List of unique armours granting ward: Difference between revisions

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{{Query unique items
{{Query unique items
|where=armours.ward_range_maximum>1
|where=armours.ward_range_maximum > 1
|q_limit=300
|large=1
|large=1
|level=1
|level=1
|es=1
|stat=1
}}
}}


[[Category:Unique item lists]]
[[Category:Unique item lists]]

Revision as of 06:45, 24 September 2021

This is a list of unique pieces of armour that grant some ward.

ItemRequired levelESStats
FaithguardFaithguard
Runic Helm
Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
The priests of the Kalguur worshipped knowledge, not gods.
250+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
NightgripNightgrip
Runic Gages
Ward: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Those heroes that set foot on Wraeclast found
themselves changing, only subtly at first...
480(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Olroth's ChargeOlroth's Charge
Runic Sollerets
Ward: (93-127)Requires Level 48, 37 Str, 37 Dex, 37 Int(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Where others would retreat when vulnerable,
Olroth the Gallant fought deeper into battle.
480(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Cadigan's CrownCadigan's Crown
Runic Crown
Ward: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes
Battlemage
Cadigan the Third ruled dispassionately
through the iron might of artifice.
680Never deal Critical Strikes
Battlemage
Medved's ChallengeMedved's Challenge
Runic Gauntlets
Ward: (132-175)Requires Level 69, 342 Str, 342 Dex, 342 Int800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
For forty-two nights, the Feller of Heroes challenged
the next greatest warrior to a one-on-one duel.
None could match his might.
690800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
690Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets