List of Immortal Syndicate members: Difference between revisions

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{{update|reason=version 3.6.0 and version 3.14.0 introduced new versions of exclusive mods}}
{| class="wikitable sortable"
{| class="wikitable sortable"
! Image
! Image
! Agent
! Agent
! Signature Veiled Mod
! Signature Crafted/Veiled Mod (last tier is Veiled Mod only)
! Veiled Mod Tiers
! Veiled Mod Tiers
|-
|-
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|-
|-
|  
|  
# {{ml|JunMasterIncreasedChaosAndPhysicalDamage2|display=stat_text}}
# {{ml|JunMaster2IncreasedChaosAndPhysicalDamage2|display=stat_text}}
# {{ml|JunMasterIncreasedChaosAndPhysicalDamage3_|display=stat_text}}
# {{ml|JunMaster2IncreasedChaosAndPhysicalDamage3_|display=stat_text}}
# {{ml|JunMasterIncreasedChaosAndPhysicalDamage4|display=stat_text}}
# {{ml|JunMasterVeiledIncreasedChaosAndPhysicalDamage|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterCriticalMultiplierOnShatter2|display=stat_text}}
# {{ml|JunMaster2CriticalMultiplierOnShatter2|display=stat_text}}
# {{ml|JunMasterCriticalMultiplierOnShatter3|display=stat_text}}
# {{ml|JunMaster2CriticalMultiplierOnShatter3|display=stat_text}}
# {{ml|JunMasterCriticalMultiplierOnShatter4|display=stat_text}}
# {{ml|JunMasterVeiledCriticalMultiplierOnShatter_|display=stat_text}}
|}
|}
|3
|3
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|  
|  
Non-Channeling
Non-Channeling
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling1|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling3|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling3|display=stat_text}}
# {{ml|JunMasterVeiledReduceGlobalFlatManaCostNonChannelling|display=stat_text}}


Channeling
Channeling
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling1|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling3|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling3|display=stat_text}}
# {{ml|JunMasterVeiledReduceGlobalFlatManaCostChannelling_|display=stat_text}}
|}
|}
|3
|3
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|-
|-
|  
|  
# {{ml|JunMasterLifeAddedAsEnergyShield1_|display=stat_text}}
# {{ml|JunMaster2LifeAddedAsEnergyShield2|display=stat_text}}
# {{ml|JunMasterLifeAddedAsEnergyShield2|display=stat_text}}
# {{ml|JunMaster2LifeAddedAsEnergyShield3|display=stat_text}}
# {{ml|JunMasterLifeAddedAsEnergyShield3|display=stat_text}}
# {{ml|JunMasterVeiledLifeAddedAsEnergyShield|display=stat_text}}
|}
|}
|3
|3
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|-
|-
|  
|  
# {{ml|JunMasterDamageDuringFlaskEffect2|display=stat_text}}
# {{ml|JunMaster2DamageDuringFlaskEffect2_|display=stat_text}}
# {{ml|JunMasterDamageDuringFlaskEffect3_|display=stat_text}}
# {{ml|JunMaster2DamageDuringFlaskEffect3|display=stat_text}}
# {{ml|JunMasterDamageDuringFlaskEffect4|display=stat_text}}
# {{ml|JunMasterVeiledDamageDuringFlaskEffect|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterSocketedGemQuality2|display=stat_text}}
# {{ml|JunMaster2SocketedGemQuality2|display=stat_text}}
# {{ml|JunMasterSocketedGemQuality3_|display=stat_text}}
# {{ml|JunMaster2SocketedGemQuality3|display=stat_text}}
# {{ml|JunMasterSocketedGemQuality4|display=stat_text}}
# {{ml|JunMasterVeiledSocketedGemQuality|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterPercentageAllAttributes2|display=stat_text}}
# {{ml|JunMaster2PercentageAllAttributes2|display=stat_text}}
# {{ml|JunMasterPercentageAllAttributes3|display=stat_text}}
# {{ml|JunMaster2PercentageAllAttributes3|display=stat_text}}
# {{ml|JunMasterPercentageAllAttributes4|display=stat_text}}
# {{ml|JunMasterVeiledPercentageAllAttributes|display=stat_text}}
|}
|}


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{| class="mw-collapsible mw-collapsed" style="text-align:left;"
{| class="mw-collapsible mw-collapsed" style="text-align:left;"
|-
|-
! {{c|mod|Gain #% of Fire/Cold/Lightning Damage as extra Chaos Damage}}
! {{c|mod|Gain #% of Fire/Cold/Lightning/Physical Damage as extra Chaos Damage}}
|-
|-
|  
|  
One-handed weapon
One-handed weapon
# {{ml|JunMaster2FireAddedAsChaos1h1|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos1h1|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos1h1_|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos1h2|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos1h2|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos1h2|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos1h2|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos1h2__|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos1h2__|display=stat_text}}
#: {{ml|JunMaster2PhysicalAddedAsChaos1h2_|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos1h3_|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos1h3_|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos1h3|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos1h3|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos1h3|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos1h3|display=stat_text}}
 
