Cast on Death Support: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Item
{{Item
|rarity                           = Normal
|rarity                             = Normal
|name                             = Cast on Death Support
|name                               = Cast on Death Support
|class                           = Support Skill Gems
|class                               = Support Skill Gems
|size_x                           = 1
|size_x                             = 1
|size_y                           = 1
|size_y                             = 1
|drop_level                       = 38
|drop_level                         = 38
|tags                             = support_gem, gem, default
|tags                               = support_gem, gem, default
|metadata_id                     = Metadata/Items/Gems/SupportGemCastOnDeath
|metadata_id                         = Metadata/Items/Gems/SupportGemCastOnDeath
|help_text                       = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
|help_text                           = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
|purchase_cost_normal1_name       = Orb of Alchemy
|purchase_cost_normal1_name         = Orb of Alchemy
|purchase_cost_normal1_amount     = 1
|purchase_cost_normal1_amount       = 1
|dexterity_percent               = 60
|dexterity_percent                   = 60
|intelligence_percent             = 40
|intelligence_percent               = 40
|gem_tags                         = Support, Spell, Trigger
|gem_tags                           = Support, Spell, Trigger
|gem_description                 = Each supported spell skill will be triggered when you die. Cannot support Totems, Traps, or Mines. Vaal skills and skills that reserve mana cannot be triggered.
|gem_description                     = Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.
|skill_id                         = SupportCastOnDeath
|skill_id                           = SupportCastOnDeath
|is_support_gem                   = True
|is_support_gem                     = True
|support_gem_letter               = !
|support_gem_letter                 = !
|required_level                   = 38
|required_level                     = 38
|static_mana_multiplier           = 100
|static_mana_multiplier             = 100
|static_damage_effectiveness     = 100
|static_damage_effectiveness         = 100
|static_damage_multiplier         = 100
|static_damage_multiplier           = 100
|static_stat1_id                 = cast_on_death_%
|static_stat1_id                     = cast_on_death_%
|static_stat1_value               = 100
|static_stat1_value                 = 100
|static_stat2_id                 = spell_uncastable_if_triggerable
|static_stat2_id                     = spell_uncastable_if_triggerable
|static_stat2_value               = 1
|static_stat2_value                 = 1
|static_stat3_id                 = spell_only_castable_on_death
|static_stat3_id                     = spell_only_castable_on_death
|static_stat3_value               = 1
|static_stat3_value                 = 1
|static_stat4_id                 = base_skill_show_average_damage_instead_of_dps
|static_stat4_id                     = base_skill_show_average_damage_instead_of_dps
|static_stat4_value               = 1
|static_stat4_value                 = 1
|stat_text                       = 100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>(0-304)% more Damage while Dead
|stat_text                           = 100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>(0-304)% more Damage while Dead
|quality_stat_text               = Supported Skills have 3% increased Area of Effect while Dead
|quality_stat_text                   = Supported Skills have 3% increased Area of Effect while Dead
|static_quality_stat1_id         = area_of_effect_+%_while_dead
|static_quality_stat1_id             = area_of_effect_+%_while_dead
|static_quality_stat1_value       = 3
|static_quality_stat1_value         = 3
|level1                           = True
|level1                             = True
|level1_level_requirement         = 38
|level1_level_requirement           = 38
|level1_dexterity_requirement     = 40
|level1_dexterity_requirement       = 40
|level1_intelligence_requirement = 27
|level1_intelligence_requirement     = 27
|level1_experience               = 0
|level1_experience                   = 0
|level2                           = True
|level2                             = True
|level2_level_requirement         = 40
|level2_level_requirement           = 40
|level2_dexterity_requirement     = 41
|level2_dexterity_requirement       = 41
|level2_intelligence_requirement = 29
|level2_intelligence_requirement     = 29
|level2_stat_text                 = 16% more Damage while Dead
|level2_stat_text                   = 16% more Damage while Dead
|level2_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level2_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level2_stat1_value               = 16
|level2_stat1_value                 = 16
|level2_experience               = 388734
|level2_experience                   = 388734
|level3                           = True
|level3                             = True
|level3_level_requirement         = 42
|level3_level_requirement           = 42
|level3_dexterity_requirement     = 43
