Blink Arrow: Difference between revisions
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|gem_tags = Attack, Minion, Duration, Movement, Bow | |gem_tags = Attack, Minion, Duration, Movement, Bow | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|gem_description = | |gem_description = Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | ||
|active_skill_name = Blink Arrow | |active_skill_name = Blink Arrow | ||
|item_class_restriction = Bows | |item_class_restriction = Bows |
Revision as of 16:44, 8 December 2017
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.
Gem level progression
Level | ![]() | ![]() | Mana Cost | Minion Damage | Minion Life | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|
1 | 10 | 29 | 14 | N/A | N/A | 0 | 0 |
2 | 13 | 35 | 14 | N/A | N/A | 9569 | 9569 |
3 | 17 | 43 | 15 | N/A | N/A | 28189 | 37758 |
4 | 21 | 52 | 15 | N/A | N/A | 59146 | 96904 |
5 | 25 | 60 | 15 | N/A | N/A | 111192 | 208096 |
6 | 29 | 69 | 16 | N/A | N/A | 193800 | 401896 |
7 | 33 | 77 | 16 | N/A | N/A | 320280 | 722176 |
8 | 36 | 83 | 16 | N/A | N/A | 359090 | 1081266 |
9 | 39 | 90 | 16 | N/A | N/A | 498508 | 1579774 |
10 | 42 | 96 | 17 | N/A | N/A | 682057 | 2261831 |
11 | 45 | 102 | 17 | N/A | N/A | 921777 | 3183608 |
12 | 48 | 109 | 17 | N/A | N/A | 1727879 | 4911487 |
13 | 51 | 115 | 17 | N/A | N/A | 1791769 | 6703256 |
14 | 54 | 121 | 18 | N/A | N/A | 2353679 | 9056935 |
15 | 57 | 127 | 18 | N/A | N/A | 3070912 | 12127847 |
16 | 60 | 134 | 18 | N/A | N/A | 9095466 | 21223313 |
17 | 63 | 140 | 19 | N/A | N/A | 16039890 | 37263203 |
18 | 66 | 146 | 19 | N/A | N/A | 29817117 | 67080320 |
19 | 68 | 151 | 20 | N/A | N/A | 62895056 | 129975376 |
20 | 70 | 155 | 20 | N/A | N/A | 212051599 | 342026975 |
21 | 72 | 159 | 21 | N/A | N/A | N/A | N/A |
22 | 74 | N/A | 21 | N/A | N/A | N/A | N/A |
23 | 76 | N/A | 22 | N/A | N/A | N/A | N/A |
24 | 78 | N/A | 22 | N/A | N/A | N/A | N/A |
25 | 80 | N/A | 22 | N/A | N/A | N/A | N/A |
26 | 82 | N/A | 23 | N/A | N/A | N/A | N/A |
27 | 84 | N/A | 23 | N/A | N/A | N/A | N/A |
28 | 86 | N/A | 23 | N/A | N/A | N/A | N/A |
29 | 88 | N/A | 23 | N/A | N/A | N/A | N/A |
30 | 90 | N/A | 24 | N/A | N/A | N/A | N/A |
31 | 91 | N/A | 24 | N/A | N/A | N/A | N/A |
32 | 92 | N/A | 24 | N/A | N/A | N/A | N/A |
33 | 93 | N/A | 25 | N/A | N/A | N/A | N/A |
34 | 94 | N/A | 25 | N/A | N/A | N/A | N/A |
35 | 95 | N/A | 25 | N/A | N/A | N/A | N/A |
36 | 96 | N/A | 26 | N/A | N/A | N/A | N/A |
37 | 97 | N/A | 26 | N/A | N/A | N/A | N/A |
38 | 98 | N/A | 27 | N/A | N/A | N/A | N/A |
39 | 99 | N/A | 27 | N/A | N/A | N/A | N/A |
40 | 100 | N/A | 27 | N/A | N/A | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor recipe
It can also be gained by vendoring Mirror Arrow +
Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
.
