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A Critical Strike is an attack which deals increased damage and inflicts elemental status effects. Whenever you use a skill or attack, you have a chance to deal a Critical Strike.

Critical Strikes are rolled on a per-action basis, not per-monster. So each time you use a skill, the Critical Strike roll is made once and only once. If you roll a Critical Strike, you will deal Critical damage to all enemies hit by the skill. Struck enemies cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
MonsterAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
NecromancerAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
can cause an initial roll that comes up non-critical to potentially become a critical strike.

Scoring a Critical Strike

Critical Strike Chance

"Critical Strike Chance" redirects here. For the passive skill, see Critical Strike Chance (passive skill).

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of spells, each spell has its own critical strike chance, which is listed in the skill gem's description.

This value can be increased by increased critical strike chance modifiers from spells and gear. For example, if you are using a weapon with 5% chance to crit, and you have 50% increased critical strike chance, you will have a 7.5% chance to score a critical strike.

Of particular note:

  • Power charges increase Critical Strike Chance by 50% each.
  • The Module Error: No skills found with q_where = skill.active_skill_name="Increased Critical Strikes" support increases Critical Strike Chance.

Accuracy

Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.[1]

Weapon Critical Strike Potential

An exhaustive list of weapon base Critical Strike Chances. Weapons with higher than 5% base critical strike chance highlighted. Weapons may have a higher base Critical Strike Chance with the proper Affix.

Weapon Range Hands Critical Strike Chance
Min Max
One-Handed Axes Melee 1 5% 5%
Two-Handed Axes Melee 2 5% 5%
Bows Ranged 2 5% 6.5%
Claws Melee 1 6% 6.5%
Daggers Melee 1 6% 7%
Sceptres Melee 1 6% 7%
One-Handed Maces Melee 1 5% 5%
Two-Handed Maces Melee 2 5% 5%
Staves Melee 2 6.4% 7.2%
One-Handed Swords Melee 1 5% 5%
Rapiers Melee 1 5% 6.5%
Two-Handed Swords Melee 2 5% 6%
Wands Ranged 1 8% 9%

Skill Critical Strike Potential

An exhaustive list of the base critical chances for spells and other skills with damage components that are not based on a weapon's critical chance.

Skill Base Critical Strike Chance
Module Error: No skills found with q_where = skill.active_skill_name="Flame Totem" 5%
Infernal Blow 5% (corpse detonation)
Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Molten Shell". Please choose only one of the following ids:
HoundBossVaalMoltenShell - Base duration is 5.00 seconds, Deals 217 to 325 Fire Damage, 50000 additional Armour (page)
VaalMoltenShell - Base duration is 9.00 seconds, Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention, Buff grants +(50-858) to Armour, (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield, Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000, Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,, or when Buff expires or is depleted (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Bear Trap". Please choose only one of the following ids:
IzaroDaemonBearTrap - Deals (12-1017) to (18-1423) Physical Damage, Trap lasts +30 seconds, Throw up to (2-4) additional Traps (page)
BearTrap - Deals (16-1447) to (22-2026) Physical Damage, Traps do not Trigger at the end of their Duration, Trap lasts 4 seconds, Base duration is 3.00 seconds, Locks enemy in place, Enemies take 25% increased Damage from Trap or Mine Hits, Enemies have 80% less Movement Speed when the Debuff starts (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Bladefall". Please choose only one of the following ids:
IzaroDaemonBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
ExileWitchBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Blade Vortex". Please choose only one of the following ids:
BladeVortexRoyale - Deals (1-14) to (2-21) Physical Damage, Base duration is 4.00 seconds, +(0-0.1) metres to radius, +35% increased Hit Rate for each blade, 35% more Damage for each blade, Can have up to 10 active spinning blades, 10% increased Critical Strike Chance for each blade (page)
ExileDuelistBladeVortex - Deals (2-114) to (3-172) Physical Damage, Skills Repeat an additional (3-5) Times, Base duration is 5.00 seconds, (25-65)% increased Cast Speed, Can have up to 5 active spinning blades (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
6% (charge detonation)
Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
6%
Vaal Detonate Dead 5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
5%
Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" 5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ball Lightning". Please choose only one of the following ids:
ExileBallLightningTrap - Deals (1-110) to (2-204) Lightning Damage, When your Traps Trigger, your nearby Traps also Trigger, Trap lasts +6 seconds, Traps are thrown randomly around targeted location, 200% reduced Projectile Speed, Throw up to (6-10) additional Traps, Base radius is 1.8 metres (page)
StrMissionBallLightning - Deals (1-166) to (2-309) Lightning Damage, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 50% increased Cast Speed, Base radius is 1.8 metres (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
5%
Discharge 7%
Module Error: Too many skills found with q_where = skill.active_skill_name="Essence Drain". Please choose only one of the following ids:
ExileShadowEssenceDrain - Deals (3-696) to (4-1093) Chaos Damage, Deals (2.6-662.4) Base Chaos Damage per second, Base duration is 2.50 seconds, (0-15)% increased Projectile Speed, Fires 2 additional Projectiles (page)
EssenceDrainRoyale - Deals (6-82) to (9-124) Chaos Damage, Deals (20.8-285.9) Base Chaos Damage per second, Base duration is 2.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Regenerate +0.30% of Debuff Damage as Life (page)
5%
Flameblast 5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Firestorm". Please choose only one of the following ids:
KaomWarriorFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-243) to (3-365) Fire Damage, 25% chance to Ignite enemies, One impact every (0.15-0.12) seconds, Base radius is 1 metre (page)
ProphecyFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-84) to (3-126) Fire Damage, 25% chance to Ignite enemies, One impact every (0.12-0.10) seconds, Base radius is 1 metre (page)
6%
Flame Surge 6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
0%
Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
7%
Incinerate 0%
Lightning Trap 5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
6%
Tempest Shield 6%
Vaal Arc 5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
5%
Vaal Fireball 6%
Vaal Ice Nova 6%
Vaal Lightning Warp 5%
Vaal Spark 6%
Vaal Lightning Trap 5%
Vaal Storm Call 6%

