Path of Exile 2: Difference between revisions

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'''Path of Exile 2''' (initially referred to as '''Path of Exile 4.0''') is an upcoming new game which shared a platform with [[Path of Exile]]. It was officially announced by [[Grinding Gear Games]] on November 15, 2019, during ExileCon<ref name="Announcement" />. GGG has not currently confirmed an official launch date. Further details are to ere revealed at ExileCon 2023 on July 29, 2023 where the Closed Beta date was announced as June 7, 2024.  
'''Path of Exile 2''' (initially referred to as '''Path of Exile 4.0''') is an upcoming new game which shared a platform with [[Path of Exile]]. It was officially announced by [[Grinding Gear Games]] on November 15, 2019, during ExileCon<ref name="Announcement" />. GGG has not currently confirmed an official launch date. Further details are to ere revealed at ExileCon 2023 on July 29, 2023 where the Closed Beta date was announced as June 7, 2024.  


Path of Exile 2 will introduce a completely new game, although already owned [[microtransaction]]s will still be usable. There will be six acts, and an overhaul of many of the game's core systems. The [[skill gem]] system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions include a major visual rework with physics-based rendering, an unannounced rework of the [[passive skill tree]], and 36v\ new [[Ascendancy class]]es.  
Path of Exile 2 will introduce a completely new game, although already owned [[microtransaction]]s will still be usable. There will be six acts, and an overhaul of many of the game's core systems. The [[skill gem]] system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions include a major visual rework with physics-based rendering, an overhaul to combat, secondary base classes, unannounced rework of the [[passive skill tree]], and 19v\ new [[Ascendancy class]]es.  
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The [[character]] models have been reworked for higher resolution and dynamic movement. Character models also have a new rigging system that improves the physics of equipment and [[MTX]]. Characters will also have alternate gender options. Characters now have new dynamic walking/running/sprinting animation based on movement speed.
The [[character]] models have been reworked for higher resolution and dynamic movement. Character models also have a new rigging system that improves the physics of equipment and [[MTX]]. Characters will also have alternate gender options. Characters now have new dynamic walking/running/sprinting animation based on movement speed.


====Ascendancy classes====
====Classes====
Path of Exile 2 added 19 additional [[ascendancy class]]es to the game. The new classes are initially exclusive to the new storyline, but once unlocked they can be accessed in the Path of Exile 1 campaign as well.
Path of Exile 2 will add six new base classes, each one representing a base and hybrid attribute. It will also add 19 additional [[ascendancy class]]es to the game.


The new ascendancy classes will not be available through the [[labyrinth]]s, but through other means in the new campaign.  
The new ascendancy classes will not be available through the [[labyrinth]]s, but through other means in the new campaign.  
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* Unnamed Marauder - Ancestral [[proxies]] and Ancestor Totems
* Unnamed Marauder - Ancestral [[proxies]] and Ancestor Totems
* [[Reaver]] - Melee and ally buffer
* [[Reaver]] - Melee and ally buffer
===New gameplay===
Players will have access to a dodge roll at all times. It has no cooldown or limitations to use, and can be used to cancel animations and be cancelled freely. It doesn't have any innate invincibility frames, but can be used to avoid certain projectiles and attacks.
A new resource called ''Spirit'' is added, replacing mana [[reservation]].
Tougher monsters no longer have innate resistance or immunity to crowd control effects like [[freeze]]. These effects build up over time, but each time it's applied they become more resistant to it, although this resistance wears off over time.
[[Gold]] has been introduced to the game.


===Skill gems & sockets===
===Skill gems & sockets===
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Certain skills like [[totem]]s will have the option to select specific AI, like aggressive vs defensive.
Certain skills like [[totem]]s will have the option to select specific AI, like aggressive vs defensive.
===Skill tree===
Path of Exile 2 will allow you to have two skill trees, one for each of your [[weapon swap]] slots. Whenever you switch weapon sets, it will switch your passive tree allocations. You can set skills to only be used in specific weapon sets.


