The Pale Court: Difference between revisions
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The Pale Court is an area that is only accessible when four map fragments – Eber's KeyEber's KeyStack Size: 10Mouth of the Masses, whose greatness spreads by our breath and touch,
who feeds the starving with the starved, the strong with the weak.Can be used in a personal Map Device., Inya's KeyInya's KeyStack Size: 10The Infinite Mind, unbound by the tethers of sanity,
whose thirst for knowledge is all-consuming,
whose every word stands our hair on end.Can be used in a personal Map Device., Volkuur's KeyVolkuur's KeyStack Size: 10She of Many Bodies, whose very flesh unites all,
whose dark whispers draw forth our souls, unfettered.Can be used in a personal Map Device. and Yriel's KeyYriel's KeyStack Size: 10Lord of the Wild, of the feral and frenzied,
of the uncivilized, the untamed, the untouched.Can be used in a personal Map Device. – are combined in a map device.
Map type: Indoors
Bosses:
- Eber, the Plaguemaw
- Inya, the Unbearable Whispers
- Volkuur, the Unbreathing Queen
- Yriel, the Feral Lord
Mechanics
Upon taking a portal from the map device, one will enter a small preparation room with no monsters, similar to a ready room in a Vagan fight. This ready room has a stair case to the main arena, which will start the fight.
At the start of the fight, all the bosses will be invulnerable with a purple shield around them. Shortly upon entering the arena, a random boss will become vulnerable and begin attacking. At 75% health remaining, the initial boss will become invulnerable again, and a different boss will become vulnerable and attack. This process is repeated until each boss has 75% HP, when a similar process is repeated at 50%, and 25%.
As the bosses take more damage, they will summon their pets that you faced during the earlier prophecy stages. Drop Bears, Whispering Tomes, Undying Hero, etc. These are mostly for potion charges and are comparable to magic monsters in merciless difficulty.
For overall difficulty, each boss is slightly harder (increased to level 72, compared to ~68 in Crystal Veins, Mud Geyser, Merciless Labyrinth) than the final step in the prophecy. This makes the fight fairly easy compared to regular Atziri.
During the final round as bosses begin to die, they don't typically drop loot. Only the last boss slain will, which also determines which unique council item the player will receive.
Once all four bosses have been slain, a town portal will open in the middle of the arena, allowing the player to exit. Re-entering from the hideout will however place the player in the initial starting room.
Unique items
One of the following unique items drop depending on the last boss slain but it is random and can't be controlled by the player.
- Eber's UnificationEber's Unification
Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
(150-180)% increased Energy Shield
+(50-80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5-8)% of Elemental Damage as Extra Chaos DamageThe impediments of flesh are weak.
The air we breathe knows no such boundaries.
I exhale, and you inhale,
and inexorably we inch towards oneness. from Eber - Volkuur's Guidance from Volkuur
- Inya's EpiphanyInya's Epiphany
Arcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power ChargesThough the path we walk is the same,
each journey is different. from Inya - Yriel's Fostering from Yriel
In addition, the unique Crown of the Pale KingCrown of the Pale King
Regicide MaskEvasion: (352-474)
Energy Shield: (72-96)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as LifeA lightless world
a silent reign
two sightless eyes
feed on your pain. can drop in this area.
Pre 3.0.0 unique items
Before patch 3.0.0 the bosses from the pale council could drop one of the following unique items. These items can now be obtained by completing the bosses respective prophecy quest chains.
- Breath of the CouncilBreath of the Council
Carnal SceptreSceptre
Physical Damage: (147.6-168.1) to (342-389.5)
Critical Strike Chance: 6.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metresRequires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
(80-100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect DurationBreathe deep, and give yourself over to eternity. from Eber - Grip of the CouncilGrip of the Council
Arcanist GlovesEnergy Shield: (45-52)Requires Level 60, 95 Int+30 to Strength
+(30-50) to maximum Life
+(20-40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold DamageDeath does not remove you from our grasp.
Death only brings you closer. from Volkuur - Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (518-666)
Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack SkillYou think we do not know.
We know all that you think. from Inya - Reach of the CouncilReach of the Council
Spine BowBow
Physical Damage: (72-94.5) to (240-306.25)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.57)Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 timesWe stand together. We strike together. from Yriel
Version history
Version | Changes |
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2.3.0 |
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