Axe

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Revision as of 03:40, 6 November 2013 by >Qetuth (→‎Axe Passives: added 2 missing basic passives)
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There are two type of Axes: One-Handed Axes and Two-Handed Axes. Both deal physical melee damage and require Strength and Dexterity. Axes don't have any implicit mod but they have higher dps than other weapons.

One-handed axes

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Two-handed axes

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Axe Passives

Physical Damage with Axes

These passives increase physical damage by a percentage while using Axes.

Template:Passive table header

Axe Damage
Passive Skill
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 12% increased Damage with Hits and Ailments [1]

Axe Damage is a small passive skill that grants increased physical damage with axes.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.

Axe Damage and Accuracy Axe Damage and Armour

Axe Damage and Attack Speed
Passive Skill
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [1] [2]

Axe Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with axes.

Version history

Version Changes
2.6.0
Unknown
  • Attack Speed with Axes increased from 2% to 3% (in the 10%/2% version).
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
Cleaving
Notable Passive Skill
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]

Cleaving is a notable passive skill that grants increased physical damage with axes. It grants increased damage with ailments from attack skills while wielding an axe. It grants a chance to Intimidate enemies on hit with attacks.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAmber OilBlack OilCleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Physical Damage with Axes (up from 20%).
    • Now grants Axe Attacks deal 30% increased Damage with Ailments (up from 20%).
    • No longer grants 30% increased Damage with Hits and Ailments against Bleeding Enemies.
      • Instead, it now grants 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks.
    • No longer grants +1 to Melee Strike Range with Axes.
    • No longer grants Bleeding you inflict deals Damage 15% faster.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 20% increased Damage with ailments from Attack Skills while wielding an Axe.
      • Instead, it now grants Axe Attacks deal 20% increased Damage with Ailments.


3.8.0
  • Now grants +1 to Melee range with Axes.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased Physical Damage with Axes (down from 35%).
    • Now grants 20% increased Damage with ailments from Attack Skills while wielding an Axe (down from 35%).
    • Now grants 30% increased Damage with Hits and Ailments against Bleeding Enemies
    • No longer grants Attacks have 10% chance to cause Bleeding.
      • Instead, it now grants Bleeding you inflict deals Damage 15% faster.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Attacks have 10% chance to cause Bleeding.
    • Now grants 35% increased Damage with ailments from Attack Skills while wielding an Axe.


1.3.0
  • Damage increased from 30% to 35%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
Hatchet Master
Notable Passive Skill
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]

Hatchet Master is a notable passive skill that grants increased damage and attack speed with axes. It grants increased damage with ailments while wielding an axe. It also grants +5 to maximum Rage.

Location

In Duelist area of the passive tree.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilCrimson OilHatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill

Version history

Version Changes
3.11.0
  • No longer has the mod 40% increased Global Evasion Rating when on Full Life now has +5 to Maximum Rage[1]
  • Axe Attacks deal #% increased Damage with Hits and Ailments has been increased to 28% (up from 25%) [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.10.0
  • Now has Axe Attacks deal 25% increased Damage with Hits and Ailments, replacing the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.7.0

We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.

  • Now has the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe, replacing the mod 20% increased Physical Damage with Axes. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Now has the mod 40% increased Global Evasion Rating when on Full Life, replacing the mod 20% increased Evasion Rating [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Relocated from near to Point Blank to current position. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • The Hatchet Master cluster has been improved.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. Many values have been adjusted.
  • Hatchet Master also grants evasion. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
Headsman
Ascendancy Notable Passive Skill
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]

Headsman is a notable Ascendancy passive skill for the Slayer that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to Culling Strike. It also grants increased movement speed when you kill any enemy and increased attack speed if you killed a rare or unique enemy.

Ruthless mode

Headsman (Ruthless)
Ascendancy Notable Passive Skill
Kill Enemies that have 20% or lower Life when Hit by your Skills

Headsman in Ruthless mode does not grant increased attack speed or movement speed after killing an enemy.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
3.15.0
  • Headsman: Now called Bane of Legends.
  • Bane of Legends: Now called Headsman.
3.8.0
  • You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
3.7.0
  • No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
2.3.0
  • Reworked:
    • Old: 50% increased Damage against Rare and Unique Enemies, 20% of Overkill Damage is Leeched as Life
    • New: Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy, Kill Enemies that have 20% or lower Life when Hit by your Skills
2.2.0
  • Added to the game.

