Blood Sacrament
Name | Blood Sacrament |
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Skill Id | BloodSacramentUnique |
Icon | |
Cast Time | 0.20 sec |
Level Req. | 0 |
Critical Strike Chance | 5% |
Reservation | 2% life |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 3% |
Stored Uses | 1 |
Cooldown | 0.35 sec |
Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems. | |
Deals 21 to 32 Physical Damage 2% of Damage Leeched as Life 40% more Damage with Ailments per 10 Life Reserved by this Skill 80% more Damage with Hits per 10 Life Reserved by this Skill +0.03 metres to radius per 1% Life Reserved by this Skill |
Blood Sacrament is a skill granted by Relic of the PactRelic of the Pact
Sage WandWand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low LifeCrush your enemies with your essence, so that you may drink of theirs..
Skill functions and interactions
Blood Sacrament temporarily reserves life while casting. The life reserved increases while channelling. When released, it does damage and area of effect based on the total life reserve when released. The area of effect can be seen via an expanding dark red ring while channelling. Modifiers to (life) reservation efficiency will change the rate at which life is reserved.
If a cast of Blood Sacrament can not reserve the total life per cast, it will trigger the damage of all life reserved already. Therefore, when holding down the skill, it will release the damage without needing to stop channelling.
Version history
Version | Changes |
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3.14.0 |
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