Physical damage: Difference between revisions

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(Redirected page to Damage Types#Physical Damage)
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#REDIRECT [[Damage Types#Physical Damage]]
'''Physical damage''' is one of the 5 [[Damage Types]]. It is the most common and the only one reduced by [[Armour]], rather than by a [[resistance]]. Most physcial damage comes from weapon attacks, but some spells do physical damage.
 
Every 10 points of [[strength]] give a 2% bonus to physical damage from [[melee]] attacks. The [[Iron Grip]] passive extends this bonus to also apply to physical damage from [[projectile]]s. The {{sl|Iron Grip}} applies the same effect to a single skill.
 
==Passives==
Many [[passives]] throughout the tree increase physical damage, but all are restricted to particular sources. Passives exist to increase physcial damage from the following sources:
*[[Melee]]
**[[One-Handed Melee Weapons]]
**[[Two-Handed Melee Weapons]]
**[[Sword]]s
**[[Mace]]s
**[[Axe]]s
**[[Claw]]s
**[[Dagger]]s
**[[Staff|Staves]]
*[[Bow]]s
*[[Wand]]s
*[[Dual wielding]]
 
All of these categories of passive skills will only increase the physical damage of attacks, not spells. However, the bonus from [[Iron Grip]] does not share this restriction. Passives which increase [[projectile]] damage, and the {{sl|Iron Will}} support gem, apply their bonuses to all types of damage, not just physcial.
 
==Skills==
Spells which deal physcial damage include:
*Strength: {{sl|Shockwave Totem}}
*Dexterity: {{sl|Bear Trap}}, {{sl|Detonate Dead}}, {{sl|Ethereal Knives}}
 
Skills with the [[Keyword#Attack|Attack]] keyword will do any physical damage of the weapon used and apply the appropriate physcial damage passives.
 
[[Category:Game mechanics]]

Revision as of 23:56, 3 November 2013

Physical damage is one of the 5 Damage Types. It is the most common and the only one reduced by Armour, rather than by a resistance. Most physcial damage comes from weapon attacks, but some spells do physical damage.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip passive extends this bonus to also apply to physical damage from projectiles. The Module Error: No skills found with q_where = skill.active_skill_name="Iron Grip" applies the same effect to a single skill.

Passives

Many passives throughout the tree increase physical damage, but all are restricted to particular sources. Passives exist to increase physcial damage from the following sources:

All of these categories of passive skills will only increase the physical damage of attacks, not spells. However, the bonus from Iron Grip does not share this restriction. Passives which increase projectile damage, and the Module Error: No skills found with q_where = skill.active_skill_name="Iron Will" support gem, apply their bonuses to all types of damage, not just physcial.

Skills

Spells which deal physcial damage include:

  • Strength: Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
    MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
    TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
  • Dexterity: Bear Trap, Detonate Dead, Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
    WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
    MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)

Skills with the Attack keyword will do any physical damage of the weapon used and apply the appropriate physcial damage passives.