Passive skill: Difference between revisions
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>Aezlo m (Changed critical strikes, spells) |
>Aezlo m (alphabetized keystones, set up basic categories) |
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'''Keystone Passives''' | '''Keystone Passives''' | ||
*[[Acrobatics]] and [[Phase Acrobatics]] | |||
*[[Arrow Dodging]] | |||
*[[Avatar of Fire]] (currently being tuned) | |||
*[[Blood Magic]] | *[[Blood Magic]] | ||
*[[ | *[[Chaos Inoculation]] | ||
*[[Conduit]] | *[[Conduit]] | ||
*[[Eldritch Battery]] | |||
*[[Elemental Equilibrium]] | *[[Elemental Equilibrium]] | ||
*[[Hex Master]] and [[Whispers of Doom]] | *[[Hex Master]] and [[Whispers of Doom]] | ||
*[[ | *[[Iron Grip]] | ||
*[[ | *[[Iron Reflexes]] | ||
*[[Necromantic Aegis]] | |||
*[[Pain Attunement]] | *[[Pain Attunement]] | ||
*[[Point Blank]] | *[[Point Blank]] | ||
*[[ | *[[Minion Instability]] | ||
*[[Resolute Technique]] | |||
*[[Unwavering Stance]] | *[[Unwavering Stance]] | ||
'''Basic Passives''' | '''Basic Passives''' | ||
*[[Accuracy]] | *[[Accuracy]] | ||
*[[Attack Speed]] | |||
*[[Area of Effect]] | |||
*[[Armour]] | |||
*[[Axes (Passives)|Axes]] | |||
*[[Block Chance]] | *[[Block Chance]] | ||
*[[Bows (Passives)|Bows]] | |||
*[[Buffs]] | |||
*[[Charge Skills|Charges]] | |||
*[[Claws (Passives]]|Claws]] | |||
*[[Critical Strikes]] | *[[Critical Strikes]] | ||
*[[ | *[[Curses]] | ||
*[[ | *[[Daggers (Passives)|Daggers]] | ||
*[[Dexterity]] | *[[Dexterity]] | ||
*[[Dual | *[[Dual Wielding]] | ||
*[[Elemental Damage]] | *[[Elemental Damage]] | ||
*[[Energy Shield]] | *[[Energy Shield]] | ||
*[[ | *[[Evasion]] | ||
*[[ | *[[Flasks]] | ||
*[[Intelligence]] | *[[Intelligence]] | ||
*[[Life | *[[Life]] | ||
*[[Maces (Passives)|Maces]] | |||
*[[Mana]] | *[[Mana]] | ||
*[[Minions]] | *[[Minions]] | ||
*[[Movement Speed]] | |||
*[[One-Handed]] | |||
*[[Projectiles]] | |||
*[[Maces (Passives)|Scepters]] | |||
*[[Remote Skills#Mines|Mines]] | |||
*[[Resistances]] | |||
*[[Shields (Passives)|Shields]] | |||
*[[Skill Duration]] | |||
*[[Spells]] | *[[Spells]] | ||
*[[Status Ailments]] | |||
*[[Staves (Passives)|Staves]] | |||
*[[Strength]] | *[[Strength]] | ||
*[[Stun]] | *[[Stun]] | ||
*[[ | *[[Remote Skills#Totems|Totems]] | ||
*[[ | *[[Remote Skills#Traps|Traps]] | ||
*[[Wands]] | *[[Two-Handed]] | ||
*[[Wands (Passives)|Wands]] |
Revision as of 05:39, 25 June 2012
Every character in Path of Exile has access to the passive skill tree [1]. The choices the player makes in this tree determine the character's stats, as well as giving them bonuses such as extra cold damage, or increased attack speed with a specific weapon. Each class starts near the center of the skill tree but each at its own "circle" position.
Keystone Passives
- Acrobatics and Phase Acrobatics
- Arrow Dodging
- Avatar of Fire (currently being tuned)
- Blood Magic
- Chaos Inoculation
- Conduit
- Eldritch Battery
- Elemental Equilibrium
- Hex Master and Whispers of Doom
- Iron Grip
- Iron Reflexes
- Necromantic Aegis
- Pain Attunement
- Point Blank
- Minion Instability
- Resolute Technique
- Unwavering Stance
Basic Passives
- Accuracy
- Attack Speed
- Area of Effect
- Armour
- Axes
- Block Chance
- Bows
- Buffs
- Charges
- Claws (Passives|Claws]]
- Critical Strikes
- Curses
- Daggers
- Dexterity
- Dual Wielding
- Elemental Damage
- Energy Shield
- Evasion
- Flasks
- Intelligence
- Life
- Maces
- Mana
- Minions
- Movement Speed
- One-Handed
- Projectiles
- Scepters
- Mines
- Resistances
- Shields
- Skill Duration
- Spells
- Status Ailments
- Staves
- Strength
- Stun
- Totems
- Traps
- Two-Handed
- Wands