Ritual: Difference between revisions
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After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items. | After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items. | ||
==Types== | ==Types== | ||
[[File:Ritual Altar beams.png|thumb|right|300px|A Bitter Ritual in progress with rotating icy beams displayed]] | [[File:Ritual Altar beams.png|thumb|right|300px|A Bitter Ritual in progress with rotating icy beams displayed]] | ||
[[File:Ritual in progress.png|thumb|right|300px|A Ritual in progress with ritual circle visible]] | [[File:Ritual in progress.png|thumb|right|300px|A Ritual in progress with ritual circle visible]] | ||
Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of | Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of buffs to enemies and environmental damage. | ||
===Infernal=== | ===Infernal=== | ||
*{{c|mod|Monsters do increased fire damage and can ignite.}} | *{{c|mod|Monsters do increased fire damage and can ignite.}} |
Revision as of 13:03, 19 January 2021
This article describes new Path of Exile content released in version 3.13.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.
Rituals are a map event where several Ritual Altars appear, introduced in the Ritual league. Ritual Altars can appear within the Acts and within Maps. All of the altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards.
After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items.
Types
Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of buffs to enemies and environmental damage.
Infernal
- Monsters do increased fire damage and can ignite.
- Meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Suppressive
- Monsters regenerate life.
- Smothering mist reduces health regeneration.
Violent
- Monsters do increased physical damage and can cause bleeding.
- Pain totems pulse damaging waves.
Bitter
- Monsters deal extra cold damage and can freeze.
- Ice beams rotate.
Ensconced
- Monsters gain extra energy shield based on life.
- Altar restores monster energy shield.
Fluctuant
- Monsters get increased lightning damage.
- Damaging lightning balls cross the screen.
Vaal
- Items dropped by slain monsters are corrupted.
- Atziri's apparition protects the altar.
Rewards
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
- All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
- After a reward is selected and withdrawn, it cannot be returned/refunded, so players must select wisely.
- All of the altars in the area are part of the same set, and share the same pool of rewards.
- Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
- In order to reveal all the possible rewards, players need to complete all the ritual altars in the area/map.
Tip: It is recommended to complete all of the ritual altars in the area/map and then withdraw rewards, as all the possible rewards will be revealed and players will have the maximum possible Tribute to spend on rewards.
Types
Ritual rewards include:
- Fully identified Rare items
- Fully identified Influenced Rare items
- Quality skill gems and flasks
- Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s (rare)
- Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s (only in Maps)
- Common currency
- Divination cards
- Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s
- Flasks
- Unique items
- Essences
- Scarabs
- Maps and Map fragments
- Jewels
- Talismans
Deferring
Rare items you don't have enough enough tribute for can be deferred for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deferred items to show back up. Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred. If an item is deferred and shows back up, if you don't pay to defer it or take it, the next time you see it will raise in price, and then will disappear if not deferred or taken.