Explosive Arrow

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"Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.
This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast."
— Description on the official Path of Exile website[1]


Explosive Arrow is a ranged attack skill that fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The damage and AoE radius are proportional to the number of arrows fired into the target, up to a maximum of 5.

Skill Functions and Interactions

Charges: The damage from Explosive Arrow charges will not show properly on the character screen because the damage is not being caused by the skill itself but rather the charges applied.

The charges deal secondary area projectile fire damage. They do not do spell or bow damage, and by extension they do not do weapon or attack damage either. This means the following modifiers do not apply:

Duration: Increased skill duration passives or supports will increase the amount of time before charges will detonate.

Piercing: Explosive Arrow projectiles which pierce will not leave charges (and explode) on each target they pierced. Only on the target where the arrow gets stuck will the charge explode.

Misses: When an arrow misses a mob the arrow will still explode where it landed in the terrain.

Radius: Base radius before any charges is 15. Each charge will add +2 radius. % area modifiers are applied after adding the fuse radius to base (e.g. 5 charges with 40% increased area = (15 + 5*2) * 1.40 = 35 radius).

Block: Like any arrow skill, the arrows can be blocked. However, the explosion cannot (neither with Spell Block). Because monsters usually cannot block, this affects usually players. This may look natural, if the player fails to block the arrow, he should not have another chance to block the explosion, but if the explosion comes from another target, a player with high block might find himself in unexpected trouble. Minions (unless affected by Necromantic Aegis) and walls will help the user of Explosive Arrow to damage the blocker easily.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
per Fuse
Exp.Total Exp.
128678N/A00
231738N/A199345199345
334798N/A285815485160
437858N/A401344886504
540929N/A5543791440883
642969N/A4774371918320
7441009N/A5837862502106
8461049N/A7103593212465
9481099N/A13555114567976
10501139N/A11388775706853
11521179N/A13682337075086
125412110N/A16383388713424
135612510N/A195664810670072
145813010N/A365518414325256
156013410N/A301732717342583
166213810N/A775999525102578
176414210N/A1513819340240771
186614610N/A2608382566324596
196815110N/A62620247128944843
207015510N/A211708088340652931
217215910N/AN/AN/A
2274N/A10N/AN/AN/A
2376N/A11N/AN/AN/A
2478N/A11N/AN/AN/A
2580N/A11N/AN/AN/A
2682N/A11N/AN/AN/A
2784N/A11N/AN/AN/A
2886N/A12N/AN/AN/A
2988N/A12N/AN/AN/A
3090N/A12N/AN/AN/A
3191N/A12N/AN/AN/A
3292N/A12N/AN/AN/A
3393N/A12N/AN/AN/A
3494N/A12N/AN/AN/A
3595N/A12N/AN/AN/A
3696N/A12N/AN/AN/A
3797N/A13N/AN/AN/A
3898N/A13N/AN/AN/A
3999N/A13N/AN/AN/A
40100N/A13N/AN/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occured rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Explosive Arrow has been added to the game.

References

  1. Path of Exile. "Dexterity skills". Official Path of Exile website.