Spectral Shield Throw of Shattering: Difference between revisions
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 19: | Line 19: | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 1 | |quality_type1_stat_text = (1-20)% more Projectile Speed | ||
|quality_type1_stat1_id = active_skill_projectile_speed_+%_final | |quality_type1_stat1_id = active_skill_projectile_speed_+%_final | ||
|quality_type1_stat1_value = 1000 | |quality_type1_stat1_value = 1000 | ||
Line 36: | Line 34: | ||
|static_stat3_id = thrown_shield_secondary_projectile_damage_+%_final | |static_stat3_id = thrown_shield_secondary_projectile_damage_+%_final | ||
|static_stat3_value = -25 | |static_stat3_value = -25 | ||
|stat_text = Shard Projectiles Deal 25% less Damage<br>(57-248) to (86-372) Base Off Hand Cold Damage<br>(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield<br>Fires (6-12) additional Projectiles | |||
|stat_text = Shard Projectiles Deal 25% less Damage<br>(57-248) to (86-372) Base Off Hand Cold Damage<br>(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield<br>Fires | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
|level1_cost_amounts = 8 | |level1_cost_amounts = 8 | ||
|level1_stat_text = 57 to 86 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield | |level1_stat_text = 57 to 86 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles | ||
|level1_stat1_id = off_hand_local_minimum_added_cold_damage | |level1_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level1_stat1_value = 57 | |level1_stat1_value = 57 | ||
Line 51: | Line 47: | ||
|level1_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level1_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level1_stat4_value = 5 | |level1_stat4_value = 5 | ||
|level1_stat5_id = number_of_additional_projectiles | |||
|level1_stat5_value = 6 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_cost_amounts = 8 | |level2_cost_amounts = 8 | ||
|level2_stat_text = 65 to 97 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield | |level2_stat_text = 65 to 97 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles | ||
|level2_stat1_id = off_hand_local_minimum_added_cold_damage | |level2_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level2_stat1_value = 65 | |level2_stat1_value = 65 | ||
Line 63: | Line 61: | ||
|level2_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level2_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level2_stat4_value = 5 | |level2_stat4_value = 5 | ||
|level2_stat5_id = number_of_additional_projectiles | |||
|level2_stat5_value = 6 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_cost_amounts = 8 | |level3_cost_amounts = 8 | ||
|level3_stat_text = 73 to 110 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield | |level3_stat_text = 73 to 110 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles | ||
|level3_stat1_id = off_hand_local_minimum_added_cold_damage | |level3_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level3_stat1_value = 73 | |level3_stat1_value = 73 | ||
Line 75: | Line 75: | ||
|level3_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level3_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level3_stat4_value = 5 | |level3_stat4_value = 5 | ||
|level3_stat5_id = number_of_additional_projectiles | |||
|level3_stat5_value = 6 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_cost_amounts = 9 | |level4_cost_amounts = 9 | ||
|level4_stat_text = 83 to 124 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level4_stat_text = 83 to 124 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles | ||
|level4_stat1_id = off_hand_local_minimum_added_cold_damage | |level4_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level4_stat1_value = 83 | |level4_stat1_value = 83 | ||
Line 87: | Line 89: | ||
|level4_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level4_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level4_stat4_value = 7 | |level4_stat4_value = 7 | ||
|level4_stat5_id = number_of_additional_projectiles | |||
|level4_stat5_value = 7 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_cost_amounts = 9 | |level5_cost_amounts = 9 | ||
|level5_stat_text = 92 to 139 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level5_stat_text = 92 to 139 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles | ||
|level5_stat1_id = off_hand_local_minimum_added_cold_damage | |level5_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level5_stat1_value = 92 | |level5_stat1_value = 92 | ||
Line 99: | Line 103: | ||
|level5_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level5_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level5_stat4_value = 7 | |level5_stat4_value = 7 | ||
|level5_stat5_id = number_of_additional_projectiles | |||
|level5_stat5_value = 7 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_cost_amounts = 9 | |level6_cost_amounts = 9 | ||
|level6_stat_text = 99 to 149 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level6_stat_text = 99 to 149 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles | ||
|level6_stat1_id = off_hand_local_minimum_added_cold_damage | |level6_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level6_stat1_value = 99 | |level6_stat1_value = 99 | ||
Line 111: | Line 117: | ||
|level6_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level6_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level6_stat4_value = 7 | |level6_stat4_value = 7 | ||
