Dodge
Dodge is a layer of defence that grants a chance to prevent a damaging hit. The chance to dodge is a pseudo-random roll made per attack/cast; it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at Template:SMW character query% and is rolled before block.
Mechanics
There are two types of dodge:
- Dodge Attacks applies to attacks. It is rolled after evasion and is not connected to the attacker's accuracy, so chance to dodge is unaffected by evasion-related mechanics such as blind, Resolute Technique or Unwavering Stance.
- Dodge Spell Damage applies to spells. It is rolled before damage mitigation.
Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.
Related items
Base types
- Hook SwordHook SwordOne Handed Sword
Physical Damage: 28-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metresRequires Level 34, 64 Str, 64 Dex15% chance to Maim on Hit - GrapplerGrapplerOne Handed Sword
Physical Damage: 44-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metresRequires Level 55, 99 Str, 99 Dex15% chance to Maim on Hit - Tiger SwordTiger SwordTwo Hand Sword
Physical Damage: 54-89
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metresRequires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating
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Unique items
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Jewels
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Skills
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Concept:Skill gems Has subobject.Has stat ids::~*dodge* |?Has name |?Has infobox HTML |?Has support gem letter HTML |?Has level requirement |?Has strength percentage |?Has intelligence percentage |?Has dexterity percentage |intro=A list of skill gems that affects dodge. |limit=1000 |link=none |format=template |introtemplate=SMW item table/skill gem/intro |template=SMW item table/skill gem |outrotemplate=SMW item table/skill gem/outro |named args=yes |userparam=level=yes, int=yes, dex=yes, str=yes |sort=Has primary attribute, Has name
}}
Theoretical maximum
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.
Attack | Spell | |
---|---|---|
Passive Skills 1 | 40% | 30% |
Conqueror's LongevityConqueror's Longevity Viridian JewelLimited to: 1+3% chance to Suppress Spell Damage 10% chance to Avoid Elemental Ailments 10% increased Life Recovery from FlasksVictory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
2% | 0% |
Hyrri's IreHyrri's Ire Zodiac LeatherEvasion: (2049-3142) Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to Suppress Spell DamageHyrri loosed a barrage of arrows, tipped with a poisoned hatred only oppression can ferment. |
10% | 10% |
Alchemist's Quartz Flask | 12.5% | 12.5% |
All Flask Effect passive skills | 3% | 3% |
Ascent From FleshAscent From Flesh Chain BeltRequires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating +(75-80) to maximum Energy Shield +(10-15)% to all Elemental Resistances You have Phasing if Energy Shield Recharge has started Recently 30% increased Evasion Rating while Phasing 10% increased Movement Speed while PhasingA single step forward Snap free from the prison Reborn into freedom eternal |
6% | 0% |
Atziri's StepAtziri's Step Slink BootsEvasion: (688-792)Requires Level 69, 120 Dex+(20-26)% chance to Suppress Spell Damage 180% increased Evasion Rating +(55-75) to maximum Life 30% increased Movement Speed"Those who dance are considered insane by those who cannot hear the music." - Atziri, Queen of the Vaal2 |
0% | 16% |
Darkray VectorsDarkray Vectors Dragonscale BootsArmour: (169-236) Evasion: (169-236)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion 10% increased Evasion Rating per Frenzy Charge +(20-40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius"Sirrius flew on wings of light, faster than wind, faster than thought. But try as he might to outrun the darkness, it was there, at every turn, waiting for him." - Azmerian legend2,3 |
22% | 0% |
Boots corrupted implicit modifier | 4% | 0% |
Hinekora's SightHinekora's Sight Onyx AmuletRequires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage +(600-1000) to Accuracy Rating +(600-1000) to Evasion Rating Cannot be BlindedRemember the past, anticipate the future. |
10% | 10% |
Mutewind SealMutewind Seal Unset RingRequires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill +3 to Level of Socketed Golem Gems Adds (5-10) to (11-15) Physical Damage to Attacks (5-10)% increased Attack Speed (3-5)% increased Movement SpeedWhen a fallen leader's body is taken to the funeral peak, those who seek power must ascend together. One returns with the seal. The rest do not return at all.4 |
4% | 0% |
Tiger HookTiger HookOne Handed Sword Physical Damage: 37-80 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 70, 119 Str, 119 Dex20% chance to Maim on Hit5 |
6% | 0% |
Raider passives6 | 6% | 10% |
Total 7 | 129.5% | 91.5% |
1 Includes Acrobatics, all 3 Acrobatics Improvement nodes, and Phase Acrobatics
2 Boots are mutually exclusive
3 Assuming 11 Frenzy charges (Darkray Vectors and Amulet both corrupted with "+1 maximum Frenzy Charge" implicit, All 3 +1 maximum Frenzy Charge notables, +1 from bandit reward, and +1 from Raider's Avatar of the Slaughter)
4 Two rings can be worn
5 Two swords can be worn
6 Quartz Infusion and Avatar of the Veil
7 Capped at 75%
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.