Spectral Shield Throw of Shattering: Difference between revisions

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Line 8: Line 8:
|tags                                    = gem, default
|tags                                    = gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|base_metadata_id                        = Metadata/Items/Gems/SkillGemThrownShieldProjectile
|base_item_id                            = Metadata/Items/Gems/SkillGemThrownShieldProjectile
|strength_percent                        = 40
|strength_percent                        = 40
|dexterity_percent                      = 60
|dexterity_percent                      = 60
Line 19: Line 19:
|required_level                          = 28
|required_level                          = 28
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% more Projectile Speed
|quality_type1_stat_text                = (1-20)% more Projectile Speed
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_per_breakpoint      = 1% more Projectile Speed
|quality_type1_stat1_id                  = active_skill_projectile_speed_+%_final
|quality_type1_stat1_id                  = active_skill_projectile_speed_+%_final
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_value              = 1000
Line 36: Line 34:
|static_stat3_id                        = thrown_shield_secondary_projectile_damage_+%_final
|static_stat3_id                        = thrown_shield_secondary_projectile_damage_+%_final
|static_stat3_value                      = -25
|static_stat3_value                      = -25
|static_stat4_id                        = number_of_additional_projectiles
|stat_text                              = Shard Projectiles Deal 25% less Damage<br>(57-248) to (86-372) Base Off Hand Cold Damage<br>(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield<br>Fires (6-12) additional Projectiles
|static_stat4_value                      = 3
|stat_text                              = Shard Projectiles Deal 25% less Damage<br>(57-248) to (86-372) Base Off Hand Cold Damage<br>(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 3 additional Projectiles
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
|level1_cost_amounts                    = 8
|level1_cost_amounts                    = 8
|level1_stat_text                        = 57 to 86 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield
|level1_stat_text                        = 57 to 86 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles
|level1_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level1_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level1_stat1_value                      = 57
|level1_stat1_value                      = 57
Line 51: Line 47:
|level1_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level1_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level1_stat4_value                      = 5
|level1_stat4_value                      = 5
|level1_stat5_id                        = number_of_additional_projectiles
|level1_stat5_value                      = 6
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
|level2_cost_amounts                    = 8
|level2_cost_amounts                    = 8
|level2_stat_text                        = 65 to 97 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield
|level2_stat_text                        = 65 to 97 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles
|level2_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level2_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level2_stat1_value                      = 65
|level2_stat1_value                      = 65
Line 63: Line 61:
|level2_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level2_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level2_stat4_value                      = 5
|level2_stat4_value                      = 5
|level2_stat5_id                        = number_of_additional_projectiles
|level2_stat5_value                      = 6
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
|level3_cost_amounts                    = 8
|level3_cost_amounts                    = 8
|level3_stat_text                        = 73 to 110 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield
|level3_stat_text                        = 73 to 110 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles
|level3_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level3_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level3_stat1_value                      = 73
|level3_stat1_value                      = 73
Line 75: Line 75:
|level3_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level3_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level3_stat4_value                      = 5
|level3_stat4_value                      = 5
|level3_stat5_id                        = number_of_additional_projectiles
|level3_stat5_value                      = 6
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
|level4_cost_amounts                    = 9
|level4_cost_amounts                    = 9
|level4_stat_text                        = 83 to 124 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level4_stat_text                        = 83 to 124 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles
|level4_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level4_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level4_stat1_value                      = 83
|level4_stat1_value                      = 83
Line 87: Line 89:
|level4_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level4_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level4_stat4_value                      = 7
|level4_stat4_value                      = 7
|level4_stat5_id                        = number_of_additional_projectiles
|level4_stat5_value                      = 7
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
|level5_cost_amounts                    = 9
|level5_cost_amounts                    = 9
|level5_stat_text                        = 92 to 139 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level5_stat_text                        = 92 to 139 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles
|level5_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level5_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level5_stat1_value                      = 92
|level5_stat1_value                      = 92
Line 99: Line 103:
|level5_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level5_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level5_stat4_value                      = 7
|level5_stat4_value                      = 7
|level5_stat5_id                        = number_of_additional_projectiles
|level5_stat5_value                      = 7
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
|level6_cost_amounts                    = 9
|level6_cost_amounts                    = 9
|level6_stat_text                        = 99 to 149 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level6_stat_text                        = 99 to 149 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles
|level6_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level6_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level6_stat1_value                      = 99
|level6_stat1_value                      = 99
Line 111: Line 117:
|level6_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level6_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level6_stat4_value                      = 7
|level6_stat4_value                      = 7
|level6_stat5_id                        = number_of_additional_projectiles
|level6_stat5_value                      = 7
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
|level7_cost_amounts                    = 9
|level7_cost_amounts                    = 9
|level7_stat_text                        = 107 to 160 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level7_stat_text                        = 107 to 160 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles
|level7_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level7_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level7_stat1_value                      = 107
|level7_stat1_value                      = 107
Line 123: Line 131:
|level7_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level7_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level7_stat4_value                      = 7
|level7_stat4_value                      = 7
|level7_stat5_id                        = number_of_additional_projectiles
|level7_stat5_value                      = 8
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
|level8_cost_amounts                    = 9
|level8_cost_amounts                    = 9
|level8_stat_text                        = 115 to 172 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level8_stat_text                        = 115 to 172 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles
|level8_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level8_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level8_stat1_value                      = 115
|level8_stat1_value                      = 115
Line 135: Line 145:
|level8_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level8_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level8_stat4_value                      = 7
|level8_stat4_value                      = 7
|level8_stat5_id                        = number_of_additional_projectiles
|level8_stat5_value                      = 8
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
|level9_cost_amounts                    = 10
|level9_cost_amounts                    = 10
|level9_stat_text                        = 123 to 185 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level9_stat_text                        = 123 to 185 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles
|level9_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level9_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level9_stat1_value                      = 123
|level9_stat1_value                      = 123
Line 147: Line 159:
|level9_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level9_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level9_stat4_value                      = 7
|level9_stat4_value                      = 7
|level9_stat5_id                        = number_of_additional_projectiles
|level9_stat5_value                      = 8
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
|level10_cost_amounts                    = 10
|level10_cost_amounts                    = 10
|level10_stat_text                      = 132 to 198 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level10_stat_text                      = 132 to 198 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles
|level10_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level10_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level10_stat1_value                    = 132
|level10_stat1_value                    = 132
Line 159: Line 173:
|level10_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level10_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level10_stat4_value                    = 7
|level10_stat4_value                    = 7
|level10_stat5_id                        = number_of_additional_projectiles
|level10_stat5_value                    = 9
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
|level11_cost_amounts                    = 10
|level11_cost_amounts                    = 10
|level11_stat_text                      = 141 to 211 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield
|level11_stat_text                      = 141 to 211 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles
|level11_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level11_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level11_stat1_value                    = 141
|level11_stat1_value                    = 141
Line 171: Line 187:
|level11_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level11_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level11_stat4_value                    = 7
|level11_stat4_value                    = 7
|level11_stat5_id                        = number_of_additional_projectiles
|level11_stat5_value                    = 9
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
|level12_cost_amounts                    = 10
|level12_cost_amounts                    = 10
|level12_stat_text                      = 151 to 226 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level12_stat_text                      = 151 to 226 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles
|level12_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level12_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level12_stat1_value                    = 151
|level12_stat1_value                    = 151
Line 183: Line 201:
|level12_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level12_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level12_stat4_value                    = 8
|level12_stat4_value                    = 8
|level12_stat5_id                        = number_of_additional_projectiles
|level12_stat5_value                    = 9
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
|level13_cost_amounts                    = 11
|level13_cost_amounts                    = 11
|level13_stat_text                      = 161 to 241 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level13_stat_text                      = 161 to 241 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles
|level13_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level13_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level13_stat1_value                    = 161
|level13_stat1_value                    = 161
Line 195: Line 215:
|level13_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level13_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level13_stat4_value                    = 8
|level13_stat4_value                    = 8
|level13_stat5_id                        = number_of_additional_projectiles
|level13_stat5_value                    = 10
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_cost_amounts                    = 11
|level14_cost_amounts                    = 11
|level14_stat_text                      = 171 to 257 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level14_stat_text                      = 171 to 257 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles
|level14_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level14_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level14_stat1_value                    = 171
|level14_stat1_value                    = 171
Line 207: Line 229:
|level14_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level14_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level14_stat4_value                    = 8
|level14_stat4_value                    = 8
|level14_stat5_id                        = number_of_additional_projectiles
|level14_stat5_value                    = 10
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_cost_amounts                    = 11
|level15_cost_amounts                    = 11
|level15_stat_text                      = 183 to 274 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level15_stat_text                      = 183 to 274 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles
|level15_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level15_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level15_stat1_value                    = 183
|level15_stat1_value                    = 183
Line 219: Line 243:
|level15_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level15_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level15_stat4_value                    = 8
|level15_stat4_value                    = 8
