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  • monster at the player's level. Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • seconds Passive Effect: Damage Reflection 2% of Physical Damage taken reflected to Attacker 2% of Elemental Damage taken reflected to Attacker Note: "Attacker"...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all Elemental Resistances"...
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  • Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances...
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  • Hit (redirect from Self-damage) (section Self-damage)
    be useful for effects that require taking damage (e.g. Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger Icon: ! Level:...
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  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    lightning damage. Unique items that cause non-lightning damage to be taken as lightning damage. Unique items that add a percentage of the lightning damage as...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • be troublesome for some players: Monsters Reflect %X of Physical Damage Monsters Reflect %X of Elemental Damage Players cannot Regenerate Life, Mana or Energy...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells...
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  • Totem (section Damage)
    Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched...
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  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • You deal less damage and have reduced accuracy. Enfeeble is a hex spell that curses all targets in an area, lowering their damage and accuracy. Enfeeble...
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  • Reflect (category Damage) (section Reflect damage scaling)
    reduced Reflected Damage taken to fully reduce reflected damage. Additionally, damage taken as modifiers apply before reductions and increases to damage taken...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • investment. Finally we're changing Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time...
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  • stance +#% Monster Physical Damage Reduction Group: MapMonsterElementalReflection Monsters reflect #% of Elemental Damage Group: HeistContractLockdownInstant...
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  • Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant as her body and soul became...
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  • Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green...
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  • Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken...
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  • the Third Snake, Soul Drinker and Essentia SanguisEssentia Sanguis Vaal ClawClaw Physical Damage: 29-76 Elemental Damage: 1 to (600-700) Critical Strike...
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  • tag. This tag applies to skills which have a periodic effect over an area and persist for a duration but are not targetable by enemies. There are 14 skill...
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  • Added Elemental Damage mods on weapons have been increased. Added Spell Damage Mods can now spawn on some weapons. They add flat elemental damage of certain...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits...
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  • VesselDivine VesselUnique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique...
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  • aura Corona SolarisCorona Solaris Crystal WandWand Physical Damage: 28-52 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per...
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  • Conquerors, and Sirus (similar to Shaper-influenced maps, Elder-influenced maps, Vaal Ritual, and the Elderslayer fights respectively) to appear and use their...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    practical effect. Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps...
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  • 10% reduced Reflected Elemental Damage Taken. Aspect of the Eagle, and the passive between it and Ballistic Mastery now give Bow Damage percentage (not...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • magnitudes of elemental damage mods on items and physical damage mods on non-weapon items. Prevented high level elemental and non-weapon physical damage mods from...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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