#: {{ml|JunMaster2PhysicalAddedAsChaos1h3|display=stat_text}}
# {{ml|JunMasterVeiledFireAddedAsChaos1h_|display=stat_text}}
#: {{ml|JunMasterVeiledColdAddedAsChaos1h|display=stat_text}}
#: {{ml|JunMasterVeiledLightningAddedAsChaos1h|display=stat_text}}
#: {{ml|JunMasterVeiledPhysicalAddedAsChaos1h|display=stat_text}}
Two-handed weapon
Two-handed weapon
# {{ml|JunMaster2FireAddedAsChaos2h1_|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos2h1|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos2h1_|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos2h2|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos2h2|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos2h2|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos2h2|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos2h2|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos2h2|display=stat_text}}
#: {{ml|JunMaster2PhysicalAddedAsChaos2h2|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos2h3_|display=stat_text}}
# {{ml|JunMaster2FireAddedAsChaos2h3_|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos2h3|display=stat_text}}
#: {{ml|JunMaster2ColdAddedAsChaos2h3|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos2h3___|display=stat_text}}
#: {{ml|JunMaster2LightningAddedAsChaos2h3___|display=stat_text}}
#: {{ml|JunMaster2PhysicalAddedAsChaos2h3|display=stat_text}}
# {{ml|JunMasterVeiledFireAddedAsChaos2h_|display=stat_text}}
#: {{ml|JunMasterVeiledColdAddedAsChaos2h_|display=stat_text}}
#: {{ml|JunMasterVeiledLightningAddedAsChaos2h__|display=stat_text}}
#: {{ml|JunMasterVeiledPhysicalAddedAsChaos2h_|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterItemRarityFromRareAndUniqueEnemies2|display=stat_text}}
# {{ml|JunMaster2ItemRarityFromRareAndUniqueEnemies2|display=stat_text}}
# {{ml|JunMasterItemRarityFromRareAndUniqueEnemies3|display=stat_text}}
# {{ml|JunMaster2ItemRarityFromRareAndUniqueEnemies3|display=stat_text}}
# {{ml|JunMasterItemRarityFromRareAndUniqueEnemies4|display=stat_text}}
# {{ml|JunMasterVeiledItemRarityFromRareAndUniqueEnemies_|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterPhysicalDamageTakenAsFirePercent2_|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFirePercent2_|display=stat_text}}
# {{ml|JunMasterPhysicalDamageTakenAsFirePercent3|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFirePercent3|display=stat_text}}
# {{ml|JunMasterPhysicalDamageTakenAsFirePercent4|display=stat_text}}
# {{ml|JunMasterVeiledPhysicalDamageTakenAsFirePercent__|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterAllDamage2|display=stat_text}}
# {{ml|JunMaster2AllDamage2_|display=stat_text}}
# {{ml|JunMasterAllDamage3|display=stat_text}}
# {{ml|JunMaster2AllDamage3|display=stat_text}}
# {{ml|JunMasterAllDamage4_|display=stat_text}}
# {{ml|JunMasterVeiledAllDamage|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterIncreasedFireAndLightningDamage2|display=stat_text}}
# {{ml|JunMaster2IncreasedFireAndLightningDamage2|display=stat_text}}
# {{ml|JunMasterIncreasedFireAndLightningDamage3|display=stat_text}}
# {{ml|JunMaster2IncreasedFireAndLightningDamage3_|display=stat_text}}
# {{ml|JunMasterIncreasedFireAndLightningDamage4|display=stat_text}}
# {{ml|JunMasterVeiledIncreasedFireAndLightningDamage|display=stat_text}}
|}
|}


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|-
|-
|  
|  
# {{ml|JunMasterAvoidFreeze2|display=stat_text}}
# {{ml|JunMaster2AvoidFreeze2_|display=stat_text}}
# {{ml|JunMasterAvoidFreeze3|display=stat_text}}
# {{ml|JunMaster2AvoidFreeze3|display=stat_text}}
# {{ml|JunMasterAvoidFreeze4|display=stat_text}}
# {{ml|JunMasterVeiledAvoidFreeze_|display=stat_text}}
|}
|}
|3
|3
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|[[File:Thane Jorgin the Banished.png|x120px]]
|[[File:Thane Jorgin the Banished.png|x120px]]
|[[Thane Jorgin the Banished]]
|[[Thane Jorgin the Banished]]
| {{ml|JunMasterWolfOnKill1_|display=stat_text}}
| {{ml|JunMaster2WolfOnKill1|display=stat_text}}
|1
|1
|-
|-
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|  
|  
One-handed weapons:
One-handed weapons:
# {{ml|JunMasterBleedOnHitGained1h2|display=stat_text}}
# {{ml|JunMaster2BleedOnHitGained1h2_|display=stat_text}}
# {{ml|JunMasterBleedOnHitGained1h3|display=stat_text}}
# {{ml|JunMaster2BleedOnHitGained1h3_|display=stat_text}}
# {{ml|JunMasterBleedOnHitGained1h4|display=stat_text}}
# {{ml|JunMasterVeiledBleedOnHitGained1h|display=stat_text}}


