List of jewel implicit mods: Difference between revisions

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<noinclude>
{{About|jewel implicit|corrupted implicit|List of jewel corrupted mods}}
{{About|jewel implicit|corrupted implicit|List of jewel corrupted mods}}
{{About|jewel implicit|synthesis implicit for jewel |List of synthesis implicit modifiers#Jewel}}
{{About|jewel implicit|synthesis implicit for jewel |List of synthesis implicit modifiers#Jewel}}
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The implicit can be added via {{il|Vivid Parasite Grain}}. The recipe has 3 variants. One for "classic" jewels: {{il|Cobalt Jewel|Cobalt}}, {{il|Crimson Jewel|Crimson}}, {{il|Viridian Jewel|Viridian}} and {{il|Prismatic Jewel|Prismatic Jewels}}. One for [[Abyss Jewel]]s and [[Timeless Jewel]]s. And lastly for [[Cluster Jewel]]s.
The implicit can be added via {{il|Vivid Parasite Grain}}. The recipe has 3 variants. One for "classic" jewels: {{il|Cobalt Jewel|Cobalt}}, {{il|Crimson Jewel|Crimson}}, {{il|Viridian Jewel|Viridian}} and {{il|Prismatic Jewel|Prismatic Jewels}}. One for [[Abyss Jewel]]s and [[Timeless Jewel]]s. And lastly for [[Cluster Jewel]]s.


Apprently the "classic" jewels that dropped with enchantment in a [[heist]], use the pool of 3.11 Harvest jewel implicit.  
Apparently the "classic" jewels that dropped with enchantment in a [[heist]], use the pool of 3.11 Harvest jewel implicit.  
 
==Jewels==
==Jewels==
</noinclude>
{{Query spawnable modifiers
{{Query spawnable modifiers
|where=mods.domain=10 AND mods.generation_type=3 AND mods.id LIKE "%JewelImplicit%"
|where=mods.domain=10 AND mods.generation_type=3 AND mods.id LIKE "%JewelImplicit%"
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|level=1
|level=1
}}
}}
<noinclude>


==Version history==
==Version history==
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{{Navbox Enchantment}}
{{Navbox Enchantment}}
[[Category:Jewel mod lists]]
[[Category:Jewel mod lists]]
</noinclude>

Revision as of 17:46, 8 March 2021


This page is about jewel implicit. For corrupted implicit, see List of jewel corrupted mods.
This page is about jewel implicit. For synthesis implicit for jewel, see List of synthesis implicit modifiers#Jewel.
This page is about jewel implicit. For enchantments for jewel, see List of jewel enchantment modifiers.

List of implicit modifiers that can spawn on Jewels.

The implicit can be added via Vivid Parasite GrainVivid Parasite GrainStack Size: 100
Seed Tier: 2
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Vivid Lifeforce when Harvested
Can be Harvested after 7 Growth Cycles
Consumes (100%) Wild Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
Allows you to add an Implicit modifier to certain Jewel types when HarvestedShift click to unstack.
. The recipe has 3 variants. One for "classic" jewels: CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., ViridianViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Prismatic JewelsPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. One for Abyss Jewels and Timeless Jewels. And lastly for Cluster Jewels.

Apparently the "classic" jewels that dropped with enchantment in a heist, use the pool of 3.11 Harvest jewel implicit.

Jewels

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
JewelImplicitAuraAreaOfEffect1(3-6)% increased Area of Effect of Aura Skillsjewel 1
JewelImplicitChanceToAvoidChill115% chance to Avoid being Chilledjewel 1
JewelImplicitChanceToAvoidFreeze115% chance to Avoid being Frozenjewel 1
JewelImplicitChanceToAvoidIgnite115% chance to Avoid being Ignitedjewel 1
JewelImplicitChanceToAvoidPoison115% chance to Avoid being Poisonedjewel 1
JewelImplicitChanceToAvoidShock115% chance to Avoid being Shockedjewel 1
JewelImplicitChanceToAvoidStun115% chance to Avoid being Stunnedjewel 1
JewelImplicitDamageTakenGainedAsMana11% of Damage taken Recouped as Manajewel 1
JewelImplicitEnduranceChargeDuration110% increased Endurance Charge Durationjewel 1
JewelImplicitEnergyShieldRechargeRate1(3-6)% increased Energy Shield Recharge Ratejewel 1
JewelImplicitFlaskDuration11% increased Flask Effect Durationjewel 1
JewelImplicitFrenzyChargeDuration__110% increased Frenzy Charge Durationjewel 1
JewelImplicitLifeLeechRate120% increased total Recovery per second from Life Leechjewel 1
JewelImplicitLifeRegeneration1Regenerate 0.1% of Life per secondjewel 1
JewelImplicitLightRadius1(3-6)% increased Light Radiusjewel 1
JewelImplicitManaLeechRate120% increased total Recovery per second from Mana Leechjewel 1
JewelImplicitMinionLife___1Minions have (3-5)% increased maximum Lifejewel 1
JewelImplicitMovementSpeed11% increased Movement Speedjewel 1
JewelImplicitPowerChargeDuration110% increased Power Charge Durationjewel 1
JewelImplicitReducedChillEffect115% reduced Effect of Chill on youjewel 1
JewelImplicitReducedElementalReflect110% reduced Reflected Elemental Damage takenjewel 1
JewelImplicitReducedFreezeDuration_115% reduced Freeze Duration on youjewel 1
JewelImplicitReducedIgniteDuration_115% reduced Ignite Duration on youjewel 1
JewelImplicitReducedPhysicalReflect110% reduced Reflected Physical Damage takenjewel 1
JewelImplicitReducedShockEffect115% reduced Effect of Shock on youjewel 1
JewelImplicitTotemPlacementSpeed1(4-6)% increased Totem Placement speedjewel 1


Version history

Version Changes
3.11.0
  • Introduced to the game.