|level3_dexterity_requirement       = 43
|level3_intelligence_requirement = 30
|level3_intelligence_requirement     = 30
|level3_stat_text                 = 32% more Damage while Dead
|level3_stat_text                   = 32% more Damage while Dead
|level3_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level3_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level3_stat1_value               = 32
|level3_stat1_value                 = 32
|level3_experience               = 866171
|level3_experience                   = 866171
|level4                           = True
|level4                             = True
|level4_level_requirement         = 44
|level4_level_requirement           = 44
|level4_dexterity_requirement     = 45
|level4_dexterity_requirement       = 45
|level4_intelligence_requirement = 31
|level4_intelligence_requirement     = 31
|level4_stat_text                 = 48% more Damage while Dead
|level4_stat_text                   = 48% more Damage while Dead
|level4_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level4_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level4_stat1_value               = 48
|level4_stat1_value                 = 48
|level4_experience               = 1449957
|level4_experience                   = 1449957
|level5                           = True
|level5                             = True
|level5_level_requirement         = 46
|level5_level_requirement           = 46
|level5_dexterity_requirement     = 47
|level5_dexterity_requirement       = 47
|level5_intelligence_requirement = 33
|level5_intelligence_requirement     = 33
|level5_stat_text                 = 64% more Damage while Dead
|level5_stat_text                   = 64% more Damage while Dead
|level5_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level5_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level5_stat1_value               = 64
|level5_stat1_value                 = 64
|level5_experience               = 2160316
|level5_experience                   = 2160316
|level6                           = True
|level6                             = True
|level6_level_requirement         = 48
|level6_level_requirement           = 48
|level6_dexterity_requirement     = 49
|level6_dexterity_requirement       = 49
|level6_intelligence_requirement = 34
|level6_intelligence_requirement     = 34
|level6_stat_text                 = 80% more Damage while Dead
|level6_stat_text                   = 80% more Damage while Dead
|level6_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level6_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level6_stat1_value               = 80
|level6_stat1_value                 = 80
|level6_experience               = 3515827
|level6_experience                   = 3515827
|level7                           = True
|level7                             = True
|level7_level_requirement         = 50
|level7_level_requirement           = 50
|level7_dexterity_requirement     = 51
|level7_dexterity_requirement       = 51
|level7_intelligence_requirement = 35
|level7_intelligence_requirement     = 35
|level7_stat_text                 = 96% more Damage while Dead
|level7_stat_text                   = 96% more Damage while Dead
|level7_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level7_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level7_stat1_value               = 96
|level7_stat1_value                 = 96
|level7_experience               = 4654704
|level7_experience                   = 4654704
|level8                           = True
|level8                             = True
|level8_level_requirement         = 52
|level8_level_requirement           = 52
|level8_dexterity_requirement     = 53
|level8_dexterity_requirement       = 53
|level8_intelligence_requirement = 37
|level8_intelligence_requirement     = 37
|level8_stat_text                 = 112% more Damage while Dead
|level8_stat_text                   = 112% more Damage while Dead
|level8_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level8_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level8_stat1_value               = 112
|level8_stat1_value                 = 112
|level8_experience               = 6022937
|level8_experience                   = 6022937
|level9                           = True
|level9                             = True
|level9_level_requirement         = 54
|level9_level_requirement           = 54
|level9_dexterity_requirement     = 55
|level9_dexterity_requirement       = 55
|level9_intelligence_requirement = 38
|level9_intelligence_requirement     = 38
|level9_stat_text                 = 128% more Damage while Dead
|level9_stat_text                   = 128% more Damage while Dead
|level9_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level9_stat1_id                     = cast_on_death_damage_+%_final_while_dead
|level9_stat1_value               = 128
|level9_stat1_value                 = 128
|level9_experience               = 7661275
|level9_experience                   = 7661275
|level10                         = True
|level10                             = True
|level10_level_requirement       = 56
|level10_level_requirement           = 56
|level10_dexterity_requirement   = 57
|level10_dexterity_requirement       = 57
|level10_intelligence_requirement = 39
