Puncture: Difference between revisions

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Revision as of 10:53, 13 April 2014

Template:Gem Infobox

This skill Punctures the target, causing a bleeding debuff. While bleeding, the target takes damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while he move. Puncture works with bows, daggers, claws or swords.

Gem level progression

Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 10 || 10.0% || 50.0% || class="table-na" style="text-align: center; " | N/A || 9,569 |- ! 2 | 13 || 22 || 15 || 10 || 10.4% || 52.0% || 4% || 18,908 |- ! 3 | 16 || 26 || 18 || 10 || 10.7% || 53.5% || 8% || 33,871 |- ! 4 | 19 || 30 || 21 || 10 || 11.4% || 57.0% || 12% || 56,446 |- ! 5 | 22 || 34 || 24 || 11 || 12.0% || 60.0% || 16% || 89,302 |- ! 6 | 25 || 38 || 26 || 11 || 12.7% || 63.3% || 20% || 135,415 |- ! 7 | 28 || 42 || 29 || 11 || 13.4% || 67.0% || 24% || 283,759 |- ! 8 | 32 || 47 || 33 || 12 || 14.2% || 71.0% || 28% || 453,996 |- ! 9 | 36 || 53 || 37 || 12 || 15.1% || 75.3% || 32% || 703,128 |- ! 10 | 40 || 58 || 40 || 12 || 16.0% || 80.0% || 36% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 13 || 17.0% || 85.0% || 40% || 1,570,760 |- ! 12 | 47 || 67 || 47 || 13 || 18.1% || 90.3% || 44% || 2,286,879 |- ! 13 | 50 || 71 || 49 || 13 || 17.3% || 86.8% || 48% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 14 || 20.4% || 102.0% || 52% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 14 || 19.3% || 96.7% || 56% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 14 || 20.3% || 102.0% || 60% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 15 || 21.5% || 107.7% || 64% || 50,689,250 |- ! 18 | 64 || 90 || 62 || 15 || 22.7% || 113.5% || 68% || 90,043,412 |- ! 19 | 66 || 92 || 64 || 15 || 23.8% || 119.7% || 72% || 147,026,187 |- ! 20 | 68 || 95 || 66 || 16 || 25.2% || 126.0% || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 16 || 26.5% || 132.7% || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || || || 84% || class="table-na" style="text-align: center; " | N/A |- ! 23 | class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || || || 88% || class="table-na" style="text-align: center; " | N/A |- ! 24 | class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || || || 92% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:QuestReward/Skill

Version history

Version Changes
1.0.0d
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.


References