Passive skill: Difference between revisions
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>Aezlo m (alphabetized keystones, set up basic categories) |
>Aezlo m (fixed link) |
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*[[Buffs]] | *[[Buffs]] | ||
*[[Charge Skills|Charges]] | *[[Charge Skills|Charges]] | ||
*[[Claws (Passives | *[[Claws (Passives)|Claws]] | ||
*[[Critical Strikes]] | *[[Critical Strikes]] | ||
*[[Curses]] | *[[Curses]] |
Revision as of 05:39, 25 June 2012
Every character in Path of Exile has access to the passive skill tree [1]. The choices the player makes in this tree determine the character's stats, as well as giving them bonuses such as extra cold damage, or increased attack speed with a specific weapon. Each class starts near the center of the skill tree but each at its own "circle" position.
Keystone Passives
- Acrobatics and Phase Acrobatics
- Arrow Dodging
- Avatar of Fire (currently being tuned)
- Blood Magic
- Chaos Inoculation
- Conduit
- Eldritch Battery
- Elemental Equilibrium
- Hex Master and Whispers of Doom
- Iron Grip
- Iron Reflexes
- Necromantic Aegis
- Pain Attunement
- Point Blank
- Minion Instability
- Resolute Technique
- Unwavering Stance
Basic Passives
- Accuracy
- Attack Speed
- Area of Effect
- Armour
- Axes
- Block Chance
- Bows
- Buffs
- Charges
- Claws
- Critical Strikes
- Curses
- Daggers
- Dexterity
- Dual Wielding
- Elemental Damage
- Energy Shield
- Evasion
- Flasks
- Intelligence
- Life
- Maces
- Mana
- Minions
- Movement Speed
- One-Handed
- Projectiles
- Scepters
- Mines
- Resistances
- Shields
- Skill Duration
- Spells
- Status Ailments
- Staves
- Strength
- Stun
- Totems
- Traps
- Two-Handed
- Wands