Two-handed weapons:
Two-handed weapons:
# {{ml|JunMasterBleedOnHitGained2h2|display=stat_text}}
# {{ml|JunMasterBleedOnHitGained2h2|display=stat_text}}
# {{ml|JunMasterBleedOnHitGained2h3|display=stat_text}}
# {{ml|JunMasterBleedOnHitGained2h3|display=stat_text}}
# {{ml|JunMasterBleedOnHitGained2h4|display=stat_text}}
# {{ml|JunMasterVeiledBleedOnHitGained2h|display=stat_text}}
|}
|}
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|3
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|[[File:Vagan, Victory's Herald.png|x120px]]
|[[File:Vagan, Victory's Herald.png|x120px]]
|[[Vagan, Victory's Herald]]
|[[Vagan, Victory's Herald]]
|{{c|mod|Hits can't be Evaded}}  
|{{ml|JunMaster2AlwaysHits1|display=stat_text}}  
|1
|1
|-
|-
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|-
|-
|  
|  
# {{ml|JunMasterDamageWhileLeeching2__|display=stat_text}}
# {{ml|JunMaster2DamageWhileLeeching2|display=stat_text}}
# {{ml|JunMasterDamageWhileLeeching3|display=stat_text}}
# {{ml|JunMaster2DamageWhileLeeching3|display=stat_text}}
# {{ml|JunMasterDamageWhileLeeching4|display=stat_text}}
# {{ml|JunMasterVeiledDamageWhileLeeching|display=stat_text}}
|}
|}
|3
|3
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|-
|-
|  
|  
# {{ml|JunMasterLocalIncreaseSocketedSupportGemLevel1 |display=stat_text}}
# {{ml|JunMaster2LocalIncreaseSocketedSupportGemLevel2|display=stat_text}}
# {{ml|JunMasterLocalIncreaseSocketedSupportGemLevel2|display=stat_text}}
# {{ml|JunMasterVeiledLocalIncreaseSocketedSupportGemLevel|display=stat_text}}
|}
|}
|2
|2
|-
|}
|}


Gravicius is available at zone level 30 or higher and Rin is available at maps.
Gravicius is available at zone level 30 or higher and Rin is available at maps.

Revision as of 10:01, 15 June 2022

Image Agent Signature Crafted/Veiled Mod (last tier is Veiled Mod only) Veiled Mod Tiers
Aisling Laffrey, The Silent Butcher
#% increased Global Physical Damage
#% increased Global Chaos Damage
  1. (11-13)% increased Chaos Damage
    (11-13)% increased Global Physical Damage
  2. (14-16)% increased Chaos Damage
    (14-16)% increased Global Physical Damage
  3. (18-20)% increased Chaos Damage
    (20-22)% increased Global Physical Damage
3
Cameria the Coldblooded
#% increased Global Critical Strike Chance
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently
  1. +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (12-13)% increased Global Critical Strike Chance
  2. +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (14-16)% increased Global Critical Strike Chance
  3. +(27-30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (20-22)% increased Global Critical Strike Chance
3
Elreon, Light's Judge
Channeling/Non-Channeling Skills have -# to Total Mana Cost

Non-Channeling

  1. Non-Channelling Skills have -5 to Total Mana Cost
  2. Non-Channelling Skills have -(7-6) to Total Mana Cost
  3. Non-Channelling Skills have -(10-9) to Total Mana Cost

Channeling

  1. Channelling Skills have -2 to Total Mana Cost
  2. Channelling Skills have -3 to Total Mana Cost
  3. Channelling Skills have -4 to Total Mana Cost
3
Gravicius Reborn
Gain #% of Maximum Life as Extra Maximum Energy Shield
  1. Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield
  2. Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield
  3. Gain (12-14)% of Maximum Life as Extra Maximum Energy Shield
3
Guff "Tiny" Grenn
#% increased Damage during any Flask Effect
  1. (19-23)% increased Damage during any Flask Effect
  2. (24-28)% increased Damage during any Flask Effect
  3. (36-40)% increased Damage during any Flask Effect
3
Haku, Warmaster
+#% to Quality of Socketed Gems
  1. +(6-7)% to Quality of Socketed Gems
  2. +(7-8)% to Quality of Socketed Gems
  3. +(9-10)% to Quality of Socketed Gems
3
Hillock, the Blacksmith
#% increased Attributes
  1. 5% increased Attributes
  2. 6% increased Attributes
  3. (7-8)% increased Attributes
3
It That Fled
Gain #% of Fire/Cold/Lightning/Physical Damage as extra Chaos Damage