Effects

Damage and Critical Strike Multiplier

Critical Strikes do more damage than normal, based on your Critical Strike Multiplier. All characters have a base Critical Strike Multiplier of 150%, meaning a critical strike does 150% of normal damage. This multiplier can be increased with various passives and items.

Monsters have a default Critical Strike Multiplier of 130%[2] which can be increased by various affixes and monster auras.

This multiplier will be applied to all damage types of a hit. For instance, with a multiplier of 250%, if you deal a Critical Strike with an attack that normally does 100 physical damage and 10 cold damage, you will instead deal 250 physical damage and 25 cold damage.

The X% Increased Critical Strike Multiplier stat found on items and passives is applied as a percentage of the base Critical Strike Multiplier. This means 100% Increased Critical Strike Multiplier will result in a 300% Critical Strike Multiplier. (150% + 100% of 150%)

Critical chance cannot exceed 95%.

Critical Strike Chance and Critical Strike Damage Multiplier are calculated separately for each spell and weapon attack. All weapons and damage-dealing spells have a base Critical Strike chance listed on them. This only affects your chance to critical for attacks made with that weapon or spell. For instance the critical strike chance on a wand does not affect your chance to critical with a spell.

Status effects

A critical strike that deals elemental damage also inflicts status ailments: ignite from fire damage, freeze from cold damage, and shock from lightning damage.

Other

Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical" has a chance to grant a power charge when the supported skill deals a critical strike.

Several unique items also grant a special effect on a critical strike.

Effect on DPS

Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is

net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + 1.5 * increased Critical Strike Multiplier))
  • With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased damage from criticals.

The marginal net DPS with respect to increased Critical Strike Chance is

marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier * 1.5)
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased damage from criticals.
  • With 100% increased Critical Strike Multiplier, this increases fourfold to 10% increased damage from criticals.

The marginal net DPS with respect to increased Critical Strike Multiplier is

marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * 1.5 * increased Critical Strike Multiplier
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 7.5% increased damage from criticals.
  • With 100% increased Critical Strike Chance, this doubles to 15% increased damage from criticals.

Note that this does not take into account effects such as status ailments.

Passive skills

There are passive skills that grant critical strike bonuses.

Global critical strike chance

These passive skills grant increased global critical strike chance.

Template:Passive table

Global critical strike chance with a staff equipped

These passive skills grant increased global critical strike chance with a staff equipped.

Template:Passive table

Critical strike chance for spells

These passive skills grant increased critical strike chance for spells.

Template:Passive table

Critical strike chance while dual wielding

These passive skills grant increased critical strike chance with weapons while dual wielding.

Template:Passive table

Critical strike chance with one-handed weapons

These passive skills grant increased critical strike chance with one-handed melee weapons.

Template:Passive table

Critical strike chance with two-handed weapons

These passive skills grant increased critical strike chance with two-handed melee weapons.

Template:Passive table

Critical strike chance with bows

These passive skills grant increased critical strike chance with bows.

Template:Passive table

Critical strike chance with claws

These passive skills grant increased critical strike chance with claws.

Template:Passive table

Critical strike chance with daggers

These passive skills grant increased critical strike chance with daggers.

Template:Passive table

Critical strike chance with maces

These passive skills grant increased critical strike chance with maces.

Template:Passive table

Critical strike chance with staves

These passive skills grant increased critical strike chance with staves.

Template:Passive table

Critical strike chance with swords

These passive skills grant increased critical strike chance with swords.

Template:Passive table

Critical strike chance with wands

These passive skills grant increased critical strike chance with wands.

Template:Passive table

Global critical strike multiplier

These passive skills grant increased global critical strike multiplier.

Template:Passive table

Global critical strike multiplier with a staff equipped

These passive skills grant increased global critical strike multiplier with a staff equipped.

Template:Passive table

Critical strike multiplier for spells

These passive skills grant increased global critical strike multiplier for spells.

Template:Passive table

Critical strike multiplier with one-handed melee weapons

These passive skills grant increased global critical strike multiplier with one-handed melee weapons.

Template:Passive table

Critical strike multiplier with bows

These passive skills grant increased global critical strike multiplier with bows.

Template:Passive table

Critical strike multiplier with daggers

These passive skills grant increased global critical strike multiplier with daggers.

Template:Passive table

Critical strike multiplier with maces

These passive skills grant increased global critical strike multiplier with maces.

Template:Passive table

Critical strike multiplier with swords

These passive skills grant increased global critical strike multiplier with swords.

Template:Passive table

Critical strike multiplier with wands

These passive skills grant increased global critical strike multiplier with wands.

Template:Passive table

Miscellany

These passive skills are related to critical strikes, but do not fit into any other category.

Template:Passive table

References

  1. Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  2. Mark_GGG (April 16, 2013). "Enemy Critical Strike Multiplier Reduction". Path of Exile Forum. Retrieved January 26, 2015.