Mayhem

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Mayhem is a type of event. In Mayhem, a large amount of a random challenge league content will spawn in zones, rotating by the hour. It replaces the older Eternal Torment and Exiles Everywhere format races.[1]

Details

List of modifiers

Each combat area of the game, excluding The Twilight Strand (Act 1) (see notes below), has one of the following mods:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EverythingEverywhereBreaches1Area can contain Breaches
Area contains 10 additional Breaches
EverythingEverywhereExiles1Area is inhabited by 20 additional Rogue Exiles
EverythingEverywhereHarbingers1Area can contain Mysterious Harbingers
Area contains 20 additional Harbingers
EverythingEverywhereInvaders1Area is inhabited by 20 additional Invasion Bosses
EverythingEverywhereStrongboxes1Area contains 20 additional Strongboxes
EverythingEverywhereTormentedSpirits1Area is haunted by 20 additional Tormented Spirits
EverythingEverywhereDelirium1Areas contain a Mirror of Delirium
EverythingEverywhereScourge1Slaying Enemies close together can attract monsters from Beyond this realm
Beyond Portals have 45% increased Merging Radius
Slaying Enemies has a 45% increased chance to spawn a Beyond Portal

Additionally, each area of the game will have two of the following modifiers:

  • Monsters take 35% less Damage
  • 40% increased Monster Damage
  • Monsters have 20% increased Attack, Cast and Movement Speed
  • Monsters fire 2 additional Projectiles
  • Monsters have 30% increased Area of Effect
  • Monsters deal 40% extra Physical Damage as Fire
  • Monsters deal 40% extra Physical Damage as Cold
  • Monsters deal 40% extra Physical Damage as Lightning
  • Monsters deal 20% extra Physical Damage as Chaos
  • Monsters have 200% increased Critical Strike Chance and +35% to Monster Critical Strike Multiplier
  • Monsters have 100% chance to Hinder on Hit with Spells
  • Monsters have 100% chance to Maim on Hit with Attacks


Strategies

Scarabs and the Atlas passive tree apply to the additional mechanics from Mayhem modifiers. This can provide some synergy in maps:

The Resistance and Ailment Protection Mastery for You cannot be Maimed; You cannot be Hindered will be very helpful to prevent unnecessary slows.

History

Mayhem has run a total of 4 times:

Current league Start date End date Ladders Voided Notes Changelog
Kalandra league 2022-11-04 20:00:00 UTC 2022-11-14 19:00:00 UTC Standard, HC, SSF, HC SSF
  • Zones now have two additional difficulty modifiers
  • Added Beyond, Delirium
Heist league 2020-12-04 19:00:00 UTC 2020-12-11 19:00:00 UTC Standard, HC, SSF, HC SSF
  • Added Harbinger
Harbinger league 2020-12-04 19:00:00 UTC 2020-12-11 19:00:00 UTC Standard, HC, HC SSF
Legacy league 2017-06-24 21:00:00 UTC 2017-07-08 21:00:00 UTC Standard, HC, HC SSF

Version history

Version Changes
2.6.0
  • Introduced to the game.

References