Shield: Difference between revisions

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* With {{il|Rathpith Globe}} or {{il|Saffell's Frame}} it only requires {{il|Stone of Lazhwar}} to reach 100% of block chance applied to spells.  
* With {{il|Rathpith Globe}} or {{il|Saffell's Frame}} it only requires {{il|Stone of Lazhwar}} to reach 100% of block chance applied to spells.  
* Without {{il|Stone of Lazhwar}} the best that can be done is 76% chance to block spells with a perfect {{il|Rathpith Globe}}, {{il|Rainbowstride}}, and {{il|The Anvil}} and 10% spell block on the passive tree.  
* Without {{il|Stone of Lazhwar}} the best that can be done is 76% chance to block spells with a perfect {{il|Rathpith Globe}}, {{il|Rainbowstride}}, and {{il|The Anvil}} and 10% spell block on the passive tree. This requires 38% additional block chance from other sources.
* Without either of these shields, the best that can be done is 66% with {{il|Stone of Lazhwar}} and {{il|Rainbowstride}} and 10% spell block on the passive tree.
* Without either of these shields, the best that can be done is 66% with {{il|Stone of Lazhwar}} and {{il|Rainbowstride}} and 10% spell block on the passive tree.



Revision as of 23:16, 24 September 2014

Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot. Using a shield imposes a 3% movement penalty.

Summary

Shield type Attributes Block chance Implicit
Tower Shield 24-30% None
Buckler 26-32% None
Spirit Shield 24-30% 0-15% increased spell damage
Round Shield 24-28% 0-180% increased block recovery
Kite Shield 24-28% +4-12% to all elemental resistances
Spiked Shield 24-30% Reflects (2-5 to 221-260) physical damage to Melee attackers

Strategy

Capping block

The standard block cap is 75%. Key shield block numbers include the following:

Spell block

Tower shields

Tower shields require strength to equip and provide additional armour rating.

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Bucklers

Bucklers require dexterity to equip and provide additional evasion rating.

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Spirit shields

Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.

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Round shields

Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.

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Kite shields

Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.

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Spiked shields

Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.

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Shield passives

Basic Passives for Shields include:

Notables Passives for Shields include: Template:Passive table

Keystone Passives for Shields include: Template:Passive table