|level6_stat5_id = number_of_additional_projectiles | |||
|level6_stat5_value = 7 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_cost_amounts = 9 | |level7_cost_amounts = 9 | ||
|level7_stat_text = 107 to 160 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level7_stat_text = 107 to 160 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles | ||
|level7_stat1_id = off_hand_local_minimum_added_cold_damage | |level7_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level7_stat1_value = 107 | |level7_stat1_value = 107 | ||
Line 123: | Line 131: | ||
|level7_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level7_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level7_stat4_value = 7 | |level7_stat4_value = 7 | ||
|level7_stat5_id = number_of_additional_projectiles | |||
|level7_stat5_value = 8 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_cost_amounts = 9 | |level8_cost_amounts = 9 | ||
|level8_stat_text = 115 to 172 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level8_stat_text = 115 to 172 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles | ||
|level8_stat1_id = off_hand_local_minimum_added_cold_damage | |level8_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level8_stat1_value = 115 | |level8_stat1_value = 115 | ||
Line 135: | Line 145: | ||
|level8_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level8_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level8_stat4_value = 7 | |level8_stat4_value = 7 | ||
|level8_stat5_id = number_of_additional_projectiles | |||
|level8_stat5_value = 8 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_cost_amounts = 10 | |level9_cost_amounts = 10 | ||
|level9_stat_text = 123 to 185 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level9_stat_text = 123 to 185 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles | ||
|level9_stat1_id = off_hand_local_minimum_added_cold_damage | |level9_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level9_stat1_value = 123 | |level9_stat1_value = 123 | ||
Line 147: | Line 159: | ||
|level9_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level9_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level9_stat4_value = 7 | |level9_stat4_value = 7 | ||
|level9_stat5_id = number_of_additional_projectiles | |||
|level9_stat5_value = 8 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_cost_amounts = 10 | |level10_cost_amounts = 10 | ||
|level10_stat_text = 132 to 198 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level10_stat_text = 132 to 198 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles | ||
|level10_stat1_id = off_hand_local_minimum_added_cold_damage | |level10_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level10_stat1_value = 132 | |level10_stat1_value = 132 | ||
Line 159: | Line 173: | ||
|level10_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level10_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level10_stat4_value = 7 | |level10_stat4_value = 7 | ||
|level10_stat5_id = number_of_additional_projectiles | |||
|level10_stat5_value = 9 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_cost_amounts = 10 | |level11_cost_amounts = 10 | ||
|level11_stat_text = 141 to 211 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level11_stat_text = 141 to 211 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles | ||
|level11_stat1_id = off_hand_local_minimum_added_cold_damage | |level11_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level11_stat1_value = 141 | |level11_stat1_value = 141 | ||
Line 171: | Line 187: | ||
|level11_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level11_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level11_stat4_value = 7 | |level11_stat4_value = 7 | ||
|level11_stat5_id = number_of_additional_projectiles | |||
|level11_stat5_value = 9 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_cost_amounts = 10 | |level12_cost_amounts = 10 | ||
|level12_stat_text = 151 to 226 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level12_stat_text = 151 to 226 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles | ||
|level12_stat1_id = off_hand_local_minimum_added_cold_damage | |level12_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level12_stat1_value = 151 | |level12_stat1_value = 151 | ||
Line 183: | Line 201: | ||
|level12_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level12_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level12_stat4_value = 8 | |level12_stat4_value = 8 | ||
|level12_stat5_id = number_of_additional_projectiles | |||
|level12_stat5_value = 9 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_cost_amounts = 11 | |level13_cost_amounts = 11 | ||
|level13_stat_text = 161 to 241 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level13_stat_text = 161 to 241 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles | ||
|level13_stat1_id = off_hand_local_minimum_added_cold_damage | |level13_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level13_stat1_value = 161 | |level13_stat1_value = 161 | ||
Line 195: | Line 215: | ||
|level13_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level13_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level13_stat4_value = 8 | |level13_stat4_value = 8 | ||
|level13_stat5_id = number_of_additional_projectiles | |||