Alternate skill effects
Name | Cost | Description |
---|---|---|
Verdant Blink and Mirror Arrow Effect![]() ![]() |
![]() |
Replaces the standard effect on a ![]() ![]() ![]() |
Monster stats
Clone
Mods:
- {{#show: MirrorArrowEnergyShield | ?Has stat text}}
Resistances:
- Normal: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in normal difficulty|?Has cold resistance in normal difficulty|?Has fire resistance in normal difficulty|?Has chaos resistance in normal difficulty|format=template|template=SMW resistance row|mainlabel=-}}
- Cruel: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in cruel difficulty|?Has cold resistance in cruel difficulty|?Has fire resistance in cruel difficulty|?Has chaos resistance in cruel difficulty|format=template|template=SMW resistance row|mainlabel=-}}
- Merciless: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in merciless difficulty|?Has cold resistance in merciless difficulty|?Has fire resistance in merciless difficulty|?Has chaos resistance in merciless difficulty|format=template|template=SMW resistance row|mainlabel=-}}
Level | Life |
---|---|
24 | 140 |
27 | 171 |
30 | 208 |
33 | 251 |
35 | 283 |
38 | 337 |
40 | 379 |
43 | 448 |
46 | 529 |
48 | 590 |
50 | 656 |
52 | 730 |
54 | 810 |
56 | 899 |
58 | 996 |
60 | 1102 |
62 | 1219 |
64 | 1346 |
66 | 1486 |
68 | 1640 |
70 | 1807 |
72 | 1991 |
74 | 2192 |
76 | 2411 |
78 | 2651 |
80 | 2913 |
82 | 3199 |
84 | 3511 |
86 | 3853 |
88 | 4225 |
Related helmet enchantments
The following helmet enchantments affect Blink Arrow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Blink Arrow Attack Speed 1 | 66 | Merciless Labyrinth | Blink Arrow and Blink Arrow Clones have 10% increased Attack Speed | helmet 100 |
Enchantment Blink Arrow Attack Speed 2 | 75 | Eternal Labyrinth | Blink Arrow and Blink Arrow Clones have 15% increased Attack Speed | helmet 100 |
Enchantment Blink Arrow Cooldown Speed 1 | 66 | Merciless Labyrinth | Blink Arrow has 20% increased Cooldown Recovery Rate | helmet 100 |
Enchantment Blink Arrow Cooldown Speed 2 | 75 | Eternal Labyrinth | Blink Arrow has 30% increased Cooldown Recovery Rate | helmet 100 |
Enchantment Blink Arrow Damage 1 | 66 | Merciless Labyrinth | Blink Arrow and Blink Arrow Clones have 25% increased Damage | helmet 100 |
Enchantment Blink Arrow Damage 2 | 75 | Eternal Labyrinth | Blink Arrow and Blink Arrow Clones have 40% increased Damage | helmet 100 |
Version history
Version | Changes |
---|---|
2.1.0 |
|
1.3.1d |
|
1.3.0k |
|
1.3.0 |
|
Technical complexity of the Skill's Usage
When the skill is cast, the player fires an arrow. The arrow takes time to land, and the player can take damage during the time it take for the arrow to hit the ground.
The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.
The next frame, the player is teleported, and is now at the location the arrow landed.
Immediately, anything which could damage the player at the old location but can't at the new one will be unable to damage the player, and vice versa for anything the player come into range of at his/her new position.[1]
If the player is suffering from any ailment that restrict movement or suffers from AoE type of damages (any type except for Chaos) from anytime during the initial phase where the player aim in the sky and shoot his/her arrow, the skill is then stopped and on cooldown (default is 3 secs). This makes the skill useless if the player is surrounded by multiple enemies within melee range and have a low resistance to Stun. Due to this technical difficulty, it's advised to not consider the skill as an escape movement skill, but instead as a movement skill that allow the player to move to a specific position while he/she is still safe.