|level10_intelligence_requirement   = 39
|level10_stat_text               = 144% more Damage while Dead
|level10_stat_text                   = 144% more Damage while Dead
|level10_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level10_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level10_stat1_value             = 144
|level10_stat1_value                 = 144
|level10_experience               = 9617923
|level10_experience                 = 9617923
|level11                         = True
|level11                             = True
|level11_level_requirement       = 58
|level11_level_requirement           = 58
|level11_dexterity_requirement   = 58
|level11_dexterity_requirement       = 58
|level11_intelligence_requirement = 41
|level11_intelligence_requirement   = 41
|level11_stat_text               = 160% more Damage while Dead
|level11_stat_text                   = 160% more Damage while Dead
|level11_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level11_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level11_stat1_value             = 160
|level11_stat1_value                 = 160
|level11_experience               = 13273107
|level11_experience                 = 13273107
|level12                         = True
|level12                             = True
|level12_level_requirement       = 60
|level12_level_requirement           = 60
|level12_dexterity_requirement   = 60
|level12_dexterity_requirement       = 60
|level12_intelligence_requirement = 42
|level12_intelligence_requirement   = 42
|level12_stat_text               = 176% more Damage while Dead
|level12_stat_text                   = 176% more Damage while Dead
|level12_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level12_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level12_stat1_value             = 176
|level12_stat1_value                 = 176
|level12_experience               = 16290434
|level12_experience                 = 16290434
|level13                         = True
|level13                             = True
|level13_level_requirement       = 62
|level13_level_requirement           = 62
|level13_dexterity_requirement   = 62
|level13_dexterity_requirement       = 62
|level13_intelligence_requirement = 43
|level13_intelligence_requirement   = 43
|level13_stat_text               = 192% more Damage while Dead
|level13_stat_text                   = 192% more Damage while Dead
|level13_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level13_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level13_stat1_value             = 192
|level13_stat1_value                 = 192
|level13_experience               = 19866666
|level13_experience                 = 19866666
|level14                         = True
|level14                             = True
|level14_level_requirement       = 64
|level14_level_requirement           = 64
|level14_dexterity_requirement   = 64
|level14_dexterity_requirement       = 64
|level14_intelligence_requirement = 44
|level14_intelligence_requirement   = 44
|level14_stat_text               = 208% more Damage while Dead
|level14_stat_text                   = 208% more Damage while Dead
|level14_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level14_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level14_stat1_value             = 208
|level14_stat1_value                 = 208
|level14_experience               = 24098333
|level14_experience                 = 24098333
|level15                         = True
|level15                             = True
|level15_level_requirement       = 65
|level15_level_requirement           = 65
|level15_dexterity_requirement   = 65
|level15_dexterity_requirement       = 65
|level15_intelligence_requirement = 45
|level15_intelligence_requirement   = 45
|level15_stat_text               = 224% more Damage while Dead
|level15_stat_text                   = 224% more Damage while Dead
|level15_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level15_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level15_stat1_value             = 224
|level15_stat1_value                 = 224
|level15_experience               = 26493411
|level15_experience                 = 26493411
|level16                         = True
|level16                             = True
|level16_level_requirement       = 66
|level16_level_requirement           = 66
|level16_dexterity_requirement   = 66
|level16_dexterity_requirement       = 66
|level16_intelligence_requirement = 46
|level16_intelligence_requirement   = 46
|level16_stat_text               = 240% more Damage while Dead
|level16_stat_text                   = 240% more Damage while Dead
|level16_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level16_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level16_stat1_value             = 240
|level16_stat1_value                 = 240
|level16_experience               = 34914474
|level16_experience                 = 34914474
|level17                         = True
|level17                             = True
|level17_level_requirement       = 67
|level17_level_requirement           = 67
|level17_dexterity_requirement   = 67
|level17_dexterity_requirement       = 67
|level17_intelligence_requirement = 46
|level17_intelligence_requirement   = 46