|level13_stat5_value = 10 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_cost_amounts = 11 | |level14_cost_amounts = 11 | ||
|level14_stat_text = 171 to 257 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level14_stat_text = 171 to 257 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles | ||
|level14_stat1_id = off_hand_local_minimum_added_cold_damage | |level14_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level14_stat1_value = 171 | |level14_stat1_value = 171 | ||
Line 207: | Line 229: | ||
|level14_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level14_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level14_stat4_value = 8 | |level14_stat4_value = 8 | ||
|level14_stat5_id = number_of_additional_projectiles | |||
|level14_stat5_value = 10 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_cost_amounts = 11 | |level15_cost_amounts = 11 | ||
|level15_stat_text = 183 to 274 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level15_stat_text = 183 to 274 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles | ||
|level15_stat1_id = off_hand_local_minimum_added_cold_damage | |level15_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level15_stat1_value = 183 | |level15_stat1_value = 183 | ||
Line 219: | Line 243: | ||
|level15_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level15_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level15_stat4_value = 8 | |level15_stat4_value = 8 | ||
|level15_stat5_id = number_of_additional_projectiles | |||
|level15_stat5_value = 10 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_cost_amounts = 11 | |level16_cost_amounts = 11 | ||
|level16_stat_text = 194 to 292 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level16_stat_text = 194 to 292 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles | ||
|level16_stat1_id = off_hand_local_minimum_added_cold_damage | |level16_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level16_stat1_value = 194 | |level16_stat1_value = 194 | ||
Line 231: | Line 257: | ||
|level16_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level16_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level16_stat4_value = 8 | |level16_stat4_value = 8 | ||
|level16_stat5_id = number_of_additional_projectiles | |||
|level16_stat5_value = 11 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_cost_amounts = 11 | |level17_cost_amounts = 11 | ||
|level17_stat_text = 207 to 310 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level17_stat_text = 207 to 310 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles | ||
|level17_stat1_id = off_hand_local_minimum_added_cold_damage | |level17_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level17_stat1_value = 207 | |level17_stat1_value = 207 | ||
Line 243: | Line 271: | ||
|level17_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level17_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level17_stat4_value = 8 | |level17_stat4_value = 8 | ||
|level17_stat5_id = number_of_additional_projectiles | |||
|level17_stat5_value = 11 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_cost_amounts = 12 | |level18_cost_amounts = 12 | ||
|level18_stat_text = 220 to 330 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level18_stat_text = 220 to 330 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles | ||
|level18_stat1_id = off_hand_local_minimum_added_cold_damage | |level18_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level18_stat1_value = 220 | |level18_stat1_value = 220 | ||
Line 255: | Line 285: | ||
|level18_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level18_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level18_stat4_value = 8 | |level18_stat4_value = 8 | ||
|level18_stat5_id = number_of_additional_projectiles | |||
|level18_stat5_value = 11 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_cost_amounts = 12 | |level19_cost_amounts = 12 | ||
|level19_stat_text = 233 to 350 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level19_stat_text = 233 to 350 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles | ||
|level19_stat1_id = off_hand_local_minimum_added_cold_damage | |level19_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level19_stat1_value = 233 | |level19_stat1_value = 233 | ||
Line 267: | Line 299: | ||
|level19_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level19_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level19_stat4_value = 9 | |level19_stat4_value = 9 | ||
|level19_stat5_id = number_of_additional_projectiles | |||
|level19_stat5_value = 12 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_cost_amounts = 12 | |level20_cost_amounts = 12 | ||
|level20_stat_text = 248 to 372 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level20_stat_text = 248 to 372 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles | ||
|level20_stat1_id = off_hand_local_minimum_added_cold_damage | |level20_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level20_stat1_value = 248 | |level20_stat1_value = 248 | ||
Line 279: | Line 313: | ||
|level20_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level20_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level20_stat4_value = 9 | |level20_stat4_value = 9 | ||
|level20_stat5_id = number_of_additional_projectiles | |||
