Yoke of Suffering: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
{{c|mod|Your Elemental Damage Can Shock}}: This modifier allows fire and cold damage to contribute to [[shock]], but still requires chance to shock (for non-crit hits), or a [[critical strike]] (which inherently carries a 100% chance). [[Proxy|Proxies]] also inherit the special shock property. | |||
{{c|mod|Enemies take #% increased Damage for each type of Ailment you have inflicted on them}}: This modifier only applies if the source of the damage is also the source of the ailment. For example, ailments inflicted by a [[totem]] would not benefit the character's own damage, or vice versa. | |||
[[Ailment]]s include [[Ignite]], [[Chill]], [[Freeze]], [[Shock]], [[Sap]], [[Brittle]], [[Scorch]], [[Bleed]], and [[Poison]]. | [[Ailment]]s are {{stl|Ignite}}, {{stl|Chill}}, {{stl|Freeze}}, {{stl|Shock}}, {{stl|Scorch}}, {{stl|Brittle}}, {{stl|Sap}}, {{stl|Bleeding}}, and {{stl|Poison}}. Ground effects like Sapped Ground do not count as originating from you. However, {{il|Creeping Frost}} and {{il|Frost Shield}}'s [[https://www.poewiki.net/wiki/Chilling_Area#Mechanics|chilling areas]] ''do'' count towards the bonus. | ||
include [[Ignite]], [[Chill]], [[Freeze]], [[Shock]], [[Sap]], [[Brittle]], [[Scorch]], [[Bleed]], and [[Poison]]. | |||
{{Item acquisition}} | {{Item acquisition}} |
Revision as of 04:50, 17 April 2024
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Yoke of Suffering is a unique Module Error: No results found for item using search term "item_name = Onyx Amulet".
Mechanics
Your Elemental Damage Can Shock: This modifier allows fire and cold damage to contribute to shock, but still requires chance to shock (for non-crit hits), or a critical strike (which inherently carries a 100% chance). Proxies also inherit the special shock property.
Enemies take #% increased Damage for each type of Ailment you have inflicted on them: This modifier only applies if the source of the damage is also the source of the ailment. For example, ailments inflicted by a totem would not benefit the character's own damage, or vice versa.
Ailments are Ignite, Chill, Freeze, Shock, Scorch, Brittle, Sap, Bleeding, and Poison. Ground effects like Sapped Ground do not count as originating from you. However, Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190-910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150-730) Energy Shield per second
Additional Effects From 1-20% Quality:
(1-20)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s [areas] do count towards the bonus.
include Ignite, Chill, Freeze, Shock, Sap, Brittle, Scorch, Bleed, and Poison.
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Legacy variants
Yoke of Suffering has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
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3.24.0 |
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Version history
Version | Changes |
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3.24.0 |
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3.14.0 |
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3.9.0 |
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3.5.0 |
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3.1.0 |
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References
- ↑ Tarke Cat (interviewer), Rory Rackham (interviewee) (April 9, 2021). "Baeclast #68 Lead Designer Rory Rackham on PoE2 & Ultimatum League". Youtube. Retrieved April 9, 2021.