Shield: Difference between revisions

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>Stormfallen
(Updated to 1.3 block values)
>Qetuth
(→‎Capping block: updated to new block values)
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The standard block cap is 75%. Key shield block numbers include the following:
The standard block cap is 75%. Key shield block numbers include the following:


* {{il|Crest of Perandus}} has a block chance of 40%, the highest of any shield. This requires 35% additional block chance to reach the cap.
* {{il|Crest of Perandus}} has a block chance of 31%, the highest of any shield. This requires 44% additional block chance to reach the cap.
* Non-unique shields can run from 24 to 38% depending on base and affixes, requiring 37 to 51% additional block chance to reach the cap.
* Non-unique shields can run from 22 to 33% depending on base and [[Item Affix#Shield Block|affixes]], requiring 42% to 53% additional block chance to reach the cap.
* {{il|Rathpith Globe}} is popular due to its spell block. Its block chance is 30%, requiring 45% additional to reach the cap. With {{il|The Anvil}} this decreases to 38% (relative to the raised cap).
* {{il|Rathpith Globe}} is popular due to its spell block. Its block chance is 25%, requiring 50% additional to reach the cap. With {{il|The Anvil}} this decreases to 45% (relative to the raised cap).
* {{il|Saffell's Frame}} is popular due to its increase to maximum resistance, but blocks only spells. An average roll (75%) with a {{il|Stone of Lazhwar}} requires 34% additional block chance to reach the cap. With a perfect {{il|Rainbowstride}} as well, this decreases to 24% additional block chance required.
* {{il|Saffell's Frame}} is popular due to its increase to maximum resistance, but blocks only spells. An average roll (75%) with a {{il|Stone of Lazhwar}} requires 36% additional block chance to reach the cap. With a perfect {{il|Rainbowstride}} as well, this decreases to 26% additional block chance required.
* {{il|The Bringer of Rain}} provides 15% additional block chance, making it much easier to reach the cap.
* {{il|The Bringer of Rain}} provides 6% additional block chance, legacy variants 15%, making it much easier to reach the cap.
* {{il|The Anvil}} provides 10% additional block chance and raises the cap by 3%; however, it precludes the use of {{il|Stone of Lazhwar}}.
* {{il|The Anvil}} provides 8% additional block chance, legacy variants 10%, and raises the cap by 3%; however, it precludes the use of {{il|Stone of Lazhwar}}.
* {{sl|Tempest Shield}} will provide 4% additional block chance, plus an additional 1% if the Inner Force cluster is taken.
* {{sl|Tempest Shield}} will provide 4% additional block chance, plus an additional 1% if the Inner Force cluster is taken.



Revision as of 04:02, 3 February 2015

Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot. Using a shield imposes a 3% movement penalty.

Summary

Shield type Attributes Block chance Implicit
Tower Shield 23-26% None
Buckler 24-27% None
Spirit Shield 22-25% 0-15% increased spell damage
Round Shield 23-26% 0-180% increased block recovery
Kite Shield 22-26% +4-12% to all elemental resistances
Spiked Shield 24-26% Reflects (2-5 to 221-260) physical damage to Melee attackers

Strategy

Capping block

The standard block cap is 75%. Key shield block numbers include the following:

Spell block

Tower shields

Tower shields require strength to equip and provide additional armour rating.

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Bucklers

Bucklers require dexterity to equip and provide additional evasion rating.

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Spirit shields

Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.

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Round shields

Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.

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Kite shields

Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.

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Spiked shields

Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.

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Shield passives

Basic Passives for Shields include:

Notables Passives for Shields include: Template:Passive table

Keystone Passives for Shields include: Template:Passive table