|level20_stat5_value = 12 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_cost_amounts = 12 | |level21_cost_amounts = 12 | ||
|level21_stat_text = 263 to 394 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level21_stat_text = 263 to 394 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles | ||
|level21_stat1_id = off_hand_local_minimum_added_cold_damage | |level21_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level21_stat1_value = 263 | |level21_stat1_value = 263 | ||
Line 291: | Line 327: | ||
|level21_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level21_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level21_stat4_value = 9 | |level21_stat4_value = 9 | ||
|level21_stat5_id = number_of_additional_projectiles | |||
|level21_stat5_value = 12 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_cost_amounts = 12 | |level22_cost_amounts = 12 | ||
|level22_stat_text = 279 to 418 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level22_stat_text = 279 to 418 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles | ||
|level22_stat1_id = off_hand_local_minimum_added_cold_damage | |level22_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level22_stat1_value = 279 | |level22_stat1_value = 279 | ||
Line 303: | Line 341: | ||
|level22_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level22_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level22_stat4_value = 9 | |level22_stat4_value = 9 | ||
|level22_stat5_id = number_of_additional_projectiles | |||
|level22_stat5_value = 13 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_cost_amounts = 13 | |level23_cost_amounts = 13 | ||
|level23_stat_text = 295 to 443 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level23_stat_text = 295 to 443 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles | ||
|level23_stat1_id = off_hand_local_minimum_added_cold_damage | |level23_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level23_stat1_value = 295 | |level23_stat1_value = 295 | ||
Line 315: | Line 355: | ||
|level23_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level23_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level23_stat4_value = 9 | |level23_stat4_value = 9 | ||
|level23_stat5_id = number_of_additional_projectiles | |||
|level23_stat5_value = 13 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_cost_amounts = 13 | |level24_cost_amounts = 13 | ||
|level24_stat_text = 313 to 469 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level24_stat_text = 313 to 469 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles | ||
|level24_stat1_id = off_hand_local_minimum_added_cold_damage | |level24_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level24_stat1_value = 313 | |level24_stat1_value = 313 | ||
Line 327: | Line 369: | ||
|level24_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level24_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level24_stat4_value = 10 | |level24_stat4_value = 10 | ||
|level24_stat5_id = number_of_additional_projectiles | |||
|level24_stat5_value = 13 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_cost_amounts = 13 | |level25_cost_amounts = 13 | ||
|level25_stat_text = 331 to 497 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level25_stat_text = 331 to 497 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles | ||
|level25_stat1_id = off_hand_local_minimum_added_cold_damage | |level25_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level25_stat1_value = 331 | |level25_stat1_value = 331 | ||
Line 339: | Line 383: | ||
|level25_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level25_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level25_stat4_value = 10 | |level25_stat4_value = 10 | ||
|level25_stat5_id = number_of_additional_projectiles | |||
|level25_stat5_value = 14 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_cost_amounts = 13 | |level26_cost_amounts = 13 | ||
|level26_stat_text = 350 to 525 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level26_stat_text = 350 to 525 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles | ||
|level26_stat1_id = off_hand_local_minimum_added_cold_damage | |level26_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level26_stat1_value = 350 | |level26_stat1_value = 350 | ||
Line 351: | Line 397: | ||
|level26_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level26_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level26_stat4_value = 10 | |level26_stat4_value = 10 | ||
|level26_stat5_id = number_of_additional_projectiles | |||
|level26_stat5_value = 14 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_cost_amounts = 13 | |level27_cost_amounts = 13 | ||
|level27_stat_text = 370 to 556 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level27_stat_text = 370 to 556 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles | ||
|level27_stat1_id = off_hand_local_minimum_added_cold_damage | |level27_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level27_stat1_value = 370 | |level27_stat1_value = 370 | ||
Line 363: | Line 411: | ||
|level27_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level27_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level27_stat4_value = 10 | |level27_stat4_value = 10 | ||
|level27_stat5_id = number_of_additional_projectiles | |||
|level27_stat5_value = 14 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_cost_amounts = 14 | |level28_cost_amounts = 14 | ||
