Hit: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheFrz
mNo edit summary
>TheFrz
mNo edit summary
Line 3: Line 3:
The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative.
The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative.


Damage dealt by hits has always one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. [[Damage over time]] do no hit.<ref name="ConversionQ2" />
Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" />


==On/when hit effects==
==On/when hit effects==
Line 9: Line 9:


* [[critical strike]]s
* [[critical strike]]s
* [[status ailment]]
* [[penetration]]
* [[penetration]]
* gaining temporary [[buff]]s such as [[charge]]s
* gain temporary [[buff]]s (e.g. [[charge]]s)
* inlicting [[debuff]]s
* inflict [[debuff]]s (e.g. [[status ailment]]s or [[bleed]])
* [[stun]]ning
* [[stun]]
* [[Knockback|knocking back]]  
* [[knockback]]  
* [[Gain on hit|gaining life, mana or energy shield]]
* [[Gain on hit|gain life, mana or energy shield]]
* skill-specific effects like {{Sl|Arctic Breath}}'s explosion.  
* skill-specific effects like {{Sl|Arctic Breath}}'s explosion.  


Additionaly some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[attack]]s, {{Sl|Culling Strike}} only affecting enemies with less than 10% life, and {{Il|Voll's Protector}}'s effect needing a [[critical strike]].
Additionaly some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[attack]]s, [[culling strike]] only affects enemies with less than 10% life, and {{Il|Voll's Protector}}'s effect needing a [[critical strike]].


==Conditional effects==
==Conditional effects==


==References==
==References==

Revision as of 22:58, 23 June 2016

This article is a stub. Please help improve the article by expanding it.

The term Hit refers to a strike dealt by an attacker to a target, which usually causes damage. The damage can be mitigated up to 0, but can never be negative.

Damage dealt by hits always has one of 3 damage sources: attack, spell or secondary. On the contrary, damage over time never hits.[1]

On/when hit effects

There are countless number of effects and modifiers that occur on hits.

Additionaly some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy Chainmail
Armour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
's effect needing a critical strike.

Conditional effects

References

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.