35).
* Now expends 25 Souls per use (previously 35).
* Now has a Soul Gain Prevention duration of 5 seconds (previously 7).
* Now has a Soul Gain Prevention duration of 5 seconds (previously 7).
{{Version history table row|3.7.0}}
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
}}
{{Version history table row|3.7.0|
* Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
* Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
* Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
* Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
* Modifiers to melee attack range now also apply to this skill's area radius.
* Modifiers to melee attack range now also apply to this skill's area radius.
{{Version history table row|1.1.5}}
}}
{{Version history table row|1.1.5|
* Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
* Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
{{Version history table row|1.1.0d}}
}}
{{Version history table row|1.1.0d|
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{Version history table row|1.1.0}}
}}
{{Version history table row|1.1.0|
* Introduced to the game.  
* Introduced to the game.  
|}
}}
{{Version history table end}}


{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}


[[ru:Вихрь ваал]]
[[ru:Вихрь ваал]]

Latest revision as of 04:54, 31 March 2024

CycloneCyclone of TumultVaal Cyclone
Vaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (80-109)% of base
Effectiveness of Added Damage: (80-109)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
(5-28) to (8-42) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 28
Vaal Cyclone can drop from the Vaal Vessels found in Vaal side areas.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalCyclone

Vaal Cyclone is a vaal melee attack, for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Attack Physical DamageExp.Total Exp.
128422980%80%5 to 800
231463282%81.5%6 to 9199345199345
334503583%83.1%7 to 10285815485160
437543785%84.6%8 to 12401344886504
540584086%86.1%9 to 135543791440883
642604288%87.6%10 to 144774371918320
744634489%89.2%10 to 165837862502106
846664691%90.7%11 to 177103593212465
948684892%92.2%12 to 1813555114567976
1050714994%93.7%13 to 2011388775706853
1152745195%95.3%14 to 2213682337075086
1254765397%96.8%16 to 2316383388713424
1356795598%98.3%17 to 25195664810670072
14588257100%99.8%18 to 27365518414325256
15608459101%101.4%20 to 29301732717342583
16628760103%102.9%21 to 32775999525102578
17649062104%104.4%23 to 341513819340240771
18669264106%105.9%24 to 372608382566324596
19689566107%107.5%26 to 3962620247128944843
20709868109%109%28 to 42211708088340652931
217210070111%110.5%30 to 45N/AN/A
2274N/AN/A112%112.1%32 to 49N/AN/A
2376N/AN/A114%113.6%35 to 52N/AN/A
2478N/AN/A115%115.1%37 to 56N/AN/A
2580N/AN/A117%116.6%40 to 60N/AN/A
2682N/AN/A118%118.2%43 to 64N/AN/A
2784N/AN/A120%119.7%46 to 69N/AN/A
2886N/AN/A121%121.2%49 to 73N/AN/A
2988N/AN/A123%122.7%52 to 78N/AN/A
3090N/AN/A124%124.3%56 to 84N/AN/A
3191N/AN/A125%125%58 to 87N/AN/A
3292N/AN/A126%125.8%60 to 89N/AN/A
3393N/AN/A127%126.6%62 to 92N/AN/A
3494N/AN/A127%127.3%64 to 96N/AN/A
3595N/AN/A128%128.1%66 to 99N/AN/A
3696N/AN/A129%128.8%68 to 102N/AN/A
3797N/AN/A130%129.6%70 to 105N/AN/A
3898N/AN/A130%130.4%73 to 109N/AN/A
3999N/AN/A131%131.1%75 to 112N/AN/A
40100N/AN/A132%131.9%77 to 116N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% increased Area of Effect1

Item acquisition

Vaal Cyclone has restrictions on where or how it can drop. Vaal Cyclone can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Cyclone can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video demonstration

Alternate skill effects

Vaal Cyclone has the following alternate skill effects:

ItemEffect(s)
Automaton Cyclone EffectAutomaton Cyclone EffectSkill Gem EffectYour Cyclone becomes an Automaton Effect.Your Cyclone becomes an Automaton Effect.
Blue Cyclone EffectBlue Cyclone EffectSkill Gem EffectYour Cyclone becomes blue.Your Cyclone becomes blue.
Celestial Cyclone EffectCelestial Cyclone EffectSkill Gem EffectYour Cyclone becomes a Celestial Effect.Your Cyclone becomes a Celestial Effect.
Currency Cyclone EffectCurrency Cyclone EffectSkill Gem EffectYour Cyclone becomes a Currency Effect.Your Cyclone becomes a Currency Effect.
Dark Cyclone EffectDark Cyclone EffectSkill Gem EffectYour Cyclone gains a dark effect.Your Cyclone gains a dark effect.
Darkshard Cyclone EffectDarkshard Cyclone EffectSkill Gem EffectYour Cyclone becomes a Darkshard Effect.Your Cyclone becomes a Darkshard Effect.
Ghostflame Cyclone EffectGhostflame Cyclone EffectSkill Gem EffectYour Cyclone becomes a Ghostflame Effect.Your Cyclone becomes a Ghostflame Effect.
Illusionist Cyclone EffectIllusionist Cyclone EffectSkill Gem EffectYour Cyclone becomes a Illusionist Effect.Your Cyclone becomes a Illusionist Effect.
Sawblade Cyclone EffectSawblade Cyclone EffectSkill Gem EffectYour Cyclone becomes augmented with spinning sawblades.Your Cyclone becomes augmented with spinning sawblades.
Shark Cyclone EffectShark Cyclone EffectSkill Gem EffectYour Cyclone becomes a Shark Effect.Your Cyclone becomes a Shark Effect.
White Cyclone EffectWhite Cyclone EffectSkill Gem EffectYour Cyclone becomes white.Your Cyclone becomes white.

Version history

Version Changes
3.23.0
  • Now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%).
3.15.0
  • Now deals 109% of Base Damage, and has 109% Effectiveness of Added Damage at gem level 20 (previously 99%).
3.14.0
  • Now deals 80% of base Attack Damage at gem level 1 (previously 50%) and 99% of base Attack Damage at gem level 20 (previously 61%).
  • Now has 300% of base Attack Speed (previously 400%).
  • Now expends 25 Souls per use (previously 35).
  • Now has a Soul Gain Prevention duration of 5 seconds (previously 7).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
3.7.0
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.
1.1.5
  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

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