|level28_stat_text = 391 to 587 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level28_stat_text = 391 to 587 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level28_stat1_id = off_hand_local_minimum_added_cold_damage | |level28_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level28_stat1_value = 391 | |level28_stat1_value = 391 | ||
Line 375: | Line 425: | ||
|level28_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level28_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level28_stat4_value = 10 | |level28_stat4_value = 10 | ||
|level28_stat5_id = number_of_additional_projectiles | |||
|level28_stat5_value = 15 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_cost_amounts = 14 | |level29_cost_amounts = 14 | ||
|level29_stat_text = 414 to 620 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level29_stat_text = 414 to 620 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level29_stat1_id = off_hand_local_minimum_added_cold_damage | |level29_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level29_stat1_value = 414 | |level29_stat1_value = 414 | ||
Line 387: | Line 439: | ||
|level29_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level29_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level29_stat4_value = 10 | |level29_stat4_value = 10 | ||
|level29_stat5_id = number_of_additional_projectiles | |||
|level29_stat5_value = 15 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_cost_amounts = 14 | |level30_cost_amounts = 14 | ||
|level30_stat_text = 437 to 655 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level30_stat_text = 437 to 655 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level30_stat1_id = off_hand_local_minimum_added_cold_damage | |level30_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level30_stat1_value = 437 | |level30_stat1_value = 437 | ||
Line 399: | Line 453: | ||
|level30_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level30_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level30_stat4_value = 10 | |level30_stat4_value = 10 | ||
|level30_stat5_id = number_of_additional_projectiles | |||
|level30_stat5_value = 15 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_cost_amounts = 14 | |level31_cost_amounts = 14 | ||
|level31_stat_text = 449 to 673 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level31_stat_text = 449 to 673 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level31_stat1_id = off_hand_local_minimum_added_cold_damage | |level31_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level31_stat1_value = 449 | |level31_stat1_value = 449 | ||
Line 411: | Line 467: | ||
|level31_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level31_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level31_stat4_value = 10 | |level31_stat4_value = 10 | ||
|level31_stat5_id = number_of_additional_projectiles | |||
|level31_stat5_value = 15 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_cost_amounts = 14 | |level32_cost_amounts = 14 | ||
|level32_stat_text = 461 to 692 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level32_stat_text = 461 to 692 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level32_stat1_id = off_hand_local_minimum_added_cold_damage | |level32_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level32_stat1_value = 461 | |level32_stat1_value = 461 | ||
Line 423: | Line 481: | ||
|level32_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level32_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level32_stat4_value = 10 | |level32_stat4_value = 10 | ||
|level32_stat5_id = number_of_additional_projectiles | |||
|level32_stat5_value = 16 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_cost_amounts = 14 | |level33_cost_amounts = 14 | ||
|level33_stat_text = 474 to 710 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level33_stat_text = 474 to 710 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level33_stat1_id = off_hand_local_minimum_added_cold_damage | |level33_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level33_stat1_value = 474 | |level33_stat1_value = 474 | ||
Line 435: | Line 495: | ||
|level33_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level33_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level33_stat4_value = 10 | |level33_stat4_value = 10 | ||
|level33_stat5_id = number_of_additional_projectiles | |||
|level33_stat5_value = 16 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_cost_amounts = 15 | |level34_cost_amounts = 15 | ||
|level34_stat_text = 487 to 730 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level34_stat_text = 487 to 730 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level34_stat1_id = off_hand_local_minimum_added_cold_damage | |level34_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level34_stat1_value = 487 | |level34_stat1_value = 487 | ||
Line 447: | Line 509: | ||
|level34_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level34_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level34_stat4_value = 12 | |level34_stat4_value = 12 | ||
|level34_stat5_id = number_of_additional_projectiles | |||
|level34_stat5_value = 16 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_cost_amounts = 15 | |level35_cost_amounts = 15 | ||
