Minion: Difference between revisions

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(Add Raging Spirit damage type, per Chris)
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Revision as of 19:44, 7 February 2014

Minions are Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page)
, Spectres, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
, Animated Weapons, Animated Guardians and Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
. Monsters converted using Conversion Trap do not count as minions and are not effected by minion passives.

Minions have their own damage and their actions are treated completely separate from the summoner's. Zombies and Skeletons do physical damage, Spectres and Dominated do whatever damage they did before they died, and Raging Spirits do physical damage of which 50% is converted to fire (much like Infernal Blow). Minion damage is affected by Minion Damage passives, support gems linked to the minion skill gem, Auras and Necromantic Aegis. Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
FleshOfferingFairgravesMapBoss - Base duration is 20.00 seconds, Additional 4.00 seconds Base Duration per extra corpse Consumed, Grants Minions 100% increased Attack Speed, Grants Minions 100% increased Cast Speed, Grants Minions 100% increased Movement Speed (page)
BlightNecromancerChampionFleshOffering - Base duration is 3.00 seconds, Additional 1.00 seconds Base Duration per extra corpse Consumed, Grants Minions 25% increased Attack Speed, Grants Minions 25% increased Cast Speed, Grants Minions 25% increased Movement Speed (page)
will temporary increase their move, attack and cast speed while Bone Offering grants attack and spell block chance to your minions. Of particular note, support gems will support the attacks and spells of the minion if the skill is relevant. Minions can critically strike but cannot proc Module Error: No skills found with q_where = skill.active_skill_name="Cast On Critical Strike". Unlike totems, minions can gain charges.

Neither passive skills nor stats from your other equipment affect minions unless they specifically say "Minions _____".

Life Flasks with the "of Animation" suffix will heal minions life by 40-60% of the flasks recovery. This effect works even when you have full life or Chaos Inoculation.

When a minion kills an enemy you are partially rewarded with the kill. This means:

  • You gain Flask Charges
  • Your IIQ and IIR is added to the minion's support gems values to calculate drops.

Totems, Traps and Remote Mines are not counted as minions, they are remote skills.

Support Gems

There are a number of support gems related to minions, that increase their damage output, defense or movement speed.

  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Damage"
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Life"
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Speed"
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion and Totem Elemental Resistance"

Passives

Keystones

Icon Name Bonuses
File:Passive-keystone-necromanticaegis.png Necromantic Aegis
  • All bonuses from an equipped Shield apply to your Minions instead of you
File:Passive-keystone-minioninstability.png Minion Instability

Notable Passive

The following notable passives affect Minions:

Template:Passive table header

Lord of the Dead
Notable Passive Skill
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage [1]

Lord of the Dead is a notable passive skill that grants increased maximum life, and increased damage for minions. It also raises the active Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
Minions have (0-38)% more Maximum Life

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Raised Zombies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
limit by one.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilCrimson OilSilver OilLord of the Dead
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Minions deal 20% increased Damage (up from 15%).


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Minions have 15% increased maximum Life (up from 10%).
    • No longer grants 30% increased Minion Accuracy Rating.


3.4.0
  • Now grants 30% increased Minion Accuracy Rating.


3.0.0
  • Now grants +1 to Maximum number of Skeletons (down from 2).


Unknown
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
Gravepact
Notable Passive Skill
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage [1]

Gravepact is a notable passive skill that grants increased accuracy rating for minions. It also grants a chance for minions to deal double damage.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilBlack OilBlack OilGravepact
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage

Version history

Version Changes
3.16.0
  • Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Minions have 6% chance to deal Double Damage (up from 4%).
    • No longer grants Minions deal 15% increased Damage.
    • No longer grants Minions have 6% increased Attack Speed.


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Minions have 6% increased Attack Speed (down from 8%).
    • Now grants Minions have 4% chance to deal Double Damage (down from 5%).


3.8.0
  • Mine passives, Damage over Time passives, Mana passives and Summoner passives have extensively changed.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Minions deal 15% increased Damage (down from 20%).
    • Now grants Minions have 8% increased Attack Speed.
    • Now grants 30% increased Minion Accuracy Rating.
    • Now grants Minions have 5% chance to deal Double Damage.
    • No longer grants +1 to Maximum number of Skeletons.
    • No longer grants +1 to Maximum number of Raised Zombies.


1.0.6
  • Increased Minion Damage added to the Notable

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 3, 2021.

ru:Смертельный договор Grave Consequences Grave Expectations

Grave Intentions
Notable Passive Skill
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1]

Grave Intentions is a notable passive skill that grants additional chaos resistance and a percentage of maximum life as extra maximum energy shield for minions.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilViolet OilViolet OilGrave Intentions
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield

Version history

Version Changes
3.19.0
  • The small Passive Skills in the Grave Intentions cluster now provide "Minions have 8% increased maximum Life" instead of "Minions have +10% to all Elemental Resistances".
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Minions have +27% to Chaos Resistance (up from 20%) and Minions gain 20% of Maximum Life as Extra Maximum Energy Shield (up from 10%).
    • No longer grants Minions have 25% chance to gain Unholy Might for 4 seconds on Kill.
3.11.0
  • Now grants Minions have +20% to Chaos Resistance (up from 15%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
1.0.6
  • Minion Chaos Resistance added to the Notable
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
Death Attunement
Notable Passive Skill
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]

Death Attunement is a notable passive skill that raises the active spectre, skeleton and zombie limit by one.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilCrimson OilSilver OilDeath Attunement
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons

