Energy shield
Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will quickly regenerate naturally after the character has not taken any damage for 2 seconds.
Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.
Mechanics
Damage mitigation
If the character has any energy shield remaining when damage is taken, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Shavronne's WrappingsShavronne's Wrappings
Occultist's VestmentEnergy Shield: (274-377)
Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted., Solaris LoricaSolaris Lorica
Copper PlateArmour: (281-397)
Movement Speed: -5%Requires Level 17, 53 Str+(10-20) to Strength
(60-80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
-(40-30) Chaos Damage takenGive me neither havens nor solace;
They are for the weak and frightened.
Instead, light the path to greatness,
So that I may begin my bright pursuit., and Coruscating ElixirCoruscating Elixir
Ruby FlaskLasts 10.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Fire Resistance
+5% to maximum Fire ResistanceRequires Level 18Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
25% increased DurationLet blood sear in your veins,
Let the pain push outwards and turn away your enemy's blows.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. (during flask effect) prevents chaos damage from bypassing the character's energy shield. Corrupted EnergyCorrupted Energy
Cobalt JewelLimited to: 1With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorruptedNothing is immune to the Nightmare's twisted influence.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.
Start of Energy shield Recharge
Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. With Blood Magic, spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.
Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as percentage). The delay period in seconds is given by:
200 / (100 + r)
For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.
Energy shield Recharge Rate
By default, energy shield recharge rate is: {{#ask:
-Has subobject::Character Has stat id::energy_shield_recharge_rate_per_minute_% |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}} Energy shield will stop recharging when it reaches maximum or if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.
Stun prevention
While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.[1]
Skills
{{#ask:
Concept:Skill gems |~*life_%_added_as* |?Has name |?Has infobox HTML |?Has support gem letter HTML |?Has level requirement |?Has strength percentage |?Has intelligence percentage |?Has dexterity percentage |intro=A list of skill gems that affects energy shield |limit=1000 |link=none |format=template |introtemplate=SMW item table/skill gem/intro |template=SMW item table/skill gem |named args=yes |userparam=level=yes, int=yes, dex=yes, str=yes |sort=Has primary attribute, Has name
}}
Unique jewels
The following jewels affect Energy Shield: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Passive skills
There are passive skills that grant energy shield bonuses.
Energy shield
These passive skills grant increased maximum energy shield, more maximum energy shield, or additional base maximum energy shield.
Energy shield on shields
This passive skill specifically grants increased energy shield from equipped shields.
Energy shield recharge rate
These passive skills grant increased rate of energy shield recharge.
Energy shield delay
This passive skill grants faster start of energy shield recharge.
Miscellany
These passive skills are related to energy shield, but do not fit into any other category.
Ascendancy skills
The following Ascendancy class skills are related to energy shields:
Template:Ascendancy passive table
References
- ↑ Mark_GGG (July 15, 2013). "0.11.2 Patch Notes". Official Path of Exile Forums. Retrieved February 5, 2015.