Chance to Flee Support: Difference between revisions

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>@DeletedUser40283032
(Level 19&20)
>Vinibot
m (Template:Mod Deprecated)
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__NOTOC__
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{{Gem_Infobox
{{Gem Infobox
|name=Chance to Flee
|name=Chance to Flee
|type=Support gem
|type=Support gem
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|image=
|image=
}}
}}
Enemies hit by the linked skill will have a Chance to Flee. Fleeing enemies will attempt to run to a random point somewhere away from you until they reach the point, are interrupted, or are unable to reach their selected point and give up. If a fleeing enemy becomes [[stun]]ned, their fleeing behaviour will be interrupted.
Enemies hit by the linked skill will have a '''Chance to Flee'''. Fleeing enemies will attempt to run to a random point somewhere away from you until they reach the point, are interrupted, or are unable to reach their selected point and give up. If a fleeing enemy becomes [[stun]]ned, their fleeing behaviour will be interrupted.


Magic monsters have a 50% chance to avoid fleeing for any reason, and rare monsters are immune to this gem's effects.
Magic monsters have a 50% chance to avoid fleeing for any reason, and rare monsters are immune to this gem's effects.
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds {{mod|0.75% Chance to Cause Monsters to Flee}}.
Each percentage of [[quality]] adds {{c|mod|0.75% Chance to Cause Monsters to Flee}}.


==Version History==
==Version History==

Revision as of 11:25, 15 October 2013

Template:Gem Infobox Enemies hit by the linked skill will have a Chance to Flee. Fleeing enemies will attempt to run to a random point somewhere away from you until they reach the point, are interrupted, or are unable to reach their selected point and give up. If a fleeing enemy becomes stunned, their fleeing behaviour will be interrupted.

Magic monsters have a 50% chance to avoid fleeing for any reason, and rare monsters are immune to this gem's effects.

Some monsters naturally flee when they are burning. This includes Monkeys, Humanoids, and Sea Witches.

Gem Leveling

Template:GemLevelTable |- ! 1 | 12 || 15 || class="table-na" style="text-align: center; " | N/A || 25% || 15,249 |- ! 2 | 15 || 18 || class="table-na" style="text-align: center; " | N/A || 26% || 28,130 |- ! 3 | 18 || 21 || 14 || 27% || 47,943 |- ! 4 | 21 || 23 || 16 || 28% || 77,012 |- ! 5 | 24 || 26 || 18 || 29% || 118,383 |- ! 6 | 27 || 29 || 20 || 30% || 250,557 |- ! 7 | 31 || 33 || 23 || 31% || 405,086 |- ! 8 | 35 || 37 || 25 || 32% || 447,718 |- ! 9 | 38 || 39 || 27 || 33% || 615,318 |- ! 10 | 41 || 42 || 29 || 34% || 1,172,630 |- ! 11 | 45 || 46 || 32 || 35% || 1,727,879 |- ! 12 | 48 || 49 || 34 || 36% || 2,507,110 |- ! 13 | 51 || 52 || 36 || 37% || 2,673,731 |- ! 14 | 54 || 55 || 38 || 38% || 3,351,223 |- ! 15 | 57 || 57 || 40 || 39% || 9,933,917 |- ! 16 | 60 || 60 || 42 || 40% || 21,341,697 |- ! 17 | 62 || 62 || 43 || 41% || 50,684,785 |- ! 18 | 64 || 64 || 44 || 42% || 90,036,713 |- ! 19 | 66 || 66 || 46 || 43% || 147,018,372 |- ! 20 | 68 || 68 || 47 || 44% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds 0.75% Chance to Cause Monsters to Flee.

Version History

Version Changes
0.10.0
  • Chance to Flee has been moved from level 15 to level 12.
0.9.9
  • Chance to Flee has been added to the game.