Mayhem
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Mayhem is a type of event. In Mayhem, a large amount of a random challenge league content will spawn in zones, rotating by the hour. It replaces the older Eternal Torment and Exiles Everywhere format races.[1]
Details
- Each area will contain one of the following:
- 20 Rogue Exiles
- 20 Strongboxes
- 20 Invasion Bosses
- 10 Breaches
- 20 Tormented Spirits
- 20 Harbingers
- A Mirror of Delirium
- Enemies that have a chance to spawn Beyond Demons when slain close to each other
- The mod that an area has will change every hour.
- Atlas Passive Skills will affect mechanics from this race's modifiers.
- Each area also has two additional mods from a pool of mods that increase the difficulty of monsters in the area.
List of modifiers
Each combat area of the game, excluding The Twilight Strand (Act 1) (see notes below), has one of the following mods:
Name | Stats | |
---|---|---|
EverythingEverywhereBreaches | 1 | Area can contain Breaches Area contains 10 additional Breaches |
EverythingEverywhereExiles | 1 | Area is inhabited by 20 additional Rogue Exiles |
EverythingEverywhereHarbingers | 1 | Area can contain Mysterious Harbingers Area contains 20 additional Harbingers |
EverythingEverywhereInvaders | 1 | Area is inhabited by 20 additional Invasion Bosses |
EverythingEverywhereStrongboxes | 1 | Area contains 20 additional Strongboxes |
EverythingEverywhereTormentedSpirits | 1 | Area is haunted by 20 additional Tormented Spirits |
EverythingEverywhereDelirium | 1 | Areas contain a Mirror of Delirium |
EverythingEverywhereScourge | 1 | Slaying Enemies close together can attract monsters from Beyond this realm Beyond Portals have 45% increased Merging Radius Slaying Enemies has a 45% increased chance to spawn a Beyond Portal |
- Only Breach and Torment can spawn in The Twilight Strand (Act 1)
- Rogue exiles cannot spawn in The Tidal Island (Act 1)
Additionally, each area of the game will have two of the following modifiers:
- Monsters take 35% less Damage
- 40% increased Monster Damage
- Monsters have 20% increased Attack, Cast and Movement Speed
- Monsters fire 2 additional Projectiles
- Monsters have 30% increased Area of Effect
- Monsters deal 40% extra Physical Damage as Fire
- Monsters deal 40% extra Physical Damage as Cold
- Monsters deal 40% extra Physical Damage as Lightning
- Monsters deal 20% extra Physical Damage as Chaos
- Monsters have 200% increased Critical Strike Chance and +35% to Monster Critical Strike Multiplier
- Monsters have 100% chance to Hinder on Hit with Spells
- Monsters have 100% chance to Maim on Hit with Attacks
Strategies
Scarabs and the Atlas passive tree apply to the additional mechanics from Mayhem modifiers. This can provide some synergy in maps:
- Breach with Flash Breach, Gatekeepers, Beyond Their Reach for farming experience directly and via Uul-Netol and Chayula breachstones
- Rogue Exiles with Rogue Trader, Royal Guard, Exiled Will, Ruckus, Unrelenting Torment, Seance
- Torment with Seance, Unrelenting Torment
- Strongbox with Tamper Proof, Secret Operations, Vault of Mysteries, Concealed Logistics, Backup Cache
- Harbinger with Unspeakable Offensive, First Wave for experience
The Resistance and Ailment Protection Mastery for You cannot be Maimed; You cannot be Hindered will be very helpful to prevent unnecessary slows.
History
Mayhem has run a total of 4 times:
Current league | Start date | End date | Ladders | Voided | Notes | Changelog |
---|---|---|---|---|---|---|
Kalandra league | 2022-11-04 20:00:00 UTC | 2022-11-14 19:00:00 UTC | Standard, HC, SSF, HC SSF |
| ||
Heist league | 2020-12-04 19:00:00 UTC | 2020-12-11 19:00:00 UTC | Standard, HC, SSF, HC SSF |
| ||
Harbinger league | 2020-12-04 19:00:00 UTC | 2020-12-11 19:00:00 UTC | Standard, HC, HC SSF | |||
Legacy league | 2017-06-24 21:00:00 UTC | 2017-07-08 21:00:00 UTC | Standard, HC, HC SSF |
Version history
Version | Changes |
---|---|
2.6.0 |
|