The Viridian Wildwood
This article describes new Path of Exile content released in version 3.23.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
The Viridian Wildwood is an area containing an affliction encounter that can be found in map during Affliction league.
Access
The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.
Wisps
Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:
- Vivid (Yellow) Wisps grant an item quantity bonus.
- Wild (Purple) Wisps grant an item rarity bonus.
- Primal (Blue) Wisps cause them to drop currency items.
Multiple types of wisps can affect the same monster.
Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.
The Affliction
The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters.
NPCs
- Vivid Wisps can be used to purchase tinctures from the Warden of Eaves
- Wild Wisps can be used to purchase special corpse items from the Breaker of Oaths
- Primal Wisps can be used to purchase socketable charms from the Primal Huntress
- The Nameless Seer sells you a unique item from a collection for all of your wisps.
Phenomena
Name | Image | Mechanics |
---|---|---|
Azmeri God Shrine | Contains a faded inscription about the ancient Azmeri gods | |
Beyond Rift | Contains random Beyond monsters | |
Funerary Altar | Grants a permanent buff for the instance that has both an upside and downside | |
Harvest Field | Contains a random Harvest plot | |
King in the Mists' Ritual Grounds | Contains the King in the Mists encounter (Ritual version) | |
Nameless Seer | Merchant who sells one unique item for all your current wisps | |
Nameless Shrine | Grants a buff for 5 minutes that is retained upon exiting the Wildwood | |
Omen Cairn | Drops an Omen | |
Well | Recovers all Life, Mana, and Energy Shield, and refills Flask Charges | |
Wisp Conversion Tree | Converts all possessed wisps into a chosen wisp type |
Nameless Shrine buffs
Some mechanics grant 5 minute buffs that are retained upon exiting the Wildwood:
- Ancient Wisdom: You are gaining 200% increased experience
- Sacred Infusion: You have increased Action Speed, Size, Area of Effect, and Damage, and cannot be Damaged
Processions
Processions are a type of buff that grants beneficial effects in exchange for a downside to all players permanently throughout the instance, including outside of the Wildwood. They are obtained by interacting with Funerary Altars:
- Ursine Funerary Altar:
Hits against you are always Critical Strikes
Unique Items dropped by slain Enemies have 30% chance to be Duplicated - Procyonic Funerary Altar:
-20% to all maximum Resistances
Divination Cards dropped by slain Enemies have 50% chance to be Duplicated - Leporine Funerary Altar:
50% increased Item Quantity
100% increased Item Rarity
You do not gain Experience - Corvine Funerary Altar:
Remove all Armor
25% increased Action Speed
Remove all Evasion
Bosses
Name | Quest | Mechanics |
---|---|---|
Wildwood Abomination | Can appear randomly | Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade |
Troll Shaman | Can appear randomly | Shamanic Vines |
The Incarnation of Agony | Can appear randomly | Aura of Death debuff |
The Bíle Trio | Can appear randomly Warden of Eaves Quest 2 - Spiteful Winter |
Based on Forbidden Woods MapForbidden Woods MapMap Level: 81 Map Tier: 14 Guild Character: 'Every instinct wills you to sleep through the bitter cold; a certain death. Those that yet survive must fight through every aching movement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss |
The King in the Mists (Ritual) | Can appear randomly Breaker of Oaths Quest 2 - Become the Darkness |
Shadow Surge: Mystic Miasma: Ritual of Meditation: Stay still to avoid taking damage Ritual of Dance: Keep moving to avoid taking damage Exploding Toads - Toads be your curse! - Creates an area of Tarred Ground, reducing movement speed and spawning exploding toads |
The Black Mórrígan | Can appear randomly Primal Huntress Quest 2 - Hunt for the Crow |
Based on Crowbell, uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ground SlamGround SlamAttack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SunderSunderAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
The King in the Mists (Stronghold) | All NPC Quest 3 - War for the Wildwood |