Version history

Version Changes
3.16.0
  • No longer grants Minions have 8% increased Attack Speed and Minions have 8% increased Cast Speed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.4.0
  • The Sacrifice cluster now grants a total of 30% increased Minion Maximum Life (down from 36%), +15% to Minion's Elemental Resistances, Minions Regenerate 3% Life per second, and 0.5% of Life Regenerated per Second, split across 3 small passives and the notable. The additional Zombie and Skeleton from this notable has been moved to the Death Attunement notable north of the Witch.
1.2.0
  • Attack speed and cast speed increased from 4% to 8%.
1.0.6
  • Death Attunement also grants attack speed and cast speed for minions.

ru:В ладах со смертью |}

Basic Passives

The following Basic Passives affect your Minions:

Template:Passive table header

Minion Attack and Cast Speed
Passive Skill
Minions have 4% increased Attack Speed
Minions have 4% increased Cast Speed [1] [2] [3] [4] [5] [6]

Minion Attack and Cast Speed is a small passive skill that grants increased attack speed and cast speed for minions. Minion Block

Minion Damage
Passive Skill
Minions deal (8-13)% increased Damage [1]
Minions deal 10% increased Damage [1] [2]
Minions deal 12% increased Damage [1]
Minions deal 15% increased Damage [1]
Minions deal 16% increased Damage [1] [2] [3]
For the support gem, see Minion Damage Support.

Minion Damage is a small passive skill that grants increased damage for minions.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

ru:Урон приспешников (пассивное умение) Minion Damage and Life Leech Minion Life Leech

Minion Life
Passive Skill
Minions have 10% increased maximum Life [1] [2]
Minions have 12% increased maximum Life [1] [2] [3] [4] [5] [6]
For the support gem, see Minion Life.

Minion Life is a small passive skill that grants increased maximum life for minions.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

This article describes historical game content.

Minion Life and Life Regeneration was a small passive skill that grants increased maximum life for minions. It also granted additional life regeneration for minions. Minion Life and Chaos Resistance

Minion Life Regeneration
Passive Skill
Minions Regenerate 1.5% of Life per second [1] [2]

Minion Life Regeneration is a small passive skill that grants additional life regeneration for minions. |}

Spectre choices

As players progress through the game, there are several mobs that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so you can't take a normal mob into Merciless and expect it to survive 1-hit.

The following short-list are spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:

  • Enduring Cry Bears, various (Act 2)
  • Chaos DoT Bears, Waterfall Caves 1 (Act 2)
  • Frenzy-inducing Gorillas, Old Fields.
  • Curse-specialists

Here is the full-list of potentially useful ones sorted by their abilities + location.

Ranged multi-shot/AoE: High DPS, and generally compatible with traditional ranged/spell supports such LMP, Chain, Faster Projectiles, etc.

  • Arc - Barracks mages
  • single-target Arc - Solaris lightning mages (slow to cast)
  • Spark - Sins-3 skeleton mages
  • Spark/Thorns - Crematorium & battlefield lightning mages
  • Spark/Shock nova - Prisoner’s Gate goatmen
  • Poison Arrow - Upper Prison Archers Sins 1 skeleton Archers, Western Forest archers, etc.
  • Poison-Bomb - Chaos Alchemists in Sewers
  • Lightning Arrow - many skeleton archers
  • Fire-bomb - Flame Alchemist in Crematorium
  • Fireballs - Rocky Climb Goatmen, Slums/Marketplace Queens
  • LMP/Fork fireballs - Solaris fire Curtains
  • LMP ele projectiles - Pyramid cold mages (NOT Waterfall 2), Crematorium fire mages.
  • LMP chaos/phys projectiles - Warehouse Serpents
  • LMP chaos bolts - Pyramid constructs
  • Flame totem attack - Docks monkeys
  • Machinegun fire-bolts - Tentacle Miscreation (Lunaris 2/3)


Combat Support/Distraction: Those that make better tanks and are melee.

  • Flicker strike - SGcave pirates, Weaver spiders, Sewer leaders
  • Frenzy-inducing cry - Gorillas in the Old Fields
  • Leap slam - Melee Goatmen, Sewer Maws
  • Whirling blades - various undying crawlers (use Marketplace versions, they come with Puncture too)
  • Roll-attacks - golems (doesn’t seem to hit many, use Crematorium versions)
  • Fire-rolls - Crematorium Golems.
  • Enduring Cry - many Bears in Act 2 (attacking decoy totem).
  • Chaos DoT Aura - Waterfall 1 Bears (the DoT itself is not as impressive since monsters have more life).
  • Unrighteous Fire - Burning Miscreation (Lunaris mob).
  • Temporal Chains/Projectile Weakness/Detonate Dead - Lunaris Mages
  • Long-melee Vulnerability-on-hit - Lunaris 2/3 mob
  • Raise zombie - Lunaris 1 mage
  • Detonate dead - Lunaris 1 and 2 mages

Curse specialists: Because it's cheaper to summon a single spectre . Comes with lvl 20 curses in Merciless.

  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" - Waterfall 1 Skeleton Archers (high cast rate)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    - Oak’s Devoted (high cast rate, easy to obtain)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
    IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
    ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
    - Church Necromancer
  • Flammability - Crematorium Necromancer
  • Conductivity - Chamber of Sins Necromancer
  • Enfeeble - Lower Prison Necromancers, Lunaris 1 mages
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
    IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
    IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
    - (Upper Prison Necromancers)
  • Temporal Chains - Shipyard Grave Cave Sirens (low cast rate, prefers Freezing Pulse), Lunaris 1 and 2 mages
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
    IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
    IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
    - many Sirens in Act 1 (low cast rate, prefers Freezing Pulse)