Frost Wall: Difference between revisions

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{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.4.0}}
{{VersionHistoryRow|2.4.0}}
* Frost Walls created by you or your allies are now no longer considered enemies for the purposes of [[projectile]] collision detection (your projectiles will not collide with your own Frost Wall). ''This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like [[Pierce|Piercing]] {{sl|Lightning Arrow}} to trigger an excessive amount of hits.''
* Frost Walls created by you or your allies are now no longer considered enemies for the purposes of [[projectile]] collision detection (your projectiles will not collide with your own Frost Wall). ''This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like [[Pierce|Piercing]] {{il|Lightning Arrow}} to trigger an excessive amount of hits.''
{{VersionHistoryRow|2.0.2e}}
{{VersionHistoryRow|2.0.2e}}
* Frost Wall's cooldown can no longer be bypassed by expending Power Charges.
* Frost Wall's cooldown can no longer be bypassed by expending Power Charges.

Revision as of 08:39, 31 March 2018

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The Bandits drew closer and they were gaining confidence. The first few volleys of Fireballs had been more than enough to drive them away, killing several in the process. They retreated to the underbrush, where they regrouped and planned. Now they advanced again, shields up, safe in their great numbers. The Witch surveyed her opponents, wand resting lightly in hand, waiting for the right moment.

It came soon enough, for the Bandits raised their weapons aloft, and came on with a cry. Their blood lust overcame their caution, and the Witch made her move. She flicked her wand quickly, and at once a great wall of solid ice sprang up in the Bandit's path. They crashed into it full force, and before they could recover, three other towering walls rose around them, locking them in an icy prison. Smiling, the Witch conjured a roaring pillar of fire in the center of the freezing prison, and delighted in the shrieks of her trapped enemies roasting alive.

Description on the official Path of Exile website [1]

Frost Wall is a spell that creates a impassable wall of ice which damages enemies and pushes them back.

Skill functions and interactions

  • Duration: Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.
  • Permeability: Players, monsters and most projectiles can not pass through a frost wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall.
  • Invincible: Frost Walls cannot be destroyed by any amount of damage.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Base durationBase
Duration
LengthCold
Damage
Exp.Total Exp.
141693.00 sec3.00N/A8 to 1200
2620103.10 sec3.10N/A9 to 16841841
3927113.20 sec3.20N/A14 to 2330993940
41233123.30 sec3.30N/A18 to 27743311373
51641133.40 sec3.40N/A25 to 372289534268
62050153.50 sec3.50N/A32 to 494972583993
72458163.60 sec3.60N/A42 to 6395714179707
82867183.70 sec3.70N/A54 to 81169595349302
93275193.80 sec3.80N/A68 to 102283759633061
103683213.90 sec3.90N/A85 to 1284539961087057
114092224.00 sec4.00N/A106 to 1597031281790185
1244100234.10 sec4.10N/A131 to 19610612232851408
1348109254.20 sec4.20N/A160 to 24020658704917278
1452117264.30 sec4.30N/A196 to 29425071107424388
1555123274.40 sec4.40N/A227 to 34125737319998119
1658130294.50 sec4.50N/A263 to 394761135117609470
1761136304.60 sec4.60N/A303 to 4551343790831047378
1864142314.70 sec4.70N/A350 to 5242505214756099525
1967148324.80 sec4.80N/A402 to 6034386943699968961
2070155334.90 sec4.90N/A462 to 693242081178342050139
2172159345.00 sec5.00N/A506 to 759N/AN/A
2274N/A345.10 sec5.10N/A554 to 832N/AN/A
2376N/A355.20 sec5.20N/A607 to 910N/AN/A
2478N/A365.30 sec5.30N/A664 to 996N/AN/A
2580N/A365.40 sec5.40N/A726 to 1089N/AN/A
2682N/A375.50 sec5.50N/A794 to 1191N/AN/A
2784N/A385.60 sec5.60N/A867 to 1301N/AN/A
2886N/A395.70 sec5.70N/A947 to 1420N/AN/A
2988N/A395.80 sec5.80N/A1033 to 1550N/AN/A
3090N/A405.90 sec5.90N/A1127 to 1691N/AN/A
3191N/A405.95 sec5.95N/A1178 to 1766N/AN/A
3292N/A416.00 sec6.00N/A1230 to 1844N/AN/A
3393N/A416.05 sec6.05N/A1284 to 1926N/AN/A
3494N/A426.10 sec6.10N/A1340 to 2011N/AN/A
3595N/A426.15 sec6.15N/A1399 to 2099N/AN/A
3696N/A426.20 sec6.20N/A1461 to 2191N/AN/A
3797N/A436.25 sec6.25N/A1525 to 2287N/AN/A
3898N/A436.30 sec6.30N/A1591 to 2387N/AN/A
3999N/A436.35 sec6.35N/A1661 to 2491N/AN/A
40100N/A446.40 sec6.40N/A1733 to 2599N/AN/A

Quest reward

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Vendor reward

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Related helmet enchantments

The following helmet enchantments affect Frost Wall.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Frost Wall Cooldown Speed 166Merciless LabyrinthFrost Wall has 20% increased Cooldown Recovery Ratehelmet 100
Enchantment Frost Wall Cooldown Speed 275Eternal LabyrinthFrost Wall has 30% increased Cooldown Recovery Ratehelmet 100
Enchantment Frost Wall Duration 166Merciless Labyrinth24% increased Frost Wall Durationhelmet 100
Enchantment Frost Wall Duration 275Eternal Labyrinth36% increased Frost Wall Durationhelmet 100

Version history

Version Changes
2.4.0
  • Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to trigger an excessive amount of hits.
2.0.2e
  • Frost Wall's cooldown can no longer be bypassed by expending Power Charges.
  • Frost Wall's cooldown has been reduced from 5 seconds to 3 seconds.
2.0.0
  • Now has a cooldown that can be bypassed by consuming Power charges. Its damage, duration, and wall length have all been greatly modified.
0.10.0g
  • Fixed a bug where Frost Wall could push around immobile objects.
0.9.12
  • Frost Wall can't be used through walls anymore.
0.9.4
  • Fixed a bug where Frost Wall could damage non-hostile bandit leaders.
0.9.2
  • Fixed a crash with Frost Wall.
0.8.7
  • Frost Wall added to the game.

References

  1. "Intelligence skills". Official Path of Exile website.