Life Gain on Hit Support: Difference between revisions

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>Niightblade
(→‎Gem Leveling: Checked & updated. Should be 100% accurate as of patch 0.10.1d)
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==Version History==
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
| align=center|[[Version 0.10.3|0.10.3]] ||
* Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
|-
| align=center|[[Version 0.10.0|0.10.0]] ||
| align=center|[[Version 0.10.0|0.10.0]] ||
* Life Gain on Hit has been moved from level 15 to level 12.
* Life Gain on Hit has been moved from level 15 to level 12.

Revision as of 23:59, 12 March 2013

Template:Gem Infobox

This article is about the skill gem. For the modifier, see Life Gain on Hit

For every hit made using an attack supported by this gem, you will gain the listed amount of life instantly. The life gain is applied for every hit, not every attack - an arrow that pierces three enemies will cause the attacker to gain life for each of the three enemies that is hit.

The effect of this gem will stack with other sources of life gain on hit.

This gem should not be confused with the Module Error: No skills found with q_where = skill.active_skill_name="Life Leech" gem, which also works with spells and causes the life to be regenerated over time.

Gem Leveling

Template:GemLevelTable |- ! 1 | 12 || 24 || 6 || 15,249 |- ! 2 | 15 || 28 || 8 || 28,130 |- ! 3 | 18 || 33 || 10 || 47,943 |- ! 4 | 21 || 37 || 12 || 77,012 |- ! 5 | 24 || 42 || 14 || 118,383 |- ! 6 | 27 || 46 || 16 || 250,557 |- ! 7 | 31 || 52 || 18 || 405,086 |- ! 8 | 35 || 58 || 20 || 447,718 |- ! 9 | 38 || 63 || 22 || 615,318 |- ! 10 | 41 || 67 || 24 || 1,172,630 |- ! 11 | 45 || 73 || 26 || 1,727,879 |- ! 12 | 48 || 78 || 28 || 2,507,110 |- ! 13 | 51 || 82 || 30 || 2,573,731 |- ! 14 | 54 || 87 || 32 || 3,351,223 |- ! 15 | 57 || 91 || 34 || 9,933,917 |- ! 16 | 60 || 96 || 36 || 21,341,697 |- ! 17 | 62 || 99 || 38 || 50,684,785 |- ! 18 | 64 || 102 || 40 || 90,036,713 |- ! 19 | 66 || 105 || 42 || 147,018,372 |- ! 20 | 68 || 108 || 44 || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.5 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Version History

Version Changes 0.10.3
  • Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
0.10.0
  • Life Gain on Hit has been moved from level 15 to level 12.
  • Has been improved, especially at higher levels.