|level15_stat5_id                        = number_of_additional_projectiles
|level15_stat5_value                    = 10
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_cost_amounts                    = 11
|level16_cost_amounts                    = 11
|level16_stat_text                      = 194 to 292 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level16_stat_text                      = 194 to 292 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles
|level16_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level16_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level16_stat1_value                    = 194
|level16_stat1_value                    = 194
Line 231: Line 257:
|level16_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level16_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level16_stat4_value                    = 8
|level16_stat4_value                    = 8
|level16_stat5_id                        = number_of_additional_projectiles
|level16_stat5_value                    = 11
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_cost_amounts                    = 11
|level17_cost_amounts                    = 11
|level17_stat_text                      = 207 to 310 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level17_stat_text                      = 207 to 310 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles
|level17_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level17_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level17_stat1_value                    = 207
|level17_stat1_value                    = 207
Line 243: Line 271:
|level17_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level17_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level17_stat4_value                    = 8
|level17_stat4_value                    = 8
|level17_stat5_id                        = number_of_additional_projectiles
|level17_stat5_value                    = 11
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_cost_amounts                    = 12
|level18_cost_amounts                    = 12
|level18_stat_text                      = 220 to 330 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield
|level18_stat_text                      = 220 to 330 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles
|level18_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level18_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level18_stat1_value                    = 220
|level18_stat1_value                    = 220
Line 255: Line 285:
|level18_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level18_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level18_stat4_value                    = 8
|level18_stat4_value                    = 8
|level18_stat5_id                        = number_of_additional_projectiles
|level18_stat5_value                    = 11
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_cost_amounts                    = 12
|level19_cost_amounts                    = 12
|level19_stat_text                      = 233 to 350 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield
|level19_stat_text                      = 233 to 350 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles
|level19_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level19_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level19_stat1_value                    = 233
|level19_stat1_value                    = 233
Line 267: Line 299:
|level19_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level19_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level19_stat4_value                    = 9
|level19_stat4_value                    = 9
|level19_stat5_id                        = number_of_additional_projectiles
|level19_stat5_value                    = 12
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost_amounts                    = 12
|level20_cost_amounts                    = 12
|level20_stat_text                      = 248 to 372 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield
|level20_stat_text                      = 248 to 372 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles
|level20_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level20_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level20_stat1_value                    = 248
|level20_stat1_value                    = 248
Line 279: Line 313:
|level20_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level20_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level20_stat4_value                    = 9
|level20_stat4_value                    = 9
|level20_stat5_id                        = number_of_additional_projectiles
|level20_stat5_value                    = 12
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost_amounts                    = 12
|level21_cost_amounts                    = 12
|level21_stat_text                      = 263 to 394 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield
|level21_stat_text                      = 263 to 394 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles
|level21_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level21_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level21_stat1_value                    = 263
|level21_stat1_value                    = 263
Line 291: Line 327:
|level21_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level21_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level21_stat4_value                    = 9
|level21_stat4_value                    = 9
|level21_stat5_id                        = number_of_additional_projectiles
|level21_stat5_value                    = 12
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost_amounts                    = 12
|level22_cost_amounts                    = 12
|level22_stat_text                      = 279 to 418 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield
|level22_stat_text                      = 279 to 418 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles
|level22_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level22_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level22_stat1_value                    = 279
|level22_stat1_value                    = 279
Line 303: Line 341:
|level22_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level22_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level22_stat4_value                    = 9
|level22_stat4_value                    = 9
|level22_stat5_id                        = number_of_additional_projectiles
|level22_stat5_value                    = 13
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost_amounts                    = 13
|level23_cost_amounts                    = 13
|level23_stat_text                      = 295 to 443 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield
|level23_stat_text                      = 295 to 443 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles
|level23_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level23_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level23_stat1_value                    = 295
|level23_stat1_value                    = 295
Line 315: Line 355:
|level23_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level23_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level23_stat4_value                    = 9
|level23_stat4_value                    = 9
|level23_stat5_id                        = number_of_additional_projectiles
|level23_stat5_value                    = 13
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost_amounts                    = 13
|level24_cost_amounts                    = 13
|level24_stat_text                      = 313 to 469 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level24_stat_text                      = 313 to 469 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles
|level24_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level24_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level24_stat1_value                    = 313