|level17_stat_text               = 256% more Damage while Dead
|level17_stat_text                   = 256% more Damage while Dead
|level17_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level17_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level17_stat1_value             = 256
|level17_stat1_value                 = 256
|level17_experience               = 51074457
|level17_experience                 = 51074457
|level18                         = True
|level18                             = True
|level18_level_requirement       = 68
|level18_level_requirement           = 68
|level18_dexterity_requirement   = 68
|level18_dexterity_requirement       = 68
|level18_intelligence_requirement = 47
|level18_intelligence_requirement   = 47
|level18_stat_text               = 272% more Damage while Dead
|level18_stat_text                   = 272% more Damage while Dead
|level18_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level18_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level18_stat1_value             = 272
|level18_stat1_value                 = 272
|level18_experience               = 92244824
|level18_experience                 = 92244824
|level19                         = True
|level19                             = True
|level19_level_requirement       = 69
|level19_level_requirement           = 69
|level19_dexterity_requirement   = 69
|level19_dexterity_requirement       = 69
|level19_intelligence_requirement = 48
|level19_intelligence_requirement   = 48
|level19_stat_text               = 288% more Damage while Dead
|level19_stat_text                   = 288% more Damage while Dead
|level19_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level19_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level19_stat1_value             = 288
|level19_stat1_value                 = 288
|level19_experience               = 179039272
|level19_experience                 = 179039272
|level20                         = True
|level20                             = True
|level20_level_requirement       = 70
|level20_level_requirement           = 70
|level20_dexterity_requirement   = 70
|level20_dexterity_requirement       = 70
|level20_intelligence_requirement = 48
|level20_intelligence_requirement   = 48
|level20_stat_text               = 304% more Damage while Dead
|level20_stat_text                   = 304% more Damage while Dead
|level20_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level20_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level20_stat1_value             = 304
|level20_stat1_value                 = 304
|level20_experience               = 336444335
|level20_experience                 = 336444335
|level21                         = True
|level21                             = True
|level21_level_requirement       = 72
|level21_level_requirement           = 72
|level21_dexterity_requirement   = 72
|level21_dexterity_requirement       = 72
|level21_intelligence_requirement = 50
|level21_intelligence_requirement   = 50
|level21_stat_text               = 320% more Damage while Dead
|level21_stat_text                   = 320% more Damage while Dead
|level21_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level21_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level21_stat1_value             = 320
|level21_stat1_value                 = 320
|level22                         = True
|level22                             = True
|level22_level_requirement       = 74
|level22_level_requirement           = 74
|level22_stat_text               = 336% more Damage while Dead
|level22_stat_text                   = 336% more Damage while Dead
|level22_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level22_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level22_stat1_value             = 336
|level22_stat1_value                 = 336
|level23                         = True
|level23                             = True
|level23_level_requirement       = 76
|level23_level_requirement           = 76
|level23_stat_text               = 352% more Damage while Dead
|level23_stat_text                   = 352% more Damage while Dead
|level23_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level23_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level23_stat1_value             = 352
|level23_stat1_value                 = 352
|level24                         = True
|level24                             = True
|level24_level_requirement       = 78
|level24_level_requirement           = 78
|level24_stat_text               = 368% more Damage while Dead
|level24_stat_text                   = 368% more Damage while Dead
|level24_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level24_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level24_stat1_value             = 368
|level24_stat1_value                 = 368
|level25                         = True
|level25                             = True
|level25_level_requirement       = 80
|level25_level_requirement           = 80
|level25_stat_text               = 384% more Damage while Dead
|level25_stat_text                   = 384% more Damage while Dead
|level25_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level25_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level25_stat1_value             = 384
|level25_stat1_value                 = 384
