Guide:Visual guide of stolen monster mods: Difference between revisions

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===Other mod or skill from mods===
===Other skill from mods===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Icon
! Icon
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! Image
! Image
|-
|-
| [[File:Proximity Shield status icon.png]]
| [[Proximity Shield]]
|
* Players cannot be hit by direct damage from enemies outside the shield.
| [[File:Headhunter proximity shield.png|200px]]
|-
|-
| [[File:Discipline skill icon.png]]
| [[File:Discipline skill icon.png]]
| Energy Shield Aura
| Energy Shield Aura<br/>(from Arcane Buffer archnemesis mod, or the legacy mod of the same name)
|  
|  
* Grants additional energy shield and increased energy shield recharge.
* Grants additional energy shield and increased energy shield recharge.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod)
| [[File:Headhunter energy shield.png|200px]]
| [[File:Headhunter energy shield.png|200px]]<br/>(The blue circle)
|-
|-
| [[File:Purity of Elements skill icon.png]]
| [[File:Purity of Elements skill icon.png]]
| [[Resists Aura]]
| [[Resists Aura]]<br/>(from Prismatic archnemesis mod, or the legacy mod of the same name)
|  
|  
* Grants additional elemental resistances.
* Grants additional elemental resistances.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod)
|
| [[File:Purity_of_Elements_skill_screenshot.jpg|200px]]
|-
|-
| [[File:Haste skill icon.png]]
| [[File:Haste skill icon.png]]
| [[Speed Aura]]
| [[Speed Aura]]<br/>(from Hasted archnemesis mod, or the legacy mod of the same name)
|
|
*Increases movement speed, attack speed and cast speed.
*Increases movement speed, attack speed and cast speed.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod)
|
|
|-
|-
| [[File:Vitality skill icon.png]]
| [[File:Vitality skill icon.png]]
| [[Life Regen Aura]]
| [[Life Regen Aura]]<br/>(from the legacy mod of the same name)
|  
|  
* Allies regenerate life.
* Allies regenerate life.
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|-
| [[File:Pride skill icon.png]]
| [[File:Pride skill icon.png]]
| Medium Physical Damage Aura
| Large Physical Damage Aura<br/>(from Bonebreaker archnemesis mod, or the legacy mod of the same name)
|
* Causes nearby enemies to take more physical damage.
* Increases the character size
|
|-
| [[File:Pride skill icon.png]]
| Large Physical Damage Aura
|  
|  
* Causes nearby enemies to take substantially more physical damage.
* Causes nearby enemies to take substantially more physical damage.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod)
* Substantially increases the character size
|
|
|-
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| [[File:Precision skill icon.png]]
| [[File:Precision skill icon.png]]
| [[Accuracy and Crits Aura]]
| [[Accuracy and Crits Aura]]<br/>(from Deadeye archnemesis mod, or the legacy mod of the same name)
|
|
* Grants accuracy and critical strike chance.
* Grants accuracy and critical strike chance.
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| [[File:Faster Run status icon.png]]
| [[File:Faster Run status icon.png]]
| [[Faster Run]]
| [[Faster Run]]<br/>(from Assassin archnemesis mod, or the legacy nemesis mod Shroud Walker)
|
|
* Grants faster run speed and action speed.
* Grants faster run speed and action speed.
|
|-
| [[File:Stolenmod.png]]
| {{c|nemesis|Inferno Bolt}}<br/>(from Flame Strider archnemesis mod, or the legacy nemesis mod of the same name)
|
* Fires a projectile which deals Fire Damage when you take damage.
| [[File:Headhunter fire projectile.png|200px]]
|-
| [[File:Stolenmod.png]]
| {{c|nemesis|Snow Bolt}}<br/>(from Frost Strider archnemesis mod, or the legacy nemesis mod of the same name)
|
* Fires a projectile which deals cold Damage when you take damage.
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|-
| N/A
| {{c|nemesis|[[Lightning Mirage]]}} <br/>(from Storm Strider archnemesis mod, or the legacy nemesis mod of the same name)
|
* A lightning clone of the player detonates itself into enemies when you take damage.
| [[File:Headhunter lightning clone retaliation.png|200px]]
|-
| N/A
| {{c|nemesis|Storm Herald}}<br/>(from the archnemesis mod, or the legacy nemesis mod of the same name)
|
* Lightning bolts strike at nearby enemies when you take damage.
| [[File:Headhunter lightning retaliation.png|200px]]
|-
|}
===Legacy mods===
{| class="wikitable sortable"
! Icon
! Mod/skill Name
! Effects
! Image
|-
| [[File:Proximity Shield status icon.png]]
| [[Proximity Shield]]
|
* Players cannot be hit by direct damage from enemies outside the shield.
| [[File:Headhunter proximity shield.png|200px]]
|-
| [[File:Pride skill icon.png]]
| Medium Physical Damage Aura
|
* Causes nearby enemies to take more physical damage.
* Increases the character size
|
|
|-
|-
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* Grasping Vines slow your enemies when you take a hit.
* Grasping Vines slow your enemies when you take a hit.
| [[File:Headhunter grasping vines.png|200px]]
| [[File:Headhunter grasping vines.png|200px]]
|-
| [[File:Headhunter status icon.png]]
| {{c|nemesis|Storm Herald}}
|
* Lightning bolts strike at nearby enemies when you take damage.
| [[File:Headhunter lightning retaliation.png|200px]]
|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]
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* Physical projectiles strike at nearby enemies when you take damage.
* Physical projectiles strike at nearby enemies when you take damage.
| [[File:Headhunter physical projectile retaliation.png|200px]]
| [[File:Headhunter physical projectile retaliation.png|200px]]
|-
| [[File:Headhunter status icon.png]]
| {{c|nemesis|Lightning Mirage}}
|
* A lightning clone of the player detonates itself into enemies when you take damage.
| [[File:Headhunter lightning clone retaliation.png|200px]]
|-
|-
| [[File:Headhunter elemental thorns icon.png]]
| [[File:Headhunter elemental thorns icon.png]]
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* Fires a projectile which deals Physical Damage when you take elemental damage.
* Fires a projectile which deals Physical Damage when you take elemental damage.
| [[File:Headhunter physical thorns.png|200px]]
| [[File:Headhunter physical thorns.png|200px]]
|-
| [[File:Headhunter status icon.png]]
| {{c|nemesis|Inferno Bolt}}
|
* Fires a projectile which deals Fire Damage when you take elemental damage.
| [[File:Headhunter fire projectile.png|200px]]
|-
| [[File:Headhunter status icon.png]]
| {{c|nemesis|Snow Bolt}}
|
* Fires a projectile which deals cold Damage when you take elemental damage.
|
|-
|-
| [[File:Headhunter status icon.png]]
| [[File:Headhunter status icon.png]]

