Blackflame: Difference between revisions

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==Mechanics==
==Mechanics==
* {{c|mod|Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite}} – This modifier causes enemies that the character [[ignite]]s to take all [[damage over time]] from ignite as [[chaos damage]] instead of [[fire damage]]. It functions as a "[[damage taken as]]" effect (NOT conversion), which shifts how the target resists damage. This means that the fire damage over time inflicted by the character's ignites is still scaled with the usual modifiers, such as {{c|mod|Fire Damage over Time Multiplier}}, but it is resisted by the enemy's [[chaos resistance]] rather than by their [[fire resistance]].<ref name="Damage taken as" /><ref name="Damage scaling" />
* {{c|mod|Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite}} – This modifier causes enemies that the character [[ignite]]s to take all [[damage over time]] from ignite as [[chaos damage]] instead of [[fire damage]]. It functions as a "[[damage taken as]]" effect (NOT conversion), which shifts how the target resists damage. This means that the fire damage over time inflicted by the character's ignites is still scaled with the usual modifiers, such as {{c|mod|Fire Damage over Time Multiplier}}, but it is resisted by the enemy's [[chaos resistance]] rather than by their [[fire resistance]].<ref name="Damage taken as" /><ref name="Damage scaling" />
** This allows scaling with [[Withered]] and Chaos Resistance reductions like {{il|Despair}}. On the other hand, you no longer gain scaling from Fire DOT Multi, Fire Resistance reductions like {{il|Combustion Support}} or [[Exposure]], and consequently lose damage scaling for {{il|Flame Surge}} and {{il|Alchemist's Mark}}.
** This allows scaling with [[Withered]] and Chaos Resistance reductions like {{il|Despair}}. On the other hand, you no longer gain scaling from Fire Resistance reductions like {{il|Combustion Support}} or [[Exposure]], and consequently lose damage scaling for {{il|Flame Surge}} and {{il|Alchemist's Mark}}.
** Increased and more multipliers to Chaos Damage and Chaos Damage over Time do not apply as Ignites still inherently deal ''Fire Damage'' only.
** Increased and more multipliers to Chaos Damage and Chaos Damage over Time do not apply as Ignites still inherently deal ''Fire Damage'' only.
* When used with {{il|The Fulcrum}}, this item will cause Ignites reflected to you to be taken as Chaos Damage, meaning they deal no damage to you if you have [[Chaos Inoculation]].
* When used with {{il|The Fulcrum}}, this item will cause Ignites reflected to you to be taken as Chaos Damage, meaning they deal no damage to you if you have [[Chaos Inoculation]].

Revision as of 08:30, 29 August 2022

Blackflame
Amethyst Ring
Requires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos Resistances
Beyond the veil of death, there burns a fire
by whose light night is borne.
Acquisition
Drop restricted
Available as a reward from Rituals.
Vendor Offer
16x Alchemy Shard
8x Alteration Shard
Metadata
Item class: Ring

Blackflame is a unique Amethyst RingAmethyst RingRequires Level 30+(17-23)% to Chaos Resistance.

Mechanics

  • Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite – This modifier causes enemies that the character ignites to take all damage over time from ignite as chaos damage instead of fire damage. It functions as a "damage taken as" effect (NOT conversion), which shifts how the target resists damage. This means that the fire damage over time inflicted by the character's ignites is still scaled with the usual modifiers, such as Fire Damage over Time Multiplier, but it is resisted by the enemy's chaos resistance rather than by their fire resistance.[1][2]
    • This allows scaling with Withered and Chaos Resistance reductions like DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
      Level: (1-20)
      Cost: (16-33) Mana
      Cast Time: 0.50 sec
      AoE Radius: 22
      Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds
      +(0-1) metre to radius
      Cursed enemies have -(15-30)% to Chaos Resistance

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Effect of Curse
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      . On the other hand, you no longer gain scaling from Fire Resistance reductions like Combustion SupportCombustion SupportFire, Support
      Icon: i
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
      Supported Skills have 25% chance to Ignite
      Enemies Ignited by Supported Skills have -10% to Fire Resistance

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Fire Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      or Exposure, and consequently lose damage scaling for Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 190%
      AoE Radius: 30
      Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
      Deals (26-832) to (40-1247) Fire Damage
      (50-88)% more Damage with Hits against Burning enemies
      Cannot Ignite
      +(0-9) to Area of Effect length
      Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
      Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

      Additional Effects From 1-20% Quality:
      +(1-20)% more Damage with Hits against Burning enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      and Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
      Level: (1-20)
      Cost: (16-33) Mana
      Cast Time: 0.50 sec
      Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds
      Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
      Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
      Can create each Ground effect no more than once each second
      Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Effect of Mark
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      .
    • Increased and more multipliers to Chaos Damage and Chaos Damage over Time do not apply as Ignites still inherently deal Fire Damage only.
  • When used with The FulcrumThe Fulcrum
    Ezomyte Staff
    Warstaff
    Physical Damage: (127.2-148.4) to (384-448)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
    (0-50)% of Physical Damage Converted to Fire Damage
    (0-50)% of Physical Damage Converted to Cold Damage
    (0-50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
    Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    , this item will cause Ignites reflected to you to be taken as Chaos Damage, meaning they deal no damage to you if you have Chaos Inoculation.

Item acquisition

Blackflame has restrictions on where or how it can drop. It cannot be chanced.

Exclusive as a reward from Rituals.

Version history

Version Changes
3.13.0
  • Introduced to the game.

References

  1. Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Official Path of Exile Forums. Retrieved January 11, 2021.
  2. Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 20, 2021.

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