Blind Support: Difference between revisions

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{{Skill
__NOTOC__
|name = Blind
{{Gem_Infobox
|type = [[Skills#Support Gems|Support Gem]]
|name=Blind
|image=Dexterity_Support_Gem_icon.png
|type=Support gem
|imagealt= Blind
|attributes=Dexterity
|description =
|keywords=[[Support]]
|stats = [[Support]]
|mana_reserved=
|mana_cost_multiplier=
|cooldown_time=
|cast_time=
|critical_strike_chance=
|damage_effectiveness=
|quality=+0.75% increased Blinding duration
|mana_cost=
|required_level=
|description=
|modifier1=x% chance to Blind enemies on hit
|modifier2=x% increased Blinding duration
|modifier3=
|modifier4=
|modifier5=
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=
}}
}}
Enemies [[hit]] by skills supported with this gem have a chance to be blinded. Blind enemies have their [[accuracy|chance to hit]] reduced by 75%. The base duration for blinding is 4 seconds.


Chance to blind enemies when hit by supported skills. Blind quarters the target's chance to hit.
Blinding does not modify an attacker's [[accuracy]] rating, or a defender's [[evasion]] rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 75% by blinding.


__TOC__
Spells do not have a chance to hit, the ability to hit with a spell is unaffected by being blinded.
==Skill Functions and Interactions==
Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to [[Evasion|Evade]], as such, using this support gem with [[Unwavering Stance]] will yield no results.


[Chance to hit while affected by Blind] = .25 * (1 - [Target's Chance to Evade])
An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with [[Unwavering Stance]] cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade.


In other words, if you have a 25% chance to evade, a blinded enemy has a 18.75% chance to hit:  .25 * (1 - .25) = .1875 = 18.75% chance to hit
Blinding is not considered a [[status ailment]], and does not interact with [[Critical strikes]] in any way.


[[Critical Strikes|Critical Hits]]: As this is not an [[Damage Types#Elemental|Elemental]] attack, critical hits will not increase your chance of blinding.
==Calculations==
<pre>Attacker's chance to hit = 1 - Defender's chance to evade
Defender's chance to evade = 1 - Attacker's chance to hit
 
[Chance to hit while blinded] = 0.25 * [Chance to hit while not blinded]
[Chance to evade blinded enemy] = 1 - ( 0.25 * ( 1 - [Chance to evade not-blinded enemy] ) )</pre>
 
For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have:
: 1 - ( 0.25 * ( 1 - 0.35 ) ) = 84% Chance to evade that same enemy when it is blinded.


==Gem Leveling==
==Gem Leveling==
Line 90: Line 116:


==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds 2.5 Increased Blind Duration.
Each percentage of [[Quality|quality]] adds +0.75% increased Blinding duration.


==Version History==
==Version History==
Line 105: Line 131:


[[Category:Dexterity support gems]]
[[Category:Dexterity support gems]]
[[Category:Support gems]]

Revision as of 05:28, 17 February 2013

Template:Gem Infobox Enemies hit by skills supported with this gem have a chance to be blinded. Blind enemies have their chance to hit reduced by 75%. The base duration for blinding is 4 seconds.

Blinding does not modify an attacker's accuracy rating, or a defender's evasion rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 75% by blinding.

Spells do not have a chance to hit, the ability to hit with a spell is unaffected by being blinded.

An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with Unwavering Stance cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade.

Blinding is not considered a status ailment, and does not interact with Critical strikes in any way.

Calculations

Attacker's chance to hit = 1 - Defender's chance to evade
Defender's chance to evade = 1 - Attacker's chance to hit

[Chance to hit while blinded] = 0.25 * [Chance to hit while not blinded]
[Chance to evade blinded enemy] = 1 - ( 0.25 * ( 1 - [Chance to evade not-blinded enemy] ) )

For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have:

1 - ( 0.25 * ( 1 - 0.35 ) ) = 84% Chance to evade that same enemy when it is blinded.

Gem Leveling

Template:GemLevelTable |- ! 1 | 24 || 42 || 8% || || 118,383 |- ! 2 | 27 || || 8% || 2% || |- ! 3 | 30 || || 8% || 4% || |- ! 4 | 33 || || 8% || 6% || 255,766 |- ! 5 | 35 || || 8% || 8% || 447,718 |- ! 6 | 38 || || 9% || 8% || |- ! 7 | 40|| || 9% || 10% || 755,049 |- ! 8 | 43 || || 9% || 12% || |- ! 9 | 46 || || 10% || 12% || 860,401 |- ! 10 | 48 || || 10% ||14% ||1,038,201 |- ! 11 | 50 || || 10% || 16% || 1,248,678 |- ! 12 | 52 || || 10% || 18% || 1,498,138 |- ! 13 | || || 11% || 18% || |- ! 14 | || || || || |- ! 15 | || || || || |- ! 16 | || || || || |- ! 17 | 57 || || 12% || 24% || 50,550,118 |- ! 18 | || || || || |- ! 19 | || || || || |- ! 20 | || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.75% increased Blinding duration.

Version History

Version Changes 0.9.13
  • Flattened progression - lower levels of the gem were improved, higher levels reduced.
0.9.11
  • Blind has been added to the game