|level35_stat_text = 500 to 750 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level35_stat_text = 500 to 750 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level35_stat1_id = off_hand_local_minimum_added_cold_damage | |level35_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level35_stat1_value = 500 | |level35_stat1_value = 500 | ||
Line 459: | Line 523: | ||
|level35_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level35_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level35_stat4_value = 12 | |level35_stat4_value = 12 | ||
|level35_stat5_id = number_of_additional_projectiles | |||
|level35_stat5_value = 16 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_cost_amounts = 15 | |level36_cost_amounts = 15 | ||
|level36_stat_text = 513 to 770 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level36_stat_text = 513 to 770 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level36_stat1_id = off_hand_local_minimum_added_cold_damage | |level36_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level36_stat1_value = 513 | |level36_stat1_value = 513 | ||
Line 471: | Line 537: | ||
|level36_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level36_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level36_stat4_value = 12 | |level36_stat4_value = 12 | ||
|level36_stat5_id = number_of_additional_projectiles | |||
|level36_stat5_value = 16 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_cost_amounts = 15 | |level37_cost_amounts = 15 | ||
|level37_stat_text = 527 to 791 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level37_stat_text = 527 to 791 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level37_stat1_id = off_hand_local_minimum_added_cold_damage | |level37_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level37_stat1_value = 527 | |level37_stat1_value = 527 | ||
Line 483: | Line 551: | ||
|level37_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level37_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level37_stat4_value = 12 | |level37_stat4_value = 12 | ||
|level37_stat5_id = number_of_additional_projectiles | |||
|level37_stat5_value = 16 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_cost_amounts = 15 | |level38_cost_amounts = 15 | ||
|level38_stat_text = 541 to 812 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level38_stat_text = 541 to 812 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles | ||
|level38_stat1_id = off_hand_local_minimum_added_cold_damage | |level38_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level38_stat1_value = 541 | |level38_stat1_value = 541 | ||
Line 495: | Line 565: | ||
|level38_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level38_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level38_stat4_value = 12 | |level38_stat4_value = 12 | ||
|level38_stat5_id = number_of_additional_projectiles | |||
|level38_stat5_value = 17 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_cost_amounts = 15 | |level39_cost_amounts = 15 | ||
|level39_stat_text = 556 to 833 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level39_stat_text = 556 to 833 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles | ||
|level39_stat1_id = off_hand_local_minimum_added_cold_damage | |level39_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level39_stat1_value = 556 | |level39_stat1_value = 556 | ||
Line 507: | Line 579: | ||
|level39_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level39_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level39_stat4_value = 12 | |level39_stat4_value = 12 | ||
|level39_stat5_id = number_of_additional_projectiles | |||
|level39_stat5_value = 17 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_cost_amounts = 15 | |level40_cost_amounts = 15 | ||
|level40_stat_text = 570 to 856 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level40_stat_text = 570 to 856 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles | ||
|level40_stat1_id = off_hand_local_minimum_added_cold_damage | |level40_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level40_stat1_value = 570 | |level40_stat1_value = 570 | ||
Line 519: | Line 593: | ||
|level40_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level40_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level40_stat4_value = 12 | |level40_stat4_value = 12 | ||
|level40_stat5_id = number_of_additional_projectiles | |||
|level40_stat5_value = 17 | |||
|level1_strength_requirement = 29 | |level1_strength_requirement = 29 | ||
|level1_dexterity_requirement = 42 | |level1_dexterity_requirement = 42 |
Revision as of 12:21, 15 December 2023
Level: (1-20)
Cost: (8-12) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(57-248) to (86-372) Base Off Hand Cold Damage
(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles
Additional Effects From 1-20% Quality:
(1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.File:Spectral Shield Throw of Shattering skill icon.png
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Spectral Shield Throw of Shattering is a transfigured version of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Changes from default version
Unlike the original skill, this transfigured version does not inherently chain. It has a smaller penalty to the damage dealt by the shard projectiles, and gains base and added cold damage that scales based on the evasion rating of the equipped shield instead of a smaller amount of physical damage that scales based on both armour and evasion.