Limb Hewer

Savage Wounds
Notable Passive Skill
Bleeding you inflict deals Damage 15% faster [1]

Savage Wounds is a notable passive skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilBlack OilGolden OilSavage Wounds
Bleeding you inflict deals Damage 15% faster

Version history

Version Changes
3.16.0
  • Splitting Strikes is removed from the game. Existing item anointed with that passive would have new passive Savage Wounds instead.
3.11.0
  • All sources of -X% to Total Physical Damage Reduction from your Hits now Overwhelm X% Physical Damage Reduction. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.9.0
  • Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, Martial Experience, Kinetic Impacts and Path of the Warrior
2.0.0
  • Added Life Leech bonuses.
1.3.0
  • Splitting Strikes no longer grants life. It now grants attack speed.
1.2.0
  • Splitting Strikes also grants life.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.

Timberwolf |}

Attack Speed with Axes

These passives increase attack speed by a percentage while using Axes.

Template:Passive table header

Axe Damage and Attack Speed
Passive Skill
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [1] [2]

Axe Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with axes.

Version history

Version Changes
2.6.0
Unknown
  • Attack Speed with Axes increased from 2% to 3% (in the 10%/2% version).
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
Hatchet Master
Notable Passive Skill
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]

Hatchet Master is a notable passive skill that grants increased damage and attack speed with axes. It grants increased damage with ailments while wielding an axe. It also grants +5 to maximum Rage.

Location

In Duelist area of the passive tree.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilCrimson OilHatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill

Version history

Version Changes
3.11.0
  • No longer has the mod 40% increased Global Evasion Rating when on Full Life now has +5 to Maximum Rage[1]
  • Axe Attacks deal #% increased Damage with Hits and Ailments has been increased to 28% (up from 25%) [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.10.0
  • Now has Axe Attacks deal 25% increased Damage with Hits and Ailments, replacing the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.7.0

We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.

  • Now has the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe, replacing the mod 20% increased Physical Damage with Axes. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Now has the mod 40% increased Global Evasion Rating when on Full Life, replacing the mod 20% increased Evasion Rating [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Relocated from near to Point Blank to current position. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • The Hatchet Master cluster has been improved.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. Many values have been adjusted.
  • Hatchet Master also grants evasion. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.

Slice and Dice |}

Accuracy Rating with Axes

These passives increase accuracy by a percentage while using Axes.

Template:Passive table header Axe Accuracy Axe Damage and Accuracy

Headsman
Ascendancy Notable Passive Skill
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]

Headsman is a notable Ascendancy passive skill for the Slayer that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to Culling Strike. It also grants increased movement speed when you kill any enemy and increased attack speed if you killed a rare or unique enemy.

Ruthless mode

Headsman (Ruthless)
Ascendancy Notable Passive Skill
Kill Enemies that have 20% or lower Life when Hit by your Skills

Headsman in Ruthless mode does not grant increased attack speed or movement speed after killing an enemy.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
3.15.0
  • Headsman: Now called Bane of Legends.
  • Bane of Legends: Now called Headsman.
3.8.0
  • You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
3.7.0
  • No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
2.3.0
  • Reworked:
    • Old: 50% increased Damage against Rare and Unique Enemies, 20% of Overkill Damage is Leeched as Life
    • New: Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy, Kill Enemies that have 20% or lower Life when Hit by your Skills
2.2.0
  • Added to the game.

Slice and Dice Timberwolf |}

Other Passives Affecting Axes

Other Passives affecting Axes include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Axes Skills

Single Target Skills

  • Strength Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    (with a shield).
  • Dexterity Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
    AxisDoubleStrikeTrigger - N/A (page)
    MonsterDoubleStrike - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Dual Strike". Please choose only one of the following ids:
    AzmeriDualStrikeDemonDualStrike - N/A (page)
    DualStrikeRoyale - (50-77)% increased Critical Strike Chance, +(0-0.1) metres to Melee Strike Range, 100% more Critical Strike Chance against Enemies that are on Full Life, +30% more Damage with Hits and Ailments against Enemies that are on Full Life (page)
    (dual wield only), Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    LegionMarakethFlickerStrike - N/A (page)
    HarvestSpiderFlickerStrike - N/A (page)
    , Frenzy.

Multi-Target Skills

  • Strength Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    , Infernal Blow, Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    , Lightning Strike, Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
    (2h Axes).
  • Dexterity Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
    SabreSpiderDaemonCyclone - N/A (page)
    SabreSpiderDaemonCycloneRuin - N/A (page)