Duskdawn: Difference between revisions

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>Vinifera7
(Legacy)
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{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.11.0|
{{legacy variant table row|3.11.0
{{c|mod|+20% Chance to Block Attack Damage while wielding a Staff}}|
|
* {{c|mod|+20(20)% Chance to Block Attack Damage while wielding a Staff}}{{efn|name=Legacy implicit value capped}}
|
* +10% Chance to Block Attack Damage while wielding a Staff
* +10% Chance to Block Attack Damage while wielding a Staff
* (60-80)% increased Critical Strike Chance for Spells
* (60-80)% increased Critical Strike Chance for Spells
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* +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
* +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
* +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
* +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
* (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently}}
* (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
 
}}
{{legacy variant table row|3.5.0|
{{legacy variant table row|3.5.0
* {{c|mod|+20% Chance to Block Attack Damage while wielding a Staff}}
|
* {{c|mod|+20(20)% Chance to Block Attack Damage while wielding a Staff}}{{efn|name=Legacy implicit value capped}}
|
|
* {{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}
* {{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}
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* {{c|mod|120% increased Spell Damage if you've dealt a Critical Strike Recently}}
* {{c|mod|120% increased Spell Damage if you've dealt a Critical Strike Recently}}
}}
}}
{{legacy variant table row|2.6.0|
{{legacy variant table row|2.6.0
* {{c|mod|+18% Chance to Block Attack Damage while wielding a Staff}}
|
* {{c|mod|+18(20)% Chance to Block Attack Damage while wielding a Staff}}{{efn|name=Reroll legacy implicit}}
|
|
* {{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}
* {{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}
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}}
}}
|}
|}
The current version use a new implicit mod {{ml|StaffBlockPercentImplicitStaff3}}, thus the legacy variant ({{c|mod|18% Chance}}; {{ml|StaffBlockPercentImplicitStaff2}}) can re-roll the value to 20% by using a {{il|Blessed Orb}}, but not 25%.


==Gallery==
==Gallery==
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</gallery>
</gallery>


==See also==
==Related items==
* {{il|Replica Duskdawn}}
* {{il|Replica Duskdawn}}


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{{Version history table row|3.11.0}}
{{Version history table row|3.11.0}}
* {{il|Maelström Staff}} (Duskdawn's basetype): Base Crit chance is now 6.8% (from 6.5%), Implicit now grants 25% Block chance (from 20%).
* {{il|Maelström Staff}} (Duskdawn's basetype): Base Crit chance is now 6.8% (from 6.5%), Implicit now grants 25% Block chance (from 20%).
{{Version history table row|3.8.0}}
* Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
{{Version history table row|3.7.0}}
* Certain staff base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see {{section link|Version 3.7.0|Item Balance}}.)
{{Version history table row|3.5.0}}
{{Version history table row|3.5.0}}
* Now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block.
* Now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block.
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* Introduced to the game.
* Introduced to the game.
|}
|}
==Notes==
{{Notelist|notes=
{{efn|name=Legacy implicit value capped|A legacy Duskdawn with the implicit modifier {{c|mod|+20% Chance to Block Attack Damage while wielding a Staff}} cannot have the value of that modifier be raised above 20% using a {{il|Blessed Orb}}.}}
{{efn|name=Reroll legacy implicit|Using a {{il|Blessed Orb}} on a legacy Duskdawn with the implicit modifier {{c|mod|+18% Chance to Block Attack Damage while wielding a Staff}} will increase the value of that modifier to 20%.}}
}}


{{Navbox Unique Items}}
{{Navbox Unique Items}}

Revision as of 11:08, 29 June 2021

Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
Vendor Offer
16x Alchemy Shard
6x Alteration Shard
Weapon DPS
Physical: 136.2
Phys+Chaos: 136.2
Total: 136.2
Metadata
Item class: Warstaff

Duskdawn is a unique Maelström StaffMaelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff
.

Mechanics

When crafting new modifiers will be rolled and values from source items will not stay, unlike in case of fated items.

Item acquisition

Duskdawn has restrictions on where or how it can drop. It cannot be chanced.

Recipes

Duskdawn can be created from the following recipes:

AmountPartDescriptionMeta
1Shade of SolarisShade of Solaris
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Without light, there can be no shadow.
Corrupted items can not be usedM
1Light of LunarisLight of Lunaris
Jingling Spirit Shield
Chance to Block: (29-33)%
Energy Shield: (143-203)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
1Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.

Legacy variants

Duskdawn has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.0
  • +20(20)% Chance to Block Attack Damage while wielding a Staff[a]
  • +10% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% increased Critical Strike Chance for Spells
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
3.5.0
  • +20(20)% Chance to Block Attack Damage while wielding a Staff[a]
  • +4% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% increased Critical Strike Chance for Spells
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • 1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • 120% increased Spell Damage if you've dealt a Critical Strike Recently
2.6.0
  • +18(20)% Chance to Block Attack Damage while wielding a Staff[b]
  • +4% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% increased Critical Strike Chance for Spells
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Block Chance
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • 120% increased Spell Damage if you've dealt a Critical Strike Recently

Gallery

Related items

Version history

Version Changes
3.11.0
  • Maelström StaffMaelström StaffWarstaff
    Physical Damage: 71-147
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff
    (Duskdawn's basetype): Base Crit chance is now 6.8% (from 6.5%), Implicit now grants 25% Block chance (from 20%).
3.8.0
  • Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
3.7.0
  • Certain staff base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see Version 3.7.0 § Item Balance.)
3.5.0
  • Now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block.
  • Existing versions can be updated to these new values with a Divine Orb.
3.0.0
  • Added 3D art
2.6.0
  • Base type implicit mod increased to 20% Chance to Block (up from 18%).
  • Base type critical strike chance decreased to 6% (down from 6.4%).
2.5.0
  • Introduced to the game.

Notes

  1. 1.0 1.1 A legacy Duskdawn with the implicit modifier +20% Chance to Block Attack Damage while wielding a Staff cannot have the value of that modifier be raised above 20% using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
  2. Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy Duskdawn with the implicit modifier +18% Chance to Block Attack Damage while wielding a Staff will increase the value of that modifier to 20%.

ru:Сумеречный рассвет