Skill functions and interactions
Gem level progression
Level | Mana Cost | Cold Damage | Added Cold Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 8 | 57 to 86 | 4 to 5 | 0 | 0 |
2 | 31 | 46 | 32 | 8 | 65 to 97 | 4 to 5 | 199345 | 199345 |
3 | 34 | 50 | 35 | 8 | 73 to 110 | 4 to 5 | 285815 | 485160 |
4 | 37 | 54 | 37 | 9 | 83 to 124 | 5 to 7 | 401344 | 886504 |
5 | 40 | 58 | 40 | 9 | 92 to 139 | 5 to 7 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 9 | 99 to 149 | 5 to 7 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 9 | 107 to 160 | 5 to 7 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 9 | 115 to 172 | 5 to 7 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 10 | 123 to 185 | 5 to 7 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 10 | 132 to 198 | 5 to 7 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 10 | 141 to 211 | 5 to 7 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 10 | 151 to 226 | 5 to 8 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 11 | 161 to 241 | 5 to 8 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 11 | 171 to 257 | 5 to 8 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 11 | 183 to 274 | 5 to 8 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 11 | 194 to 292 | 5 to 8 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 11 | 207 to 310 | 5 to 8 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 12 | 220 to 330 | 5 to 8 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 12 | 233 to 350 | 7 to 9 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 12 | 248 to 372 | 7 to 9 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 12 | 263 to 394 | 7 to 9 | N/A | N/A |
22 | 74 | N/A | N/A | 12 | 279 to 418 | 7 to 9 | N/A | N/A |
23 | 76 | N/A | N/A | 13 | 295 to 443 | 7 to 9 | N/A | N/A |
24 | 78 | N/A | N/A | 13 | 313 to 469 | 8 to 10 | N/A | N/A |
25 | 80 | N/A | N/A | 13 | 331 to 497 | 8 to 10 | N/A | N/A |
26 | 82 | N/A | N/A | 13 | 350 to 525 | 8 to 10 | N/A | N/A |
27 | 84 | N/A | N/A | 13 | 370 to 556 | 8 to 10 | N/A | N/A |
28 | 86 | N/A | N/A | 14 | 391 to 587 | 8 to 10 | N/A | N/A |
29 | 88 | N/A | N/A | 14 | 414 to 620 | 8 to 10 | N/A | N/A |
30 | 90 | N/A | N/A | 14 | 437 to 655 | 8 to 10 | N/A | N/A |
31 | 91 | N/A | N/A | 14 | 449 to 673 | 8 to 10 | N/A | N/A |
32 | 92 | N/A | N/A | 14 | 461 to 692 | 8 to 10 | N/A | N/A |
33 | 93 | N/A | N/A | 14 | 474 to 710 | 8 to 10 | N/A | N/A |
34 | 94 | N/A | N/A | 15 | 487 to 730 | 9 to 12 | N/A | N/A |
35 | 95 | N/A | N/A | 15 | 500 to 750 | 9 to 12 | N/A | N/A |
36 | 96 | N/A | N/A | 15 | 513 to 770 | 9 to 12 | N/A | N/A |
37 | 97 | N/A | N/A | 15 | 527 to 791 | 9 to 12 | N/A | N/A |
38 | 98 | N/A | N/A | 15 | 541 to 812 | 9 to 12 | N/A | N/A |
39 | 99 | N/A | N/A | 15 | 556 to 833 | 9 to 12 | N/A | N/A |
40 | 100 | N/A | N/A | 15 | 570 to 856 | 9 to 12 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (1-20)% more Projectile Speed | 1 |
Item acquisition
Spectral Shield Throw of Shattering has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Spectral Shield Throw of Shattering can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind. | Random corrupted level 21 transfigured gem | A |
8 | The HookThe Hook8Level 21 Transfigured Gem Quality: +23% CorruptedEvery obsession began with a single, innocent taste. | Random corrupted level 21 transfigured gem with 23% quality | A |
3 | Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality: +20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..." | Random corrupted level 21 transfigured gem with 20% quality | A |
8 | Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | level 19 transfigured gem with 19% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Version history
Version | Changes |
---|---|
3.23.0 |
|