Righteous Fire: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>DagonxXx
mNo edit summary
>KLIKS
(added quest reward section)
Line 135: Line 135:
| 68 || 66 || 95 || 69% || {{n/a}}
| 68 || 66 || 95 || 69% || {{n/a}}
|}
|}
==Quest Reward==
{{QuestReward/Skill}}


==Version history==
==Version history==

Revision as of 22:07, 1 December 2014

Template:Gem InfoboxRighteous Fire is a spell that applies a buff on the player, rapidly burning himself and nearby enemies. It also increases the player's spell damage.

Skill Functions and Interactions

Life Degeneration Effect: While this skill is active, you and surrounding enemies will take fire degeneration damage (damage over time). This damage can be mitigated with fire resistance for both you and surrounding enemies. Righteous Fire will damage energy shield and keep it from recharging while the skill is active, but it can still regenerate if you have life regeneration and the Zealot's Oath keystone. Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage. Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.

The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix.

Spell Damage: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is More damage, meaning it is a multiplier to overall damage.

Passives: The burning effect that damages both the player and enemies is not affected by x% increased Spell Damage. As of Patch 1.0.2 x% increased Burning Damage and x% increased Fire Damage no longer increases the self-inflicted damage, but does increase damage to monsters.

Righteous Fire can't damage Totems, but does damage the relics during Elreon's mission "Destroy the Relics."

Gem level progression

Template:GemLevelTable |- ! 1 | 19 || 21 || 30 || 40% || 81,983 |- ! 2 | 23 || 25 || 35 || 41% || 63,765 |- ! 3 | 25 || 26 || 38 || 42% || 135,415 |- ! 4 | 28 || 29 || 42 || 43% || 199,345 |- ! 5 | 31 || 32 || 46 || 44% || 285,815 |- ! 6 | 34 || 35 || 50 || 45% || 401,344 |- ! 7 | 37 || 37 || 54 || 46% || 554,379 |- ! 8 | 40 || 40 || 58 || 47% || 755,049 |- ! 9 | 43 || 43 || 62 || 48% || 1,016,533 |- ! 10 | 46 || 46 || 66 || 49% || 1,355,511 |- ! 11 | 49 || 48 || 70 || 50% || 1,791,769 |- ! 12 | 52 || 51 || 74 || 51% || 1,498,138 |- ! 13 | 54 || 53 || 76 || 52% || 1,790,934 |- ! 14 | 56 || 55 || 79 || 53% || 3,351,223 |- ! 15 | 58 || 57 || 82 || 54% || 9,922,564 |- ! 16 | 60 || 59 || 84 || 55% || 21,318,990 |- ! 17 | 62 || 60 || 87 || 56% || 50,639,372 |- ! 18 | 64 || 62 || 90 || 57% || 89,968,595 |- ! 19 | 66 || 64 || 92 || 58% || 146,938,899 |- ! 20 | 68 || 66 || 95 || 59% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 66 || 95 || 60% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 66 || 95 || 61% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 66 || 95 || 62% || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 66 || 95 || 63% || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 66 || 95 || 64% || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 66 || 95 || 65% || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 66 || 95 || 66% || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 66 || 95 || 67% || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 66 || 95 || 68% || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 66 || 95 || 69% || class="table-na" style="text-align: center; " | N/A |}

Quest Reward

Template:QuestReward/Skill

Version history

Version Changes
1.2.1
  • Fixed a bug where Righteous Fire could continue to burn enemies after death.
1.1.0b
  • Fixed a bug where monsters' Righteous Fire was affected by player PvP scaling.
1.1.0
  • Adjusted the PVP scaling of Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
    SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    . These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.
1.0.6
  • Fixed a bug where Righteous Fire was not correctly supported by the Module Error: No skills found with q_where = skill.active_skill_name="Item Quantity" or Module Error: No skills found with q_where = skill.active_skill_name="Item Rarity" support gems.
1.0.3
  • Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
1.0.2b
  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    aura is now correctly tagged as area damage.
1.0.2
  • Righteous fire no longer deals extra damage to players when using x% increased Burning Damage and x% increased Fire Damage, but does increase damage to monsters.
1.0.0
  • The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.
0.10.1c
  • Quality on Righteous Fire now works properly.
0.10.0g
  • Fixed a common client and instance crash related to the Righteous Fire skill.
0.9.9d
  • Fixed a bug where Righteous Fire's spell damage increase didn't work.
0.9.9
  • Righteous Fire has been added to the game.