Endurance charge: Difference between revisions
>Beyeswhite (→Passives: endurance claws) |
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* {{sl|Immortal Call}} | * {{sl|Immortal Call}} | ||
* {{sl|Discharge}} | * {{sl|Discharge}} | ||
* {{sl|Vaal Immortal Call}} | |||
==Equipment== | ==Equipment== |
Revision as of 09:04, 7 September 2014
Endurance charges are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
Bonuses granted by endurance charges:
- +4% Physical Damage reduction per Charge
- +4% additional Elemental Resistances per Charge
The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 8% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 38.
Skills
There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.
Generate Charges
- Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page) - Module Error: No skills found with q_where = skill.active_skill_name="Endurance Charge on Melee Stun"
Consume Charges
- Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) - Discharge
- Vaal Immortal Call
Equipment
This equipment provides bonuses to endurance charges:
- Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. - Kaom's SignKaom's Sign
Coral Ring+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance ChargesA token from the sea
A sign for Kaom
to lead his Karui to Wraeclast. - The Bringer of RainThe Bringer of Rain
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!" - Voll's DevotionVoll's Devotion
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge - Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
Passives
There are passive skill nodes that provide bonuses to endurance charges.