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{{About|the keystone passive skill|support gem|Iron Will Support}} | {{About|the keystone passive skill|the support gem|Iron Will Support}} | ||
{{Passive skill box|Iron Will}} | {{Passive skill box|Iron Will}} |
Revision as of 15:05, 24 August 2023
Iron Will is a keystone passive skill that causes the increased melee physical attack damage bonus from strength to apply to spells as well.
Mechanics
Iron Will causes strength to grant 1% increased spell damage per 5 points of strength, alongside the melee physical damage bonus it already grants. Note that this bonus applies to all spell damage, not just physical.
Iron Will is a keyword and will not stack with other sources of Iron Will, such as Iron Will SupportIron Will SupportSpell, Support
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Spell Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and RepentanceRepentance
Crusader GlovesArmour: (605-834)
Energy Shield: (125-168)Requires Level 66, 306 Str, 306 Int(400-500)% increased Armour and Energy Shield
500% increased Attribute Requirements
(6-12)% increased Strength
Iron Will"I ask not for understanding,
only for forgiveness
for what I am about to do.
There will be blood on these shackles yet."
- Anonymous carving, Axiom Prison..
Effects that modify strength's effect on melee physical damage will also affect the bonus to spell damage granted by Iron Will. For example, The Iron FortressThe Iron Fortress
Crusader PlateArmour: (1081-1382)
Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart grants Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength; this will also apply to the increase in spell damage granted by Iron Will. Another notable interaction is with Crown of EyesCrown of Eyes
Hubris CircletEnergy Shield: (176-230)Requires Level 69, 154 Int+(300-350) to Accuracy Rating
(120-150)% increased Energy Shield
-30% to Fire Resistance
(0.4-0.8)% of Attack Damage Leeched as Life
(0.2-0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their valueTurning, gazing, blinking,
behold the eyes of void.
Burning, razing, drinking,
your mind is destroyed. which grants Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value, this in conjunction with Iron Will means that every 10 points of strength gives 3% increased attack damage, and if used alongside The Iron FortressThe Iron Fortress
Crusader PlateArmour: (1081-1382)
Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart this becomes 4.5% increased attack damage per 10 strength. This increased attack damage does not stack with the original 2% increased Melee Physical Damage per 10 strength, only the higher modifier is applied.
Location
Iron Will is located in the center of the passive skill tree, west of the Scion starting area.
Class | Distance from start |
---|---|
Templar | 10 |
Marauder | 10 |
Witch | 14 |
Scion | 8 |
Duelist | 14 |
Shadow | 18 |
Ranger | 18 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
RepentanceRepentance Crusader GlovesArmour: (605-834) Energy Shield: (125-168)Requires Level 66, 306 Str, 306 Int(400-500)% increased Armour and Energy Shield 500% increased Attribute Requirements (6-12)% increased Strength Iron Will"I ask not for understanding, only for forgiveness for what I am about to do. There will be blood on these shackles yet." - Anonymous carving, Axiom Prison. | Crusader Gloves | 66 | (400-500)% increased Armour and Energy Shield 500% increased Attribute Requirements (6-12)% increased Strength Iron Will |
Version history
Version | Changes |
---|---|
3.16.0 |
|
2.1.0 |
|
References
- ↑ Community_Team (October 12, 2021). "Iron Will is now a Keystone Passive on the Passive Skill Tree". Reddit. Retrieved January 22, 2022.