Immortal Call: Difference between revisions

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''Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.''
:"''Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.''"
:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Strength skills|url=https://www.pathofexile.com/skills/strength|publisher=Official Path of Exile website|accessdate=}}</ref>


'''Immortal Call''' expends all [[Endurance Charge]]s, making the player invulnerable to [[physical damage]] for a short duration.
'''Immortal Call''' expends all [[Endurance Charge]]s, making the player invulnerable to [[physical damage]] for a short duration.
Line 197: Line 198:


The symbol that appears above the character's head when Immortal Call is used is a [[Descry]].
The symbol that appears above the character's head when Immortal Call is used is a [[Descry]].
== References ==
{{reflist}}


{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Strength skills]] [[Category:Duration skills]] [[Category:Spells]] [[Category:Buffs]]
[[Category:Strength skills]] [[Category:Duration skills]] [[Category:Spells]] [[Category:Buffs]]

Revision as of 15:26, 28 June 2015

Template:Gem Infobox

"Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory."
— Description on the official Path of Exile website[1]

Immortal Call expends all Endurance Charges, making the player invulnerable to physical damage for a short duration.

Skill Functions and Interactions

Duration: "Skill Duration" supports and passives will increase the duration of the invulnerability, as will buff/debuff duration passives. Gaining and expending more Endurance Charges will also drastically increase duration.

Immortal Call will not protect against elemental or chaos damage.

Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten Shell.

Gem level progression

Template:GemLevelTable |- ! 1 | 24 || 58 || 17 || 0.50 || 118,383 |- ! 2 | 27 || 64 || 18 || 0.51 || 175,816 |- ! 3 | 30 || 71 || 19 || 0.53 || 254,061 |- ! 4 | 33 || 77 || 20 || 0.54 || 225,766 |- ! 5 | 35 || 81 || 21 || 0.55 || 447,718 |- ! 6 | 38 || 88 || 22 || 0.56 || 388,734 |- ! 7 | 40 || 92 || 23 || 0.58 || 755,049 |- ! 8 | 43 || 98 || 25 || 0.59 || 860,401 |- ! 9 | 46 || 104 || 26 || 0.60 || 1,016,533 |- ! 10 | 48 || 109 || 27 || 0.61 || 1,038,201 |- ! 11 | 50 || 113 || 28 || 0.63 || 1,248,678 |- ! 12 | 52 || 117 || 29 || 0.64 || 1,498,138 |- ! 13 | 54 || 121 || 30 || 0.65 || 1,790,934 |- ! 14 | 56 || 125 || 30 || 0.66 || 3,351,223 |- ! 15 | 58 || 130 || 30 || 0.68 || 9,900,250 |- ! 16 | 60 || 134 || 30 || 0.69 || 21,274,363 |- ! 17 | 62 || 138 || 31 || 0.70 || 50,550,118 |- ! 18 | 64 || 142 || 31 || 0.71 || 89,834,713 |- ! 19 | 66 || 146 || 32 || 0.73 || 146,782,704 |- ! 20 | 68 || 151 || 33 || 0.74 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 34 || 0.75 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 34 || 0.76 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 35 || 0.77 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || 36 || 0.78 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || 37 || 0.79 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || ?? || 0.80 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || ?? || 0.81 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || ?? || 0.82 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || ?? || 0.83 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || ?? || 0.84 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:SkillRewardCleanup

Strategy

Cast when Damage Taken

A common strategy is to link Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken", Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration", Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
, and Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
together. A level 1 Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken" can trigger a level 3 Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
and a level 5 Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
.

At this level Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
has a base duration of 0.25s, plus 0.525s per Endurance Charge. The cooldown of Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
is 0.5s and the cooldown of Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
is 4s. A level 20, 20 quality Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration" offers 74% increased duration. There are two passive skill clusters offering a total of 45% increased duration each.

This gives the following net durations:

Charges Enemies in range No passives 45% from passives 90% from passives
0 no EC 0.44s 0.55s 0.66s
1 1 1.35s 1.70s 2.05s
2 12 2.26s 2.85s 3.43s
3 18 3.18s 4.00s 4.82s
4 24 4.09s 5.15s 6.20s

Note that with no passives and less than 4 charges per Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
, it is possible to have 440 physical damage not trigger Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
.

The maximum number of triggers per 4s Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
cycle, taking into account mixed charged and uncharged triggers:

Charges Enemies in range No passives 45% from passives 90% from passives
0 no EC 9.20 7.31 6.06
1 1 8 6 4
2 12 5 4 2
3 18 3 2 (close to 1) 0.83
4 24 0.98 0.78 0.64

Version history

Version Changes
1.0.6
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
    , Blood Rage, Conversion Trap, Animate Weapon and Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    have had their base duration increased by 25%.
1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
0.9.3
  • Immortal Call has been added to the game.

Lore

The symbol that appears above the character's head when Immortal Call is used is a Descry.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.