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  • Growth and Decay Notable Passive Skill Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] Growth and Decay is a notable passive skill...
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  • restored in the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town...
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  • Regeneration is a form of recovery that automatically restores life, mana or energy shield over time. All classes have the following base regeneration...
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  • triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. Kitava's...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • sources of Damage over Time Multiplier stats. Allocating Perfect Agony allows critical strike multiplier to scale the Damage over Time Multiplier value. An...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • Flask (redirect from Life Flask) (section Life flasks)
    recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana...
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  • 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither...
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  • a hit in order to be blocked, therefore block does not work against damage over time. The chance to block is a random roll made per attack/cast; it is not...
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  • AmuletRequires Level 16Regenerate (1-2)% of Life per second+100 to maximum Life (20-25)% increased Life Regeneration rate Items and Gems have 25% reduced...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • long-standing bug causes kills from damage over time to always grant kill credit to the player's character even if the damage over time was from a non-player entity...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • Totem (section Damage)
    Monster Life (30-40)% increased Monster Damage Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over, They crawled, and swam, and slithered...
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  • against Damage over Time (previously 25%), and 20% increased Recovery rate of Life and Energy Shield if you’ve stopped taking Damage Over Time Recently...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14. Intelligence can...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2...
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  • critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • tar. Kills from damage over time will not shatter enemies. Only hits can cause shatter. Culling strike is recommended for damage over time builds that are...
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  • the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (36-40)% chance to deal Double Damage while Focused +(24-28)% to Chaos Damage over Time Multiplier +(54-60)% Critical Strike Multiplier while a Rare or Unique...
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  • Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana Regeneration Rate...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Reservation (redirect from Life reservation) (section Life Reservation)
    think twice. reserve Life instead of Mana. By default, all gems reserve mana instead of life. No skill gems reserve life, however life can be reserved using...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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