Shock: Difference between revisions

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*Critical hits with fire damage, rather than lightning damage, cause shock while {{il|Three Dragons}} is equipped.
*Critical hits with fire damage, rather than lightning damage, cause shock while {{il|Three Dragons}} is equipped.
*The converted component of physical damage can shock you while wearing {{il|Lightning Coil}}.
*The converted component of physical damage can shock you while wearing {{il|Lightning Coil}}.
*Chaos damage dealt with {{il|Voltaxic Rift}} equipped can shock.


==Shock Passives==
==Shock Passives==

Revision as of 13:26, 19 December 2014

For the notable passive skill, see Shock (passive skill).
A Shocked zombie on the Coast
File:Shocked.png

Shock is an elemental status ailment associated with lightning that causes the affected target to take 50% increased damage from all sources.

Mechanics

A hit of damage that has a chance to shock is capable of inflicting shock. Critical strikes inherently have a 100% chance to shock. By default, only lightning damage is able to inflict shock, but certain equipment such as The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
can change which damage types are able to inflict shock. Additionally, shocking ground inflicts shock without dealing damage.

The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum life.

The shock status is applied after the hit (not before), because the duration of the shock is based on damage dealt.

Let N be the lightning damage dealt, L be the target's effective maximum life and I the total increased shock duration.[a][b]

Base shock duration is 27.6 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (9.2 seconds). If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.[1]

Related items

  • A character cannot be shocked while they have Fairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
    70% increased Evasion Rating
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    You can be Touched by Tormented Spirits
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    equipped.
  • Critical hits with fire damage, rather than lightning damage, cause shock while Module Error: No results found for item using search term "item_name = Three Dragons" is equipped.
  • The converted component of physical damage can shock you while wearing Module Error: More than one result found for item using search term "item_name = Lightning Coil". Try using the page parameter instead.
  • Chaos damage dealt with Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    equipped can shock.

Shock Passives

Passives related to Shock include: Template:Passive table

Version history

Version Changes
1.2.0
  • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
1.0.0
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.