One-handed weapon

  1. Gain (5-6)% of Fire Damage as Extra Chaos Damage
    Gain (5-6)% of Cold Damage as Extra Chaos Damage
    Gain (5-6)% of Lightning Damage as Extra Chaos Damage
    Gain (5-6)% of Physical Damage as Extra Chaos Damage
  2. Gain (7-8)% of Fire Damage as Extra Chaos Damage
    Gain (7-8)% of Cold Damage as Extra Chaos Damage
    Gain (7-8)% of Lightning Damage as Extra Chaos Damage
    Gain (7-8)% of Physical Damage as Extra Chaos Damage
  3. Gain (9-10)% of Fire Damage as Extra Chaos Damage
    Gain (9-10)% of Cold Damage as Extra Chaos Damage
    Gain (9-10)% of Lightning Damage as Extra Chaos Damage
    Gain (9-10)% of Physical Damage as Extra Chaos Damage

Two-handed weapon

  1. Gain (11-13)% of Fire Damage as Extra Chaos Damage
    Gain (11-13)% of Cold Damage as Extra Chaos Damage
    Gain (11-13)% of Lightning Damage as Extra Chaos Damage
    Gain (11-13)% of Physical Damage as Extra Chaos Damage
  2. Gain (14-16)% of Fire Damage as Extra Chaos Damage
    Gain (14-16)% of Cold Damage as Extra Chaos Damage
    Gain (14-16)% of Lightning Damage as Extra Chaos Damage
    Gain (14-16)% of Physical Damage as Extra Chaos Damage
  3. Gain (18-20)% of Fire Damage as Extra Chaos Damage
    Gain (18-20)% of Cold Damage as Extra Chaos Damage
    Gain (18-20)% of Lightning Damage as Extra Chaos Damage
    Gain (18-20)% of Physical Damage as Extra Chaos Damage
3
Janus Perandus
#% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  1. (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  2. (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  3. (55-60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
3
Korell Goya, Son of Stone
#% of Physical Damage from Hits taken as Fire Damage
  1. (5-6)% of Physical Damage from Hits taken as Fire Damage
  2. (7-8)% of Physical Damage from Hits taken as Fire Damage
  3. (9-10)% of Physical Damage from Hits taken as Fire Damage
3
Leo, Wolf of the Pits
#% increased Damage
  1. (12-14)% increased Damage
  2. (15-17)% increased Damage
  3. (20-23)% increased Damage
3
Riker Maloney, Midnight Tinkerer
#% increased Fire Damage
#% increased Lightning Damage
  1. (11-13)% increased Fire Damage
    (11-13)% increased Lightning Damage
  2. (14-16)% increased Fire Damage
    (14-16)% increased Lightning Damage
  3. (18-20)% increased Fire Damage
    (20-22)% increased Lightning Damage
3
Rin Yuushu
#% chance to Avoid being Frozen/Cannot be Frozen
  1. 80% chance to Avoid being Frozen
  2. 100% chance to Avoid being Frozen
  3. 100% chance to Avoid being Frozen
    (20-30)% chance to Avoid being Chilled
3
Thane Jorgin the Banished Trigger Level 10 Summon Spectral Wolf on Kill 1
Tora, the Culler
Adds # to # Physical Damage
#% chance to cause Bleeding on Hit

One-handed weapons:

  1. Adds (7-8) to (10-11) Physical Damage
    35% chance to cause Bleeding on Hit
  2. Adds (9-11) to (12-14) Physical Damage
    40% chance to cause Bleeding on Hit
  3. Adds (12-14) to (18-20) Physical Damage
    40% chance to cause Bleeding on Hit

Two-handed weapons:

  1. Adds (5-7) to (8-11) Physical Damage
    30% chance to cause Bleeding on Hit
  2. Adds (11-13) to (14-16) Physical Damage
    35% chance to cause Bleeding on Hit
  3. Adds (17-20) to (26-28) Physical Damage
    40% chance to cause Bleeding on Hit
3
Vagan, Victory's Herald Hits can't be Evaded 1
Vorici, Silent Brother
#% increase Damage while Leeching
  1. (31-36)% increased Damage while Leeching
  2. (37-43)% increased Damage while Leeching
  3. (54-60)% increased Damage while Leeching
3
Catarina, Master of Undeath
+# to Level of Socketed Support Gems
  1. +2 to Level of Socketed Support Gems
  2. +2 to Level of Socketed Support Gems
    +(5-8)% to Quality of Socketed Support Gems
2

Gravicius is available at zone level 30 or higher and Rin is available at maps.