Mayhem: Difference between revisions

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===List of modifiers===
===List of modifiers===
Each combat area of the game, including [[The Twilight Strand (Act 1)]], has the following mods:
Each area of the game, including [[The Twilight Strand (Act 1)]], has one of the following mods:


{{Modifier table
{{Modifier table
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* Only [[Breach]] and [[Torment]] can spawn in [[The Twilight Strand (Act 1)]]
* Only [[Breach]] and [[Torment]] can spawn in [[The Twilight Strand (Act 1)]]
* [[Rogue exile]]s cannot spawn in [[The Tidal Island (Act 1)]]
* [[Rogue exile]]s cannot spawn in [[The Tidal Island (Act 1)]]
Additionally, each are of the game will have two of the following modifiers:
* Monsters take 35% less Damage
* 40% increased Monster Damage
* Monsters have 20% increased Attack, Cast and Movement Speed
* Monsters fire 2 additional Projectiles
* Monsters have 30% increased Area of Effect
* Monsters deal 40% extra Physical Damage as Fire
* Monsters deal 40% extra Physical Damage as Cold
* Monsters deal 40% extra Physical Damage as Lightning
* Monsters deal 20% extra Physical Damage as Chaos
* Monsters have 200% increased Critical Strike Chance and +35% to Monster Critical Strike Multiplier
* Monsters have 100% chance to Hinder on Hit with Spells
* Monsters have 100% chance to Maim on Hit with Attacks


==Prizes==
==Prizes==

Revision as of 01:25, 3 November 2022

Mayhem is a type of race event. It can be played as Standard, Hardcore, Standard SSF or Hardcore SSF. It is a void league and does not interact with the current temporary league.

It replaces the older Eternal Torment and Exiles Everywhere format races.[1]

Details

  • Each area will contain one of the following: 20 Rogue Exiles, 20 Strongboxes, 20 Invasion Bosses, 10 Breaches, 20 Tormented Spirits, 20 Harbingers, a Mirror of Delirium, or enemies that have a chance to spawn Beyond Demons when slain close to each other.
  • Each area also has two additional mods from a pool of mods that increase the difficulty of monsters in the area.
  • The mod that an area has will change every hour.
  • Atlas Passives will affect mechanics from this race's modifiers.

List of modifiers

Each area of the game, including The Twilight Strand (Act 1), has one of the following mods:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EverythingEverywhereBeyond1Slaying Enemies close together can attract monsters from Beyond this realm
EverythingEverywhereBreaches1Area can contain Breaches
Area contains 10 additional Breaches
EverythingEverywhereExiles1Area is inhabited by 20 additional Rogue Exiles
EverythingEverywhereHarbingers1Area can contain Mysterious Harbingers
Area contains 20 additional Harbingers
EverythingEverywhereInvaders1Area is inhabited by 20 additional Invasion Bosses
EverythingEverywhereStrongboxes1Area contains 20 additional Strongboxes
EverythingEverywhereTormentedSpirits1Area is haunted by 20 additional Tormented Spirits
EverythingEverywhereDelirium1Areas contain a Mirror of Delirium
EverythingEverywhereScourge1Slaying Enemies close together can attract monsters from Beyond this realm
Beyond Portals have 45% increased Merging Radius
Slaying Enemies has a 45% increased chance to spawn a Beyond Portal
EverythingEverywhereRitual1Areas contain Ritual Altars
Monsters Sacrificed at Ritual Altars in Area grant 40% increased Tribute
Ritual Altars allow rerolling Favours 2 additional times
EverythingEverywhereHarvest1N/A
EverythingEverywhereExpedition1Area contains an Expedition Encounter
50% increased Explosive Placement Range
50% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area
40% increased quantity of Artifacts dropped by Monsters

Additionally, each are of the game will have two of the following modifiers:

  • Monsters take 35% less Damage
  • 40% increased Monster Damage
  • Monsters have 20% increased Attack, Cast and Movement Speed
  • Monsters fire 2 additional Projectiles
  • Monsters have 30% increased Area of Effect
  • Monsters deal 40% extra Physical Damage as Fire
  • Monsters deal 40% extra Physical Damage as Cold
  • Monsters deal 40% extra Physical Damage as Lightning
  • Monsters deal 20% extra Physical Damage as Chaos
  • Monsters have 200% increased Critical Strike Chance and +35% to Monster Critical Strike Multiplier
  • Monsters have 100% chance to Hinder on Hit with Spells
  • Monsters have 100% chance to Maim on Hit with Attacks

Prizes

The most recent Mayhem event's prizes are as follows:

PC:

  • Top player of each ascendancy class in Hardcore SSF: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (19 winners)
  • Top six players overall in Standard, Hardcore, Standard SSF: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (18 winners)
  • Top three players overall in each version of the event: Mayhem full MTX set (12 winners)
  • Top player overall in each version of the event: One of "Lunaris Vs. Solaris" or "Vaal Orb" Path of Exile T-shirts (4 winners)

Console:

  • Top three players overall in Standard SSF: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (3 winners)
  • Top player overall in each version of the event: Mayhem full MTX set (4 winners)

The Mayhem MTX set includes:

Strategies

Scarabs and the Atlas passive tree apply to the additional mechanics from Mayhem modifiers. This can provide some synergy in maps:

Race history

Mayhem has run a total of 4 times:

The Perandus modifier was never used in-game prior to the removal of Perandus as a mechanic as a whole.

The races award the winner of the race with a unique item that has the name "Demigod's" in it: Demigod's DominanceDemigod's Dominance
Golden Mantle
Armour: (75-86)
Evasion: (75-86)
Energy Shield: (17-19)
Requires Level 20+(15-25)% to all Elemental Resistances+1 to Level of Socketed Gems
+(30-50) to all Attributes
The victorious know only leadership,
the rest only servitude.
in 2017 events and Demigod's AuthorityDemigod's Authority
Golden Blade
One Handed Sword
Physical Damage: 3-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
+(16-24) to all AttributesYou and Nearby 6.0m radius

Allies have 30% increased Item Rarity
5% increased Character SizeStories of Heroism by the victor persist,
for no one survives to contest them.
in 2020.

Version history

Version Changes
2.6.0
  • Introduced to the game.

References