|level26                         = True
|level26                             = True
|level26_level_requirement       = 82
|level26_level_requirement           = 82
|level26_stat_text               = 400% more Damage while Dead
|level26_stat_text                   = 400% more Damage while Dead
|level26_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level26_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level26_stat1_value             = 400
|level26_stat1_value                 = 400
|level27                         = True
|level27                             = True
|level27_level_requirement       = 84
|level27_level_requirement           = 84
|level27_stat_text               = 416% more Damage while Dead
|level27_stat_text                   = 416% more Damage while Dead
|level27_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level27_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level27_stat1_value             = 416
|level27_stat1_value                 = 416
|level28                         = True
|level28                             = True
|level28_level_requirement       = 86
|level28_level_requirement           = 86
|level28_stat_text               = 432% more Damage while Dead
|level28_stat_text                   = 432% more Damage while Dead
|level28_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level28_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level28_stat1_value             = 432
|level28_stat1_value                 = 432
|level29                         = True
|level29                             = True
|level29_level_requirement       = 88
|level29_level_requirement           = 88
|level29_stat_text               = 448% more Damage while Dead
|level29_stat_text                   = 448% more Damage while Dead
|level29_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level29_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level29_stat1_value             = 448
|level29_stat1_value                 = 448
|level30                         = True
|level30                             = True
|level30_level_requirement       = 90
|level30_level_requirement           = 90
|level30_stat_text               = 464% more Damage while Dead
|level30_stat_text                   = 464% more Damage while Dead
|level30_stat1_id                 = cast_on_death_damage_+%_final_while_dead
|level30_stat1_id                   = cast_on_death_damage_+%_final_while_dead
|level30_stat1_value             = 464
|level30_stat1_value                 = 464
|name_list                       = Cast on Death
|name_list                           = Cast on Death
|release_version                 = 1.0.0
|release_version                     = 1.0.0
}}
}}



Revision as of 11:16, 8 December 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Cast on Death is a support gem. It causes linked spells to trigger when the player is killed. Note that this does not trigger on minion deaths.

Gem level progression

LevelRequired LevelRequired DexterityRequired Intelligencemore
Damage
while dead
Exp.Total Exp.
1384027N/A00
24041298%388734388734
342433016%477437866171
444453124%5837861449957
546473332%7103592160316
648493440%13555113515827
750513548%11388774654704
852533756%13682336022937
954553864%16383387661275
1056573972%19566489617923
1158584180%365518413273107
1260604288%301732716290434
1362624396%357623219866666
14646444104%423166724098333
15656545112%239507826493411
16666646120%842106334914474
17676746128%1615998351074457
18686847136%4117036792244824
19696948144%86794448179039272
20707048152%157405063336444335
21727250160%N/AN/A
2274N/AN/A168%N/AN/A
2376N/AN/A176%N/AN/A
2478N/AN/A184%N/AN/A
2580N/AN/A192%N/AN/A
2682N/AN/A200%N/AN/A
2784N/AN/A208%N/AN/A
2886N/AN/A216%N/AN/A
2988N/AN/A224%N/AN/A
3090N/AN/A232%N/AN/A
3191N/AN/A236%N/AN/A
3292N/AN/A240%N/AN/A
3393N/AN/A244%N/AN/A
3494N/AN/A248%N/AN/A
3595N/AN/A252%N/AN/A
3696N/AN/A256%N/AN/A
3797N/AN/A260%N/AN/A
3898N/AN/A264%N/AN/A
3999N/AN/A268%N/AN/A
40100N/AN/A272%N/AN/A

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Unique items

Cast on Death effect support all skill gems in sockets:

Version history

Version Changes
1.3.0g
  • Skills supported by Cast on Death now deal 75% less damage when triggered in PvP.
1.2.2
  • Gems may now only be supported by a single trigger gem, gems supported by multiple trigger gems will be disabled.
1.2.1b
  • The Cast on Death support gem has been changed to only provide area of effect and damage bonuses while the character is dead.
1.0.5b
  • The Cast On Death Support Gem no longer supports minion skills (except Bone Offering, Convocation and Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
    FleshOfferingFairgravesMapBoss - Base duration is 20.00 seconds, Additional 4.00 seconds Base Duration per extra corpse Consumed, Grants Minions 100% increased Attack Speed, Grants Minions 100% increased Cast Speed, Grants Minions 100% increased Movement Speed (page)
    BlightNecromancerChampionFleshOffering - Base duration is 3.00 seconds, Additional 1.00 seconds Base Duration per extra corpse Consumed, Grants Minions 25% increased Attack Speed, Grants Minions 25% increased Cast Speed, Grants Minions 25% increased Movement Speed (page)
    ).
1.0.0
  • Cast on Death has been added to the game.