Revision as of 12:16, 20 November 2022

This is a guide.

Last updated on November 20, 2022.

This guide needs to be updated.

Reason: version 3.18.0 removed all monster mod and replaced by Archnemesis mods. Some bloodline and nemesis mod became Archnemesis mods

Please update this guide to reflect newly available information.

All archnemesis modifier (except mod that only able to spawn on magic rarity monsters) can be stolen by the player from the slayed monsters by using HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
and Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, while Replica HeadhunterReplica Headhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
"A type Delta test subject escaped with Prototype #18. He was last seen
ten times the height of a man and crashing straight through walls."
can steal mod from magic monsters only. Most of them have easily recognized visual effects and some of them have buff icons. Some stealable mods may not be listed here as it has no easily recognized visual effects. For full list of monster mods, read monster modifiers article.

Archnemesis mods

Icon Mod Name Effects Image
N/A Bloodletter Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Nearby Enemies are Maimed with 30% reduced Movement Speed

(The red circle around the character)
N/A Magma Barrier
  • 50% of Physical Damage Converted to Fire Damage
  • 25% of Physical Damage as Extra Fire Damage
  • 30% increased Fire Damage
  • +40% to Fire Resistance
  • 25% additional Physical Damage Reduction
  • Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
  • When the Magma Barrier is depleted it explodes for massive Fire Damage
  • Barrier returns 10 seconds after exploding
  • Periodically spawns Volatile that chases the monsters, accelerating over time (9 second cooldown)
Soul Eater
  • 5% increased damage per Soul Eater stack
  • 5% increased attack speed per Soul Eater stack
  • 5% increased cast speed per Soul Eater stack
  • 1% increased character size per Soul Eater stack
  • Summons a Shackled Phantasm monster every 4 seconds
  • Players gain 1 Soul Eater stack per slain enemy while the buff is active
  • Players can gain up to a maximum of 50 Soul Eater stacks, increasing the player size substantially

Other skill from mods

Icon Mod/skill Name Effects Image
Energy Shield Aura
(from Arcane Buffer archnemesis mod, or the legacy mod of the same name)
  • Grants additional energy shield and increased energy shield recharge.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)

(The blue circle)
Resists Aura
(from Prismatic archnemesis mod, or the legacy mod of the same name)
  • Grants additional elemental resistances.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)
Speed Aura
(from Hasted archnemesis mod, or the legacy mod of the same name)
  • Increases movement speed, attack speed and cast speed.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)
Life Regen Aura
(from the legacy mod of the same name)
  • Allies regenerate life.
Large Physical Damage Aura
(from Bonebreaker archnemesis mod, or the legacy mod of the same name)
  • Causes nearby enemies to take substantially more physical damage.
    (Read Archnemesis modifier for the non-aura part of the effects of the mod)
Accuracy and Crits Aura
(from Deadeye archnemesis mod, or the legacy mod of the same name)
  • Grants accuracy and critical strike chance.
Faster Run
(from Assassin archnemesis mod, or the legacy nemesis mod Shroud Walker)
  • Grants faster run speed and action speed.
Inferno Bolt
(from Flame Strider archnemesis mod, or the legacy nemesis mod of the same name)
  • Fires a projectile which deals Fire Damage when you take damage.
Snow Bolt
(from Frost Strider archnemesis mod, or the legacy nemesis mod of the same name)
  • Fires a projectile which deals cold Damage when you take damage.
N/A Lightning Mirage
(from Storm Strider archnemesis mod, or the legacy nemesis mod of the same name)
  • A lightning clone of the player detonates itself into enemies when you take damage.
N/A Storm Herald
(from the archnemesis mod, or the legacy nemesis mod of the same name)
  • Lightning bolts strike at nearby enemies when you take damage.

Legacy mods

Icon Mod/skill Name Effects Image
Proximity Shield
  • Players cannot be hit by direct damage from enemies outside the shield.
Medium Physical Damage Aura
  • Causes nearby enemies to take more physical damage.
  • Increases the character size
Grasping Vines (from Vine Snare mod)
  • Grasping Vines slow your enemies when you take a hit.
Light Bolt
  • Physical projectiles strike at nearby enemies when you take damage.
Elemental Thorns
  • Fires a projectile which deals damage of each element when you take elemental damage.
Physical Thorns
  • Fires a projectile which deals Physical Damage when you take elemental damage.
Ancestral Power
  • Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers.
Bringer of Bones
  • Skeletons automatically appear around the player which attack nearby enemies.