Hinekora, Death's Fury: Difference between revisions
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{{Passive skill box|Hinekora, Death's Fury}} | {{Passive skill box|Hinekora, Death's Fury}} | ||
'''Hinekora, Death's Fury''' is a notable [[Ascendancy passive skill]] for the [[Chieftain]]. It grants a chance for enemies you kill to [[explode]] for [[fire]] damage. | '''Hinekora, Death's Fury''' is a notable [[Ascendancy passive skill]] for the [[Chieftain]]. It grants a chance for enemies you or your [[totem]]s kill to [[explode]] for [[fire]] damage. | ||
Compared to other similar "explode on kill" modifiers, the explosion has a low chance to proc, but deals significantly more damage (500% of the monster's life) and has a significantly larger radius. | Compared to other similar "explode on kill" modifiers, the explosion has a low chance to proc, but deals significantly more damage (500% of the monster's life) and has a significantly larger radius. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* The Hinekora, Death's Fury Chieftain Ascendancy Passive Skill now causes Enemies you or your Totems Kill to have a 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage (previously just Enemies you Kill). | |||
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{{Version history table row|3.22.0| | {{Version history table row|3.22.0| | ||
* Reworked. Old mods listed below: | * Reworked. Old mods listed below: |
Revision as of 21:20, 1 December 2023
Hinekora, Death's Fury is a notable Ascendancy passive skill for the Chieftain. It grants a chance for enemies you or your totems kill to explode for fire damage.
Compared to other similar "explode on kill" modifiers, the explosion has a low chance to proc, but deals significantly more damage (500% of the monster's life) and has a significantly larger radius.
It is possible to self-proliferate a large ignite with this explosion using The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance. and Unaffected by Ignite, such as from Tasalio, Cleansing Water.[1]
Version history
Version | Changes |
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3.23.0 |
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3.22.0 |
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3.11.0 |
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3.7.0 |
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3.2.0 |
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2.3.1 |
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2.3.0 |
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2.2.0 |
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