|level24_stat1_value                    = 313
Line 327: Line 369:
|level24_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level24_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level24_stat4_value                    = 10
|level24_stat4_value                    = 10
|level24_stat5_id                        = number_of_additional_projectiles
|level24_stat5_value                    = 13
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost_amounts                    = 13
|level25_cost_amounts                    = 13
|level25_stat_text                      = 331 to 497 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level25_stat_text                      = 331 to 497 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles
|level25_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level25_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level25_stat1_value                    = 331
|level25_stat1_value                    = 331
Line 339: Line 383:
|level25_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level25_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level25_stat4_value                    = 10
|level25_stat4_value                    = 10
|level25_stat5_id                        = number_of_additional_projectiles
|level25_stat5_value                    = 14
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost_amounts                    = 13
|level26_cost_amounts                    = 13
|level26_stat_text                      = 350 to 525 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level26_stat_text                      = 350 to 525 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles
|level26_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level26_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level26_stat1_value                    = 350
|level26_stat1_value                    = 350
Line 351: Line 397:
|level26_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level26_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level26_stat4_value                    = 10
|level26_stat4_value                    = 10
|level26_stat5_id                        = number_of_additional_projectiles
|level26_stat5_value                    = 14
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost_amounts                    = 13
|level27_cost_amounts                    = 13
|level27_stat_text                      = 370 to 556 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level27_stat_text                      = 370 to 556 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles
|level27_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level27_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level27_stat1_value                    = 370
|level27_stat1_value                    = 370
Line 363: Line 411:
|level27_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level27_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level27_stat4_value                    = 10
|level27_stat4_value                    = 10
|level27_stat5_id                        = number_of_additional_projectiles
|level27_stat5_value                    = 14
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost_amounts                    = 14
|level28_cost_amounts                    = 14
|level28_stat_text                      = 391 to 587 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level28_stat_text                      = 391 to 587 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles
|level28_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level28_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level28_stat1_value                    = 391
|level28_stat1_value                    = 391
Line 375: Line 425:
|level28_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level28_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level28_stat4_value                    = 10
|level28_stat4_value                    = 10
|level28_stat5_id                        = number_of_additional_projectiles
|level28_stat5_value                    = 15
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost_amounts                    = 14
|level29_cost_amounts                    = 14
|level29_stat_text                      = 414 to 620 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level29_stat_text                      = 414 to 620 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles
|level29_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level29_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level29_stat1_value                    = 414
|level29_stat1_value                    = 414
Line 387: Line 439:
|level29_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level29_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level29_stat4_value                    = 10
|level29_stat4_value                    = 10
|level29_stat5_id                        = number_of_additional_projectiles
|level29_stat5_value                    = 15
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost_amounts                    = 14
|level30_cost_amounts                    = 14
|level30_stat_text                      = 437 to 655 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level30_stat_text                      = 437 to 655 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles
|level30_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level30_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level30_stat1_value                    = 437
|level30_stat1_value                    = 437
Line 399: Line 453:
|level30_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level30_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level30_stat4_value                    = 10
|level30_stat4_value                    = 10
|level30_stat5_id                        = number_of_additional_projectiles
|level30_stat5_value                    = 15
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost_amounts                    = 14
|level31_cost_amounts                    = 14
|level31_stat_text                      = 449 to 673 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level31_stat_text                      = 449 to 673 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles
|level31_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level31_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level31_stat1_value                    = 449
|level31_stat1_value                    = 449
Line 411: Line 467:
|level31_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level31_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level31_stat4_value                    = 10
|level31_stat4_value                    = 10
|level31_stat5_id                        = number_of_additional_projectiles
|level31_stat5_value                    = 15
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost_amounts                    = 14
|level32_cost_amounts                    = 14
|level32_stat_text                      = 461 to 692 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level32_stat_text                      = 461 to 692 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles
|level32_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level32_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level32_stat1_value                    = 461
|level32_stat1_value                    = 461
Line 423: Line 481:
|level32_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level32_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level32_stat4_value                    = 10
|level32_stat4_value                    = 10
|level32_stat5_id                        = number_of_additional_projectiles
|level32_stat5_value                    = 16
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost_amounts                    = 14
|level33_cost_amounts                    = 14
|level33_stat_text                      = 474 to 710 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield
|level33_stat_text                      = 474 to 710 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles
|level33_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level33_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level33_stat1_value                    = 474
|level33_stat1_value                    = 474
Line 435: Line 495:
|level33_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level33_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level33_stat4_value                    = 10
|level33_stat4_value                    = 10
|level33_stat5_id                        = number_of_additional_projectiles
|level33_stat5_value                    = 16
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost_amounts                    = 15
|level34_cost_amounts                    = 15
|level34_stat_text                      = 487 to 730 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level34_stat_text                      = 487 to 730 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles
|level34_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level34_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level34_stat1_value                    = 487
|level34_stat1_value                    = 487
Line 447: Line 509:
|level34_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level34_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level34_stat4_value                    = 12
|level34_stat4_value                    = 12
|level34_stat5_id                        = number_of_additional_projectiles
|level34_stat5_value                    = 16
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost_amounts                    = 15
|level35_cost_amounts                    = 15
|level35_stat_text                      = 500 to 750 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level35_stat_text                      = 500 to 750 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles
|level35_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level35_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level35_stat1_value                    = 500
|level35_stat1_value                    = 500
Line 459: Line 523:
|level35_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level35_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level35_stat4_value                    = 12
|level35_stat4_value                    = 12
|level35_stat5_id                        = number_of_additional_projectiles
|level35_stat5_value                    = 16
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost_amounts                    = 15
|level36_cost_amounts                    = 15
|level36_stat_text                      = 513 to 770 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level36_stat_text                      = 513 to 770 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles
|level36_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level36_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level36_stat1_value                    = 513
|level36_stat1_value                    = 513
Line 471: Line 537:
|level36_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level36_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level36_stat4_value                    = 12
|level36_stat4_value                    = 12
|level36_stat5_id                        = number_of_additional_projectiles
|level36_stat5_value                    = 16
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost_amounts                    = 15
|level37_cost_amounts                    = 15
|level37_stat_text                      = 527 to 791 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level37_stat_text                      = 527 to 791 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles
|level37_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level37_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level37_stat1_value                    = 527
|level37_stat1_value                    = 527
Line 483: Line 551:
|level37_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level37_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level37_stat4_value                    = 12
|level37_stat4_value                    = 12
|level37_stat5_id                        = number_of_additional_projectiles
|level37_stat5_value                    = 16
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost_amounts                    = 15
|level38_cost_amounts                    = 15
|level38_stat_text                      = 541 to 812 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level38_stat_text                      = 541 to 812 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles
|level38_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level38_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level38_stat1_value                    = 541
|level38_stat1_value                    = 541
Line 495: Line 565:
|level38_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level38_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level38_stat4_value                    = 12
|level38_stat4_value                    = 12
|level38_stat5_id                        = number_of_additional_projectiles
|level38_stat5_value                    = 17
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost_amounts                    = 15
|level39_cost_amounts                    = 15
|level39_stat_text                      = 556 to 833 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level39_stat_text                      = 556 to 833 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles
|level39_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level39_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level39_stat1_value                    = 556
|level39_stat1_value                    = 556
Line 507: Line 579:
|level39_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level39_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level39_stat4_value                    = 12
|level39_stat4_value                    = 12
|level39_stat5_id                        = number_of_additional_projectiles
|level39_stat5_value                    = 17
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost_amounts                    = 15
|level40_cost_amounts                    = 15
|level40_stat_text                      = 570 to 856 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield
|level40_stat_text                      = 570 to 856 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles
|level40_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level40_stat1_id                        = off_hand_local_minimum_added_cold_damage
|level40_stat1_value                    = 570
|level40_stat1_value                    = 570
Line 519: Line 593:
|level40_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level40_stat4_id                        = off_hand_maximum_added_cold_damage_per_15_shield_evasion
|level40_stat4_value                    = 12
|level40_stat4_value                    = 12
|level40_stat5_id                        = number_of_additional_projectiles
|level40_stat5_value                    = 17
|level1_strength_requirement            = 29
|level1_strength_requirement            = 29
|level1_dexterity_requirement            = 42
|level1_dexterity_requirement            = 42
Line 582: Line 658:
|level21_dexterity_requirement          = 100
|level21_dexterity_requirement          = 100
|inventory_icon                          = Spectral Shield Throw of Shattering
|inventory_icon                          = Spectral Shield Throw of Shattering
|skill_icon                              = Spectral Shield Throw
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted                      = true
|release_version                        = 3.23.0
}}
}}


'''Spectral Shield Throw of Shattering''' is a transfigured version of {{il|Spectral Shield Throw}}
'''Spectral Shield Throw of Shattering''' is an [[attack]] [[active skill|skill]]. The user tosses their [[shield]] at an enemy. On impact, it deals [[cold damage]] to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage.
 
It is a [[transfigured]] version of {{il|Spectral Shield Throw}}


__TOC__
__TOC__


==Changes from default version==
==Changes from default version==
Unlike the original skill, this transfigured version does not inherently chain. It has a smaller penalty to the damage dealt by the shard projectiles, and gains base and added cold damage that scales based on the evasion rating of the equipped shield instead of a smaller amount of physical damage that scales based on both armour and evasion.
Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's [[evasion]] rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.


==Skill functions and interactions==
==Skill functions and interactions==
Line 601: Line 683:
|c2_abbr              = Added<br>Cold<br>Damage
|c2_abbr              = Added<br>Cold<br>Damage
   |c2_header          = x to y Added Cold Damage per 15 Evasion Rating on Shield
   |c2_header          = x to y Added Cold Damage per 15 Evasion Rating on Shield
   |c2_pattern_extract = (%d+) to (%d+) Added Physical Damage per
   |c2_pattern_extract = (%d+) to (%d+) Added Cold Damage per
   |c2_pattern_value  = %d&nbsp;to&nbsp;%d
   |c2_pattern_value  = %d&nbsp;to&nbsp;%d
|c3_abbr              = Addl. Projectiles
  |c3_header          = Fires x additional Projectiles
  |c3_pattern_extract = Fires (%d+) additional Projectiles
  |c3_pattern_value  = %d
}}
}}



Latest revision as of 13:47, 3 January 2024

Spectral Shield ThrowSpectral Shield Throw of Shattering
Spectral Shield Throw of ShatteringAttack, Projectile, Cold
Level: (1-20)
Cost: (8-12) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(57-248) to (86-372) Base Off Hand Cold Damage
(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 28
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Spectral Shield Throw of Shattering is an attack skill. The user tosses their shield at an enemy. On impact, it deals cold damage to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage.

It is a transfigured version of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Changes from default version

Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's evasion rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Cold DamageAdded
Cold
Damage
Addl. ProjectilesExp.Total Exp.
1284229857 to 864 to 5600
2314632865 to 974 to 56199345199345
3345035873 to 1104 to 56285815485160
4375437983 to 1245 to 77401344886504
5405840992 to 1395 to 775543791440883
6426042999 to 1495 to 774774371918320
74463449107 to 1605 to 785837862502106
84666469115 to 1725 to 787103593212465
948684810123 to 1855 to 7813555114567976
1050714910132 to 1985 to 7911388775706853
1152745110141 to 2115 to 7913682337075086
1254765310151 to 2265 to 8916383388713424
1356795511161 to 2415 to 810195664810670072
1458825711171 to 2575 to 810365518414325256
1560845911183 to 2745 to 810301732717342583
1662876011194 to 2925 to 811775999525102578
1764906211207 to 3105 to 8111513819340240771
1866926412220 to 3305 to 8112608382566324596
1968956612233 to 3507 to 91262620247128944843
2070986812248 to 3727 to 912211708088340652931
21721007012263 to 3947 to 912N/AN/A
2274N/AN/A12279 to 4187 to 913N/AN/A
2376N/AN/A13295 to 4437 to 913N/AN/A
2478N/AN/A13313 to 4698 to 1013N/AN/A
2580N/AN/A13331 to 4978 to 1014N/AN/A
2682N/AN/A13350 to 5258 to 1014N/AN/A
2784N/AN/A13370 to 5568 to 1014N/AN/A
2886N/AN/A14391 to 5878 to 1015N/AN/A
2988N/AN/A14414 to 6208 to 1015N/AN/A
3090N/AN/A14437 to 6558 to 1015N/AN/A
3191N/AN/A14449 to 6738 to 1015N/AN/A
3292N/AN/A14461 to 6928 to 1016N/AN/A
3393N/AN/A14474 to 7108 to 1016N/AN/A
3494N/AN/A15487 to 7309 to 1216N/AN/A
3595N/AN/A15500 to 7509 to 1216N/AN/A
3696N/AN/A15513 to 7709 to 1216N/AN/A
3797N/AN/A15527 to 7919 to 1216N/AN/A
3898N/AN/A15541 to 8129 to 1217N/AN/A
3999N/AN/A15556 to 8339 to 1217N/AN/A
40100N/AN/A15570 to 8569 to 1217N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(1-20)% more Projectile Speed1

Item acquisition

Spectral Shield Throw of Shattering has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Spectral Shield Throw of Shattering can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Version history

Version Changes
3.23.0
  • Added to the game.

References