==Videos/Overview==
==Videos/Overview==

Revision as of 23:54, 28 July 2023

Path of Exile 2 (initially referred to as Path of Exile 4.0) is an upcoming new game which shared a platform with Path of Exile. It was officially announced by Grinding Gear Games on November 15, 2019, during ExileCon[1]. GGG has not currently confirmed an official launch date. Further details are to ere revealed at ExileCon 2023 on July 29, 2023 where the Closed Beta date was announced as June 7, 2024.

Path of Exile 2 will introduce a completely new game, although already owned microtransactions will still be usable. There will be six acts, and an overhaul of many of the game's core systems. The skill gem system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions include a major visual rework with physics-based rendering, an overhaul to combat, secondary base classes, unannounced rework of the passive skill tree, and 19v\ new Ascendancy classes.

System overhaul

Characters

Character selection screen

The character models have been reworked for higher resolution and dynamic movement. Character models also have a new rigging system that improves the physics of equipment and MTX. Characters will also have alternate gender options. Characters now have new dynamic walking/running/sprinting animation based on movement speed.

Classes

Path of Exile 2 will add six new base classes, each one representing a base and hybrid attribute. It will also add 19 additional ascendancy classes to the game.

The new ascendancy classes will not be available through the labyrinths, but through other means in the new campaign.

Skills granted by ascendancy classes will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.[2]

New gameplay

Players will have access to a dodge roll at all times. It has no cooldown or limitations to use, and can be used to cancel animations and be cancelled freely. It doesn't have any innate invincibility frames, but can be used to avoid certain projectiles and attacks.

A new resource called Spirit is added, replacing mana reservation.

Tougher monsters no longer have innate resistance or immunity to crowd control effects like freeze. These effects build up over time, but each time it's applied they become more resistant to it, although this resistance wears off over time.

Gold has been introduced to the game.

Skill gems & sockets

New skill screen as seen on ExileCon.

Sockets will be reworked; skill gems will receive a variable amount of sockets and can have up to 6 sockets like items did previously. Items will get a fixed amount of primary sockets based on their item class rather than a randomized amount. Skill gems can be found with varying amount of sockets and the sockets can be rerolled with Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. and Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.; unlike previously, those sockets are always linked, so Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. will become obsolete.

Similar to the current sockets, the number of sockets possible on an skill gem will depend on the item level:[3]

Sockets Item Level
2 1
3 20
4 35
5 50

Players will also be given the option to sacrifice a gem and transfer its experience points and level onto an identical gem. This feature is useful if you find a gem of the same type you have been using and have more sockets available.

Support gems can be socketed into active skill gems. In addition to accounting for single support gems supporting multiple active skill gems, meta gems will also be introduced where the reverse is true: these are gems that go into the primary sockets and can have skill and support gems socketed into them. For example, the Proficiency meta gem allows socketing auras into them as well as support gems. It will reduce the mana cost of any socketed gems and since it is a skill gem itself, it can also be cast to toggle all socketed auras at the same time. [4]

Items will have a fixed number of sockets based on their item class:

This means a total of 9 sockets for primary skill gems are available.

Primary sockets are still coloured based on the primary attribute associated with the item. This means strength bases have red sockets, intelligence bases have blue sockets and dexterity bases have green sockets. Hybrid items have hybrid primary sockets accordingly, so for example a strength/dexterity hybrid will have a red/green hybrid socket. In late game (maps) there will be a currency item available to change the colour of primary sockets.

Hybrid socket on the strength/dexterity hybrid skull cap (as seen on exilecon)

Certain items like items (for example Tabula RasaTabula Rasa
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
) may add additional primary sockets.

Updated tabula rasa with 3 white sockets instead of the default 2 (as seen on exilecon)

Items that add skills will add a skill to the skill screen where the skill can be socketed separately. The number of sockets on these skills can be rerolled.

Abyss sockets will remain unaffected by those changes and remain on the gear. [5]

Certain skills like totems will have the option to select specific AI, like aggressive vs defensive.

Skill tree

Path of Exile 2 will allow you to have two skill trees, one for each of your weapon swap slots. Whenever you switch weapon sets, it will switch your passive tree allocations. You can set skills to only be used in specific weapon sets.

Videos/Overview

Lore

20 years have gone since the death of Kitava. Society has been slowly rebuilding and with that ambitious men rise to fill the void and their thirst for power is once again corrupting Wraeclast.

References