Static Strike: Difference between revisions

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|static_mana_cost                = 6
|static_mana_cost                = 6
|static_damage_effectiveness      = 100
|static_damage_effectiveness      = 100
|stat_text                        = Deals (110.0 to 136.6)% of Base Attack Damage<br>60% of Physical Damage Converted to Lightning Damage<br>Base duration is 0.75 seconds<br>Explosion deals 40% less Damage
|static_stat1_id                  = skill_physical_damage_%_to_convert_to_lightning
|static_stat1_id                  = skill_physical_damage_%_to_convert_to_lightning
|static_stat1_value              = 1000
|static_stat1_value              = 60
|static_stat2_id                  = base_skill_effect_duration
|static_stat2_id                  = base_skill_effect_duration
|static_stat2_value              = 3660
|static_stat2_value              = 750
|static_stat3_id                  = static_strike_explosion_damage_+%_final
|static_stat3_value              = -40
|stat_text                        = Deals (110.0 to 136.6)% of Base Attack Damage<br>60% of Physical Damage Converted to Lightning Damage<br>Base duration is 0.75 seconds<br>Explosion deals 40% less Damage
|quality_stat_text                = 0.5% increased Area of Effect radius
|quality_stat_text                = 0.5% increased Area of Effect radius
|static_quality_stat1_id          = base_skill_area_of_effect_+%
|static_quality_stat1_id          = base_skill_area_of_effect_+%

Revision as of 22:14, 14 June 2016

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Static Strike is a melee attack that strikes your enemies and builds up static energy on you, dealing damage around you when the energy expires.

Skill Functions and Interactions

Static charge: The initial hit applies a single static charge to the player which, once it has run its course, causes a static discharge. These static charges each obey their own respective timers. Modifiers to duration affect the duration of each static charge.

Static discharge: When a charge fades, it discharges dealing AoE melee attack damage, with a similar damage profile to the initial hit; conversion (both from the skill and other sources), and any flat elemental damage gains (such as that from gear, auras, and weapons) all apply to the discharge damage in the same manner. Discharges do not have a travel time and hit all enemies in their range simultaneously.

Area of Effect: Every time the skill discharges static, a random increase or reduction gets applied to its AoE radius ranging from -20% to +20%. That modifier stacks additively with any other increases or reductions to AoE radius that the skill may have.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
1122114110%110%00
2152517114%114.1%1524915249
3193021118%118.2%4151756766
4233524122%122.3%81983138749
5274128126%126.4%147968286717
6314632131%130.5%250557537274
7355136135%134.6%405086942360
8385538139%138.7%4477181390078
9415941143%142.8%6153182005396
10446344147%146.9%8346392840035
11476747151%151.1%15707604410795
12507149155%155.2%16339876044782
13537552159%159.3%21510308195812
14567955163%163.4%281218911008001
15598358167%167.5%509936016107361
16628760172%171.6%940073125508092
17649062176%175.7%1527336640781458
18669264180%179.8%2628658267068040
19689566184%183.9%62890590129958630
20709868188%188%212046017342004647
217210070192%192.1%N/AN/A
2274N/AN/A196%196.2%N/AN/A
2376N/AN/A200%200.3%N/AN/A
2478N/AN/A204%204.4%N/AN/A
2580N/AN/A209%208.5%N/AN/A
2682N/AN/A213%212.6%N/AN/A
2784N/AN/A217%216.7%N/AN/A
2886N/AN/A221%220.8%N/AN/A
2988N/AN/A225%224.9%N/AN/A
3090N/AN/A229%229.1%N/AN/A
3191N/AN/A231%231.1%N/AN/A
3292N/AN/A233%233.2%N/AN/A
3393N/AN/A235%235.2%N/AN/A
3494N/AN/A237%237.3%N/AN/A
3595N/AN/A239%239.3%N/AN/A
3696N/AN/A241%241.4%N/AN/A
3797N/AN/A243%243.4%N/AN/A
3898N/AN/A245%245.5%N/AN/A
3999N/AN/A248%247.5%N/AN/A
40100N/AN/A250%249.6%N/AN/A

Quest reward

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Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 0.75% per 1% quality).
  • The explosions now deal 40% Less Damage (from 30% Less Damage).
  • The Radius of the explosions has been reduced from 18 to 16 and the explosions now have a 20% variance in area of effect.
1.3.0c
  • Fixed a bug where Static Strike's to-hit checks did not alternate hands correctly while dual wielding.
1.3.0
  • Static Strike has been added to the game.