Weapon: Difference between revisions

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Revision as of 01:30, 19 October 2013

Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.

Weapon Requirements
Strength Dexterity Intelligence
Strength Maces Swords, Axes Staves
Dexterity Swords, Axes Bows Daggers, Claws
Intelligence Staves Daggers, Claws Wands

Axes

Main page: Axe

One-handed axes

Axe

Two-handed axes

Axe

Bows

Main page: Bow

Bow

Claws

Main page: Claw

Claw

Daggers

Template:Main Dagger

Maces

Template:Main

Clubs, maces, and hammers

Mace

Sceptres

Mace

Two-handed maces and mauls

Mace

Staves

Template:Main Staff

Swords

Template:Main

Arming swords and sabres

Sword

Rapiers and thrusting swords

Sword

Two-handed swords

